Traffic density and speedlimits for 1.36 [2019-12-4]

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piva
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Re: Traffic density and speedlimits for 1.35 [2019-6-6]

#361 Post by piva » 06 Jun 2019 06:27

Mod updated for 1.35

danbywinby
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Re: Traffic density and speedlimits for 1.35 [2019-6-6]

#362 Post by danbywinby » 06 Jun 2019 06:54

I'm guessing that the emergency vehicles with beacon lights still obey traffic rules and speed limits? Also do they all have the lights on or just sometimes?
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My World of Trucks Profile - New images uploaded: 12/12/2019

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piva
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Re: Traffic density and speedlimits for 1.35 [2019-6-6]

#363 Post by piva » 06 Jun 2019 06:56

Emergency - is a simple cars with beacon lights only, so they drive as all other cars in traffic. I don't know how to brake rulers for specific cars.


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piva
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Re: Traffic density and speedlimits for 1.35 [2019-6-6]

#365 Post by piva » 06 Jun 2019 09:05

I'm sorry, I forgot return back spawn ratio for emergency cars when created photo for manifest. :lol:
Link in first post.

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cip
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Re: Traffic density and speedlimits for 1.35 [2019-6-6]

#366 Post by cip » 06 Jun 2019 09:14

welcome back on the traffic scene, dear Piva! great work will all your mega pack nicely packed in separate little mods. I will use some of them, like the tractor, the additional trailers and maybe the emergency. for the emergency actually I understand you don't like the hookup sounds, no blame for this I did not like them neither when I added them first time, however what you would say if I am telling you that I have personalized sirens sounds for all EU countries + US and I am already testing them in traffic with astonishing results? a few tricks in traffic_data.sii makes miracles about these hookup sounds, they have fade in/out effect and with a right spawn and density (still need to tweak this) it's going to add a lot of realism to the game, same as my other traffic sounds.
Alin has made for me individual pmg files for the dagger and I have already partially the files for the police with beacon, I am just missing the sound hookups for the ambulances ;) after I release the police and firetruck addon with these personalized sounds maybe you will like it and and you will decide to add hookup sounds for your ambulances ;) I could then add sounds for them as separate addon ;)

ok, I know your first opinion on my sounds but that was long time ago for the very first version. like any mod it's not perfect at the begin, and my sounds weren't' neither. today I leave away any false modesty and say that my sounds are simply great, if you still don't like them today, then no comment, just forget about my proposal :lol:
cheers, have a nice day!

edit:
piva wrote:
06 Jun 2019 06:56
Emergency - is a simple cars with beacon lights only, so they drive as all other cars in traffic. I don't know how to brake rulers for specific cars.
I added a separate speed class with higher speed limits and added emergency, sport and motorcycles to this new class, it's partially working, still respect the local speed limits and of course the red light but it's better than nothing especially on motorways ;)
Enjoy driving with my Real Traffic Density for ETS2 and ATS
Enjoy listening my Real Ai Traffic FMOD Sounds for ETS2 and ATS
I have quit SCS forum...

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xyzan
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Re: Traffic density and speedlimits for 1.35 [2019-6-6]

#367 Post by xyzan » 06 Jun 2019 09:24

Have to check it. There are a bit more traffic in 1.35 (at least I'm feeling it is) however roads still seems to beeing empty...

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piva
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Re: Traffic density and speedlimits for 1.35 [2019-6-6]

#368 Post by piva » 06 Jun 2019 09:27

@cipinho
Thank you for your comment and suggestion. But sound is funny when you meet first couple times, but than it annoys me especially.
All my mods are free, so you can create fix or rework this mod for add sounds, if you want. ;)
xyzan wrote:
06 Jun 2019 09:24
however roads still seems to beeing empty...
It happens on last game updates, but it works good in all beta time. I don't know now what to do and increase traffic vehicle count - it is a bad way (IMO). Maybe I'll found more elegance solution, so mod will be fixed.

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xyzan
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Re: Traffic density and speedlimits for 1.35 [2019-6-6]

#369 Post by xyzan » 06 Jun 2019 09:31

I mean without mod streets seems to be empty. I haven't tried your mod yet.

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piva
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Re: Traffic density and speedlimits for 1.35 [2019-6-6]

#370 Post by piva » 06 Jun 2019 09:33

I talk about my mod :lol:

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