Traffic density and speedlimits for 1.36 [2019-12-4]
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check chapters [4] and [5] of Forum Rules.
Re: Traffic density and speedlimits for 1.35 [2019-6-6]
Mod updated for 1.35
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Re: Traffic density and speedlimits for 1.35 [2019-6-6]
I'm guessing that the emergency vehicles with beacon lights still obey traffic rules and speed limits? Also do they all have the lights on or just sometimes?
Re: Traffic density and speedlimits for 1.35 [2019-6-6]
Emergency - is a simple cars with beacon lights only, so they drive as all other cars in traffic. I don't know how to brake rulers for specific cars.
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Re: Traffic density and speedlimits for 1.35 [2019-6-6]
Thanks for the update! 

Re: Traffic density and speedlimits for 1.35 [2019-6-6]
I'm sorry, I forgot return back spawn ratio for emergency cars when created photo for manifest.
Link in first post.

Link in first post.
Re: Traffic density and speedlimits for 1.35 [2019-6-6]
welcome back on the traffic scene, dear Piva! great work will all your mega pack nicely packed in separate little mods. I will use some of them, like the tractor, the additional trailers and maybe the emergency. for the emergency actually I understand you don't like the hookup sounds, no blame for this I did not like them neither when I added them first time, however what you would say if I am telling you that I have personalized sirens sounds for all EU countries + US and I am already testing them in traffic with astonishing results? a few tricks in traffic_data.sii makes miracles about these hookup sounds, they have fade in/out effect and with a right spawn and density (still need to tweak this) it's going to add a lot of realism to the game, same as my other traffic sounds.
Alin has made for me individual pmg files for the dagger and I have already partially the files for the police with beacon, I am just missing the sound hookups for the ambulances
after I release the police and firetruck addon with these personalized sounds maybe you will like it and and you will decide to add hookup sounds for your ambulances
I could then add sounds for them as separate addon 
ok, I know your first opinion on my sounds but that was long time ago for the very first version. like any mod it's not perfect at the begin, and my sounds weren't' neither. today I leave away any false modesty and say that my sounds are simply great, if you still don't like them today, then no comment, just forget about my proposal
cheers, have a nice day!
edit:
Alin has made for me individual pmg files for the dagger and I have already partially the files for the police with beacon, I am just missing the sound hookups for the ambulances



ok, I know your first opinion on my sounds but that was long time ago for the very first version. like any mod it's not perfect at the begin, and my sounds weren't' neither. today I leave away any false modesty and say that my sounds are simply great, if you still don't like them today, then no comment, just forget about my proposal

cheers, have a nice day!
edit:
I added a separate speed class with higher speed limits and added emergency, sport and motorcycles to this new class, it's partially working, still respect the local speed limits and of course the red light but it's better than nothing especially on motorways

Re: Traffic density and speedlimits for 1.35 [2019-6-6]
Have to check it. There are a bit more traffic in 1.35 (at least I'm feeling it is) however roads still seems to beeing empty...
Re: Traffic density and speedlimits for 1.35 [2019-6-6]
@cipinho
Thank you for your comment and suggestion. But sound is funny when you meet first couple times, but than it annoys me especially.
All my mods are free, so you can create fix or rework this mod for add sounds, if you want.
Thank you for your comment and suggestion. But sound is funny when you meet first couple times, but than it annoys me especially.
All my mods are free, so you can create fix or rework this mod for add sounds, if you want.

It happens on last game updates, but it works good in all beta time. I don't know now what to do and increase traffic vehicle count - it is a bad way (IMO). Maybe I'll found more elegance solution, so mod will be fixed.
Re: Traffic density and speedlimits for 1.35 [2019-6-6]
I mean without mod streets seems to be empty. I haven't tried your mod yet.
Re: Traffic density and speedlimits for 1.35 [2019-6-6]
I talk about my mod 

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