FMOD Discussion [ATS]

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DW1899
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Location: Rochester, New York

Re: FMOD Discussion [ATS]

#2421 Post by DW1899 » 10 Apr 2021 17:49

After following some tutorials on the FMOD, I keep getting the following errors whenever I attempt to play the sound:

Code: Select all

00:02:00.024 : <ERROR> [sound] Unable to found event 'sirens/pathfinderhilo' in the bank '/sound/mod/pathfinderhilo.bank'!
00:02:00.024 : <ERROR> [sound] Failed to initialize sound '/sound/mod/sirenpack/pathfinderhilo.soundref'.
(There was no error or error code prior)

I looked at some similar errors, they were from GUIDS being generated too early. I re-generated the GUIDS, and still got the same errors.

Does anyone know if these errors indicative of anything else specific? I suspect I either did something incorrect in FMOD, or in the folder structure, which I based off an already existing airhorn pack. Probably something blatant I'm just not seeing.

Here's my soundref and GUIDS:

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source="/sound/mod/pathfinderhilo.bank#sirens/pathfinderhilo"

Code: Select all

{1315eda7-1829-4dd8-9d1a-176f65637ab2} bank:/master
{8b08cd73-6952-019a-1b53-9d9194907c2a} bank:/master.strings
{a0ac7a02-f0de-4052-a77a-cb4c0932787b} bank:/sirens
{e3504ea4-e791-43dd-af0b-beb87e487892} bus:/
{ef0877f2-ba09-411f-8f32-f431fc7e726e} bus:/cabin
{7fe623a8-a2f0-4ba8-ad2a-9cad68432851} bus:/cabin/interior
{760c0d67-622e-4543-9e94-1e7e37dfb798} bus:/cabin/window_left
{de62340b-467e-4bc7-88e2-4cd8e9ec68fb} bus:/cabin/window_out
{2f8f8562-8eeb-42d6-86a2-f0a5c036d7c2} bus:/cabin/window_right
{e444b724-08f5-47a6-871b-ea35f8292e32} bus:/game
{9b15497b-c032-47d0-966f-5d449a18c53d} bus:/game/intro
{5776935e-d63e-4125-9165-e19190e3f432} bus:/game/music
{336d263c-bbdc-49d3-8fab-77bf34f88544} bus:/game/navigation
{31d5e844-c381-4cf1-8012-7ab2dc0d11ec} bus:/game/ui
{358d4460-e6a5-41fb-b749-5e6b163bffa5} bus:/game/ui_music
{c64321c7-f2b2-4335-bb0c-70d79cdb10e8} bus:/game/voiceover
{6d587f30-8142-44d2-917b-cbabedb2aa82} bus:/outside
{5bddde98-7604-4833-81d7-df0b307a4295} bus:/outside/exterior
{65c10b8f-52be-4f54-bcd9-b8dcd1427863} bus:/outside/exterior/traffic
{52b7d8fb-7ead-4438-83d2-646facb01c43} bus:/outside/exterior/trailer
{d8d9330a-e2b2-4b37-816d-f0109b428471} bus:/outside/exterior/truck_effects
{227ad6ae-7787-4c93-9cf8-207435ebe965} bus:/outside/exterior/truck_engine
{a6fea95d-53c2-4734-b208-9d68bbd9a825} bus:/outside/exterior/truck_exhaust
{40329ee1-2dd0-4a5b-aef0-8924ffb03b95} bus:/outside/exterior/truck_noise
{a6c1b930-360b-4c27-b5cc-26255a50f1f9} bus:/outside/exterior/truck_turbo
{0b954e93-6f9f-4ef0-852e-bab956b95778} bus:/outside/exterior/world
{161bde12-79e5-42e1-ab71-1ddcf30093c0} bus:/outside/unprocessed
{3b6c255e-e912-4f17-ab09-c1af4251cb96} bus:/outside/unprocessed/ambient
{6c654054-562b-497e-bcff-7eb7d7f459c9} bus:/radio
{cc05d479-ffd9-4060-9b86-ae96f670e4ce} event:/pathfinderhilo
{efa4f115-e095-4b65-997f-24ddd351d0b3} parameter:/cabin_out
{ec7111d9-a2e3-459d-9dd0-346adbe2e2e5} parameter:/cabin_rot
{e8bc8dc3-8f8f-43d7-a94f-704490fa3876} parameter:/cabin_type
{e2275c9a-60c3-4822-ac1f-4d728f76d384} parameter:/daytime
{05f30815-85aa-48ff-a4e3-2b5badab110c} parameter:/play
{afd3c6cf-765e-4691-9bdc-7b42e0fc0336} parameter:/surr_type
{e066374f-5e5b-4463-96e9-313c49d45724} parameter:/wnd_left
{2f6538c5-e771-4dde-bbf8-08d07904b144} parameter:/wnd_right

Drive Safely
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Re: FMOD Discussion [ATS]

#2422 Post by Drive Safely » 11 Apr 2021 06:25

@DW1899 - If your sound event is not in a "sirens" folder in your FMOD project, you should remove "sirens/" from your soundref file, because it thinks it the event is in the sirens folder

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DW1899
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Joined: 20 Aug 2020 01:59
Location: Rochester, New York

Re: FMOD Discussion [ATS]

#2423 Post by DW1899 » 11 Apr 2021 15:05

@Drive Safely Thank you for catching that! I, for whatever reason, thought I needed to put the bank name in that slot. I've got it working now and I'll be moving forward with it. Thanks.

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serialblack
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Re: FMOD Discussion [ATS]

#2424 Post by serialblack » 15 Apr 2021 10:19

I was looking at redoing all the wheel noises since I find that the in game ones virtually don't exist, especially with a heavy haul truck, sounding like a highway truck. Is there any information as to how to setup the bank, what parameters to use, what mixer channel is goes into, etc? I have seen a couple modded ones, but not to my liking. I know somewhere there must be info, but I am not finding it.

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Robinicus
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Re: FMOD Discussion [ATS]

#2425 Post by Robinicus » 15 Apr 2021 12:58

@serialblack - unfortunately, SCS has still not updated the wiki after all this time....it really just takes some trial and error along with searching through their xxx.bank.guids to figure it out.
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1.39 default SCS replacement engine pack now available

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serialblack
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Re: FMOD Discussion [ATS]

#2426 Post by serialblack » 16 Apr 2021 04:09

ya I have noticed. I managed to get some good sounds to work. Give the truck more of a heavy haul sound, kinda like those big dump trucks with that wobbly whine at anything over 35 mph. Now its on to adding much better suspension sounds, but it would be nice if scs would at the very least show a list of available parameters and events that we'd have to work with....I feel that there is sooo much lost potential right now.

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Robinicus
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Re: FMOD Discussion [ATS]

#2427 Post by Robinicus » 16 Apr 2021 11:22

yeah agreed, have been asking for parameters and available triggers for over a year now.....pretty much given up on any additional support at this point

still waiting for a node on trailers to add refer sounds as well
1.39 combined engine pack now available

1.39 default SCS replacement engine pack now available

MS Flight Sim 2020 - Alpha test team

Don't PM me for FMOD help, ask on the forum so others can learn from it as well

Drive Safely
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Re: FMOD Discussion [ATS]

#2428 Post by Drive Safely » 16 Apr 2021 12:23

A huge loss of potential indeed. It's been about a year now since FMOD was introduced too

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serialblack
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Re: FMOD Discussion [ATS]

#2429 Post by serialblack » 16 Apr 2021 20:21

@Robinicus could you possibly "fake" the reefer noise by adding an extra sound loop to the hookup sounds? so that once you attach it, it would play a startup one shot, leading into a running loop, then switch to a shut down on disconnect? I know I have added some sounds using a work around like that for other things, and its worked...getting the timing down is a pain though.

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Robinicus
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Re: FMOD Discussion [ATS]

#2430 Post by Robinicus » 16 Apr 2021 23:07

@serialblack - I did some playing around with that during 1.37 but there is no way to isolate it to a trailer type as the trailer brace was setup as global and not trailer type specific....so hook up to a lowboy and the reefer starts running etc...

The frustration is that it is a simple thing to do for SCS but must be a low priority (or non-existent one) or they just forgot about their commitment to implement it.
1.39 combined engine pack now available

1.39 default SCS replacement engine pack now available

MS Flight Sim 2020 - Alpha test team

Don't PM me for FMOD help, ask on the forum so others can learn from it as well

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