[Closed] Painted BDF Traffic Pack by Jazzycat v1.4 (upd.06.11.16)

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Theosz
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Re: Painted BDF Traffic Pack by Jazzycat v1.1.1 (upd.10.06.1

#91 Post by Theosz » 30 Jun 2016 14:59

ok. thx. ( if I ask to SCS, maybe in v1.28 will be fix. Leave to another )
Last edited by Theosz on 30 Jun 2016 15:21, edited 1 time in total.
PLEASE, vote for krizzy090's idea about ownable freightmarket skins viewtopic.php?f=185&t=276108
Brazil... shanty towns
since ETS2 v1.13 | ATS 1.32... +6,500 hours of play... and counting

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Re: Painted BDF Traffic Pack by Jazzycat v1.1.1 (upd.10.06.1

#92 Post by Jazzycat » 30 Jun 2016 15:01

SCS know about it ))

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yaumeister
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Re: Painted BDF Traffic Pack by Jazzycat v1.2 (upd.11.09.16)

#93 Post by yaumeister » 21 Sep 2016 12:30

Never had a problem with this pack before but just now had a CTD, hope this gets fixed!

Code: Select all

00:18:58.965 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:18:58.965 : <ERROR> [gfx] Failed to create pipeline setup for (/vehicle/truck/jazzycat/iveco_eurocargo/cab104.mat - defattr)
00:19:08.707 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:19:08.707 : <ERROR> [gfx] Failed to create pipeline setup for (/vehicle/truck/jazzycat/iveco_eurocargo/cab104.mat - defattr)
00:19:08.753 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:19:08.753 : <ERROR> [gfx] Failed to create pipeline setup for (/vehicle/truck/jazzycat/iveco_eurocargo/cab104.mat - fwdopaque)
Running game 1.25 on Linux with OpenGL.
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Re: Painted BDF Traffic Pack by Jazzycat v1.2 (upd.11.09.16)

#94 Post by Jazzycat » 21 Sep 2016 17:57

yaumeister
Linux? No, I can't help with linux.

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yaumeister
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Re: Painted BDF Traffic Pack by Jazzycat v1.2 (upd.11.09.16)

#95 Post by yaumeister » 21 Sep 2016 22:40

It's not a Linux problem but an OpenGL issue, where it's less fault tolerant than DirectX if there is a problem with the model. Gamers on Mac (or OpenGL mode in Windows) will have the same CTD problem.

I appreciate if you can have a look at the Iveco Eurocargo model in your BDF pack, maybe there is a fault there?

For now, I have commented out the problem truck from the traffic def file, no crash since.

Thanks again for your great packs, hope this can be fixed.
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m1keY
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Re: Painted BDF Traffic Pack by Jazzycat v1.2 (upd.11.09.16)

#96 Post by m1keY » 02 Oct 2016 06:45

Really like seeing these truckcombinations in traffic..... looking inside your mod to get a grip of how it's made,
because I also want to have Solaris36's Tandem Combo's back in the game...
don't know how to contact him, wish it was updated to this new standard, only see one combo in traffic :cry:

EDiT: thanks for your 1.3 updates.... can't play without these, some nice fellow truckers in the game :P

small question, anyone who knows ...I checked inside and found this...have seen it in mapmods aswell

Code: Select all

allow_parked: false
is this appliable to any AI traffic mod :?: ...because I have one and that one has parked its cars all over the gameworld.... getting hilarious :lol:
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yaumeister
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Re: Painted BDF Traffic Pack by Jazzycat v1.3 (upd.07.10.16)

#97 Post by yaumeister » 09 Oct 2016 16:56

Hi Jazzycat, regarding Iveco Eurocargo causing crash with OpenGL, it's likely a fault with the uv map according to aradeth.

posting.php?mode=quote&f=123&p=642940
aradeth wrote:Something wrong with the uv maps and OpenGL don't like that unfortunately.

The releated model must be exported via BTools
or
try to erase "fx" and "tsnmapuv" paramaters from that mat. file, it works sometimes.
or
find that "iveco_eurocargo" in the def files and delete the def files so it'll not spawn in the game.

Last two suggestion are just temporary solutions until Jazzycat do something :)
I really appreciate if you can check and fix it please, thank you! I've always enjoyed your AI packs.
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Drive Safely
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Re: Painted BDF Traffic Pack by Jazzycat v1.2 (upd.11.09.16)

#98 Post by Drive Safely » 20 Oct 2016 06:19

@m1keY - Yes, allow_parked applies everywhere and if not included it will default to true.

raptor_pt
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Re: Painted BDF Traffic Pack by Jazzycat v1.2 (upd.11.09.16)

#99 Post by raptor_pt » 28 Oct 2016 10:51

yaumeister wrote:It's not a Linux problem but an OpenGL issue, where it's less fault tolerant than DirectX if there is a problem with the model. Gamers on Mac (or OpenGL mode in Windows) will have the same CTD problem.

I appreciate if you can have a look at the Iveco Eurocargo model in your BDF pack, maybe there is a fault there?

For now, I have commented out the problem truck from the traffic def file, no crash since.

Thanks again for your great packs, hope this can be fixed.
Same error is happening to me (linux).

@yaumeister can you tell explain how to comment the truck from the def files? Thank you in advance.

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yaumeister
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Re: Painted BDF Traffic Pack by Jazzycat v1.3 (upd.07.10.16)

#100 Post by yaumeister » 29 Oct 2016 08:47

@raptor_pt and other Mac and Linux gamers who use OpenGL.

Open the file /def/vehicle/traffic_storage_truck.jazzycat_bdf.sii, and add a "#" in front of the Iveco Eurocargo entries like this

Code: Select all

#@include "truck/iveco_eurocargo2al1_jazzy.sii"
#@include "truck/iveco_eurocargo1al1_jazzy.sii"
#@include "truck/iveco_eurocargo1pl1_jazzy.sii"
#@include "truck/iveco_eurocargo1it1_jazzy.sii"
#@include "truck/iveco_eurocargo2uk1_jazzy.sii"
That effectively comments out these trucks from the game.

Unfortunately you'll then see a lot of error messages in the game about dangling pointers, that's because the country files still have references to these entries which the game can no longer find. You can edit the country files to remove the messages, but I can't be bothered as it doesn't affect the game.
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