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Re: ETS2 Real Traffic Density 1.37.a by Cip [update 06 May 2020]

Posted: 15 Jun 2020 21:10
by cip
no sounds indeed because I started with ATS sounds and after 3 months I am almost ready to move towards ETS2 sounds ;) so if you play also ATS, there I have sounds ready for 1.37.
if you want to be sure that you renamed correctly the storage files, after you load the game with my traffic density mod, search in your gamelog, the list of loaded vehicles and if you can see more than zero moto, classic and sport vehicles it means you renamed the files correctly.

Re: ETS2 Real Traffic Density 1.37.a by Cip [update 06 May 2020]

Posted: 15 Jun 2020 22:52
by MrPapaBear
All worked out perfectly after I figured out what I did wrong. lol zipped the folder not the files.

Re: ETS2 Real Traffic Density 1.37.a by Cip [update 06 May 2020]

Posted: 19 Jun 2020 18:01
by Voight
Where do I find the addon for ProMods? Thanks!

Re: ETS2 Real Traffic Density 1.37.a by Cip [update 06 May 2020]

Posted: 20 Jun 2020 06:10
by KrysEmlyn
First page, under the headers for older versions and 1.36 near the bottom of the first post.
Despite the version it is listed for, it will work on ETS2 1.37. ProMods hasn't changed their road looks, which is what that file adjusts the traffic rule settings for.

AI in roundabouts

Posted: 20 Jun 2020 16:28
by NiHao
This screenshot perfectly shows how AI is broken in roundabouts in cities. I didn't experience that kind of brokeness outside of towns.

I managed to pass through just before they all slammed brakes and got stuck.

Image

P. S.
As I wrote, this is not a fault of this great mod - it just exposes how badly AI traffic is programmed and there are more bad things :(.

Re: ETS2 Real Traffic Density 1.37.a by Cip [update 06 May 2020]

Posted: 20 Jun 2020 20:30
by SpiritoftheLioness
@NiHao Never seen that in my game so far and playing the game since beginning and i have no idea why I have never had, I am just happy i never did

Re: ETS2 Real Traffic Density 1.37.a by Cip [update 06 May 2020]

Posted: 20 Jun 2020 22:29
by LAFAYET47
KrysEmlyn wrote:
20 Jun 2020 06:10
First page, under the headers for older versions and 1.36 near the bottom of the first post.
Despite the version it is listed for, it will work on ETS2 1.37. ProMods hasn't changed their road looks, which is what that file adjusts the traffic rule settings for.
Is this file really needed anymore? I'm only using standard version of the mod in a Promods territory (Spain) and I'm getting a good amount of traffic flow.

maybe @cip could tell us a little bit more ;)

Re: ETS2 Real Traffic Density 1.37.a by Cip [update 06 May 2020]

Posted: 20 Jun 2020 23:44
by cip
@NiHao this can in theory happening also in real life, same as on roads with right priority, if 4 cars arriving in the same time in such crossroads, in theory nobody has priority, all need to yield to the right :lol:
@LAFAYET47 ProMods addon, is integrating the ProMods additions to the road_look necessary for some road to integrate the road events, also it brings my traffic density and types of vehicles on the specific ProMods types of roads.

Re: ETS2 Real Traffic Density 1.37.a by Cip [update 06 May 2020]

Posted: 22 Jun 2020 19:03
by HG_ManOfTheHour
When your traffic mod is activated, i feel like the AI truck overtaking is broke. When they are on the left lane they dont really accelerate and so they dont really overtake each other but driving next to each other. Also when a Ai truck is overtaking me, he needs forever to merge back in to the right lane.

Re: ETS2 Real Traffic Density 1.37.a by Cip [update 06 May 2020]

Posted: 22 Jun 2020 19:34
by cip
use my sounds and you have solved the problem. by default all trucks have the same speed 90 km/h which is pretty bad for traffic, but in my sounds and if you use jazzycat truck pack which includes some old and nice trucks even better, you receive different speed limits for trucks starting with 70 km/h for the old trucks and until 120 km for the newest trucks. this will not mean that trucks will drive 120 km as they are limited to the speed limits, however all Ai are allowed to slightly break the speed limits if they can (max speed is higher than the speed limit, road is not uphill, cargo not very heavy, etc)