[Closed] Painted BDF Traffic Pack by Jazzycat v1.4 (upd.06.11.16)

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m1keY
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Re: Painted BDF Traffic Pack by Jazzycat v1.4 (upd.06.11.16)

#101 Post by m1keY » 06 Nov 2016 13:56

thanks for the update, nice to see additional trucks in the game :P

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SlavikSD
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Re: Painted BDF Traffic Pack by Jazzycat v1.2 (upd.11.09.16)

#102 Post by SlavikSD » 06 Nov 2016 21:20

yaumeister wrote:Never had a problem with this pack before but just now had a CTD, hope this gets fixed!

Code: Select all

00:18:58.965 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:18:58.965 : <ERROR> [gfx] Failed to create pipeline setup for (/vehicle/truck/jazzycat/iveco_eurocargo/cab104.mat - defattr)
00:19:08.707 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:19:08.707 : <ERROR> [gfx] Failed to create pipeline setup for (/vehicle/truck/jazzycat/iveco_eurocargo/cab104.mat - defattr)
00:19:08.753 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:19:08.753 : <ERROR> [gfx] Failed to create pipeline setup for (/vehicle/truck/jazzycat/iveco_eurocargo/cab104.mat - fwdopaque)
.
try to change the file cab104.mat:

Code: Select all

diffuse : { 1 , 1 , 1 }
reflection : 0
shininess : 60
but I am not sure... :!:

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yaumeister
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Re: Painted BDF Traffic Pack by Jazzycat v1.4 (upd.06.11.16)

#103 Post by yaumeister » 06 Nov 2016 23:30

@SlavikSD hopefully according to the latest update notes Jazzycat has fixed the OpenGL issue.

@Jazzycat thanks for another update and fixing OpenGL issue!
Image

Truckercharly
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Re: Painted BDF Traffic Pack by Jazzycat v1.4 (upd.06.11.16)

#104 Post by Truckercharly » 03 Dec 2016 12:25

Hi Jazzycat, could you made a traffic/Trucktrafficpack with cars and trucks only from the 70s and 80s years? So Trucks like Volvo F series, Mercedes NG, Scania 1, 2 and 3 series, Renault Major (0k, its from the 90s), Fiat FNN, Iveco 38-190 and so on? I love the truckers "live" from the 80s and would play with traffic from this era. I found, that is the only missing traffic mod left.

Kralore
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Re: Painted BDF Traffic Pack by Jazzycat v1.4 (upd.06.11.16)

#105 Post by Kralore » 11 Dec 2016 03:49

Shouldn't "allow_parked: false" prevent this from happening?

http://imgur.com/a/XgPA7

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m1keY
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Re: Painted BDF Traffic Pack by Jazzycat v1.4 (upd.06.11.16)

#106 Post by m1keY » 11 Dec 2016 11:15

maybe there is another AI put there in the prefab /map and if this mod is above in modmanager it overwrites the parked vehicle :?:

if I activate the emergency vehicles, I get policecars at every gas-station and supermarket :lol: now I have a 7up livery car parked all over the world :lol:

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SlavikSD
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Re: Painted BDF Traffic Pack by Jazzycat v1.4 (upd.06.11.16)

#107 Post by SlavikSD » 29 Dec 2016 19:14

Painted BDF Traffic Pack v1.5
Pack adds in traffic 114 BDFs with skins of real companies.
All standalone, works on any maps.
For version 1.26.x
Compatible with all my packs.
Version 1.5 - added Renault Magnum BDF and 16 new skins.

Links by Jazzycat!!!!! :!:
Download
Alternative link

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hristov681bg
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Re: Painted BDF Traffic Pack by Jazzycat v1.4 (upd.06.11.16)

#108 Post by hristov681bg » 01 Jan 2017 19:23

Any chance to see this trucks on parking places ?
Volvo is my Truck religion

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Frachti
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Re: Painted BDF Traffic Pack by Jazzycat v1.4 (upd.06.11.16)

#109 Post by Frachti » 01 Jan 2017 20:03

Open the mod, go def/vehicle/truck and open the .sii files with a notepad++ (best choise for that):

Example: daf_bdf1_01_jazzy.sii

Code: Select all

traffic_vehicle : traffic.daf_bdf1_01	
{

 	accessories[]: _daf_bdf1_01.jazzy.6BB8
 	accessories[]: _daf_bdf1_01.jazzy.7CF0
 	accessories[]: _daf_bdf1_01.jazzy.8908
 	accessories[]: _daf_bdf1_01.jazzy.58c8

        allow_parked: false

	max_speed: 94
	gearbox[]: (0.0, 1.0)
	gearbox[]: (3.446 , 0.1808)
	gearbox[]: (10.648 , 0.4570)
	gearbox[]: (15.883 , 0.5275)
	gearbox[]: (24.945 , 0.8475)
	gearbox[]: (29.333 , 0.6245)
	gearbox[]: (34.187 , 0.7350)
	gearbox[]: (37.889 , 0.9430)
	gearbox[]: (43.590 , 0.7435)
	gearbox[]: (45.904 , 0.6111)
	gearbox[]: (53.240 , 0.5551)
	gearbox[]: (62.808 , 0.4394)
	gearbox[]: (65.666 , 0.2682)
	gearbox[]: (74.416 , 0.2147)
	gearbox[]: (79.073 , 0.1096)
	gearbox[]: (89.228 , 0.1361)
	engine_torque: 2603
	vehicle_mass: 19774

	attachable_trailer[]: "traffic.trailer.tandem.uni_fl3_01"
	trailer_count[]: 1
	trailer_count[]: 1
	trailer_count[]: 1
	trailer_count[]: 0
	
	lod_dist[]: 150
	lod_dist[]: 350
	
@include "drivers_jazzycat_bdf_p.sui"

}

vehicle_accessory : _daf_bdf1_01.jazzy.6BB8 {
	 data_path: "/def/vehicle/truck/jazzycat/daf.bdf1/daf_bdf1_01.sii"
}

vehicle_wheel_accessory : _daf_bdf1_01.jazzy.7CF0 {
	 data_path: "/def/vehicle/f_wheel/steel.sii"
}

vehicle_wheel_accessory : _daf_bdf1_01.jazzy.8908 {
 	data_path: "/def/vehicle/r_wheel/steel.sii"
}

vehicle_wheel_accessory : _daf_bdf1_01.jazzy.58c8 {
        offset: 2
 	data_path: "/def/vehicle/r_wheel/steel.sii"
}

The value allow_parked: false has to be changed into "true". Save the file and do so with all the others. Now you see all the BDF messing with all the rails around :D

best regards
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hristov681bg
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Re: Painted BDF Traffic Pack by Jazzycat v1.4 (upd.06.11.16)

#110 Post by hristov681bg » 01 Jan 2017 20:46

Awesome thx !
Volvo is my Truck religion

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