Traffic Flow Tuning by iZ v2.4 (1.33.x) [27.12.2018]
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check chapters [4] and [5] of Forum Rules.
Re: Traffic Flow Tuning by iZ v2.0 (1.33.x) [04.12.2018]
ok, there is one thing: AI cars/trucks still turn with full speed on crossroads. Can the speed reduced to like 10-20km/h when a sharp turn is performed?
Re: Traffic Flow Tuning by iZ v2.0 (1.33.x) [04.12.2018]
Sorry but i cant do this. And i think all good with the speed on crossroads. Otherwise high risk truck-train on every road turn
Re: Traffic Flow Tuning by iZ v2.1 (1.33.x) [11.12.2018]
ok no prob. It seems to happen only for a few crossroads, where max speed is higher than 50km/h. An idea to prevent truck-train could be to reduce turn-probability, but might be not possible to do in a mod.
Another minor thing: when AI overtake, they could temporary increase their speed a bit. I observed that when driving like ~78 km/h, AI goes for overtake with 80 km/h. Or putting threshold to <70km/h (so to say speed difference to 10 km/h) when overtake maneuver is initiated? In rare cases (quite often on Iceland) AI cars take a while to overtake other AI, so I had a lot of oncoming traffic. Not sure, if it is adjustable in a mod.
Nothing serious, I just want to put the thoughts here.
Thanks for your work!
Another minor thing: when AI overtake, they could temporary increase their speed a bit. I observed that when driving like ~78 km/h, AI goes for overtake with 80 km/h. Or putting threshold to <70km/h (so to say speed difference to 10 km/h) when overtake maneuver is initiated? In rare cases (quite often on Iceland) AI cars take a while to overtake other AI, so I had a lot of oncoming traffic. Not sure, if it is adjustable in a mod.
Nothing serious, I just want to put the thoughts here.
Thanks for your work!

Re: Traffic Flow Tuning by iZ v2.3 (1.33.x) [19.12.2018]
update for 1.33.2.19
Re: Traffic Flow Tuning by iZ v2.3 (1.33.x) [19.12.2018]
So many road accidents with this mod. The distance from car to car is to short, so they hitting each other every time and make really big problems. Please, update.
P.S. Great mod, but need some fixes.
P.S. Great mod, but need some fixes.
Sorry for bad English

Re: Traffic Flow Tuning by iZ v2.3 (1.33.x) [19.12.2018]
Try new version
quote=yaromasha post_id=1055273 time=1545512595 user_id=192472]
So many road accidents with this mod. The distance from car to car is to short, so they hitting each other every time and make really big problems. Please, update.
P.S. Great mod, but need some fixes.
[/quote]
quote=yaromasha post_id=1055273 time=1545512595 user_id=192472]
So many road accidents with this mod. The distance from car to car is to short, so they hitting each other every time and make really big problems. Please, update.
P.S. Great mod, but need some fixes.
[/quote]
Re: Traffic Flow Tuning by iZ v2.4 (1.33.x) [27.12.2018]
update?
I apologize for my english, it is not my native language
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