Traffic density and speedlimits for 1.36 [2019-12-4]

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F10toni
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Re: Traffic density and speedlimits for 1.35 [2019-6-6]

#381 Post by F10toni » 14 Jun 2019 16:34

Thanks for the update Piva !!! :) :)

brumm23
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Re: Traffic density and speedlimits for 1.35 [2019-6-6]

#382 Post by brumm23 » 15 Jun 2019 06:42

it will be nice to have also the digger in traffic like this https://ets2.lt/en/digger-in-traffic/

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UltimateSimulation
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Re: Traffic density and speedlimits for 1.35 [2019-6-6]

#383 Post by UltimateSimulation » 23 Jul 2019 00:48

Does this mod crash the game for anyone else? I notice lots of studders (I'm assuming more AI vehicles are being spawned in), and eventually the game just crashes. I was told these parameters would help, but after searching I can't find out what these exact number values do and if these tweaks are still relevant, so I don't want to try them yet: "mm_max_resource_size 90 -mm_max_tmp_buffers_size 2048 -mm_pool_size 7168"
My game log ends with this:

Code: Select all

00:07:22.854 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 383148
00:07:22.854 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 8388
00:07:22.854 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 1856
00:07:22.854 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 362412
00:07:22.854 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 71396
00:07:22.854 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 5940
00:07:22.854 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 1132
00:07:22.854 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 383148
00:07:22.854 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 89692
00:07:22.854 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 1980
00:07:23.414 : <ERROR> f:\build_bot\ssd_win_slave\final_build_ets2_135_goodyear_windows_bin_steam_x64\build\prism\src\p3core\collections/arrays/arrays_base_impl.h(491): ??A?$array_t@Ur_buffer_segment_t@prism@@@prism@@QEAAAEAUr_buffer_segment_t@1@_K@Z: Index outside array boundaries.
UltimateSimulation: Trucking on Europe's virtual roads since 2012
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hecatonchires
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Re: Traffic density and speedlimits for 1.35 [2019-6-6]

#384 Post by hecatonchires » 23 Jul 2019 08:23

@ultimatesimulation, with or without this mod, the game will still crash due to memory pool. The problem is not the mod but the game which scs has not yet rectified due to high influx of traffic so you'll have to remove a few traffic mods in order to stop this from occurring all the time. I had to settle for just Jazzycat AI traffic ONLY with no traffic density mod for now because of the frequent stutters and crashing. Using these parameters you mentioned will work but for me it makes ram usage jump up all the way to 90% for me and then it will crash.
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chopoland
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Re: Traffic density and speedlimits for 1.35 [2019-6-6]

#385 Post by chopoland » 07 Oct 2019 21:32

Is there any particular upload order or two files in the pack that can't work together?

As soon as I start a saved game, the game closes. I have installed all the packages, including the emergency fix. I use a lot of jazzy packs: cars, truks, bdf, buses...

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piva
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Re: Traffic density and speedlimits for 1.36 [2019-12-4]

#386 Post by piva » 04 Dec 2019 05:18

Mod updated for 1.36
@Chuckys if you don't like speed limits - remove folder "country" from main mod.

EDIT. Tractor omitted from mod pack till the better time. Sorry.

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Wilhelm_A
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Re: Traffic density and speedlimits for 1.36 [2019-12-4]

#387 Post by Wilhelm_A » 04 Dec 2019 15:36

Thanks much for update! ;)
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Mr_Catweazle
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Re: Traffic density and speedlimits for 1.36 [2019-12-4]

#388 Post by Mr_Catweazle » 05 Dec 2019 20:24

With this mod activated my game crashes when entering new dlc. Also tested with and without other mods.

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Wilhelm_A
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Re: Traffic density and speedlimits for 1.36 [2019-12-4]

#389 Post by Wilhelm_A » 06 Dec 2019 23:57

@Mr_Catweazle, disable emergency vehicles.
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LexSteele
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Re: Traffic density and speedlimits for 1.36 [2019-12-4]

#390 Post by LexSteele » 16 Jan 2020 23:29

Thanks for the 1.36 update piva.
Is the heavy cargo trailer pack available for the traffic?
If not, will you add the heavy cargo trailer pack in the next update?

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