Base Map Rebuild (CA, NV, AZ) General Discussion Thread
Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
You may be right, but I don't think doing a large rebuild would bring in as many as more states, trucks and other type dlc's would if they used those man hours towards those things. Some improvement should be done, but I would be very surprised if it was more than scenery and road updates myself.
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
The map will always get incremental improvements just look at the fast food restaurants they added to Utah, Idaho, Washington that will likely make it way to the rest of the map. I think California will get the most of the work the next couple of years. They will improve the map for future buyers as well as current owners put game away come back to play go wow the map look cool now all impulse buy couple map DLC.
Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
Personally, I strongly value consistency. If an area of the game feels noticeably better or worse, I'm going to avoid one or the other. This results in the map taking on a very unsatisfying shape, though, which in turn results in me getting tired of new areas quickly. This is probably my big issue with Utah: by the time it was released, it was surrounded by areas that I no longer wished to travel through because the quality had increased too much.
Still, both games have a pretty acceptable "baseline" quality standard - Oregon for ATS, VLF for ETS2. This hasn't really changed much in several years, and is certainly doing so at a slower rate than states are being added. While it's true that later areas are often better, most of the things that make modern maps better than the base map are present by these two packs. (By extension, Scandinavia and AZ/NM are a clear step between both their predecessors and successors.)
More specifically, the ETS2 base map was not designed to last ten years, and the ATS base map was not designed at 1:20 scale, resulting in both of these regions absolutely benefitting from a redesign for reasons that are more concrete than just "old map bad". California in particular really suffers from, frankly, bearing only a passing resemblance to CA. Compared to NV/AZ/NM, which mostly just need some polish and a handful of road adjustments, CA needs to be completely redone.
Still, both games have a pretty acceptable "baseline" quality standard - Oregon for ATS, VLF for ETS2. This hasn't really changed much in several years, and is certainly doing so at a slower rate than states are being added. While it's true that later areas are often better, most of the things that make modern maps better than the base map are present by these two packs. (By extension, Scandinavia and AZ/NM are a clear step between both their predecessors and successors.)
More specifically, the ETS2 base map was not designed to last ten years, and the ATS base map was not designed at 1:20 scale, resulting in both of these regions absolutely benefitting from a redesign for reasons that are more concrete than just "old map bad". California in particular really suffers from, frankly, bearing only a passing resemblance to CA. Compared to NV/AZ/NM, which mostly just need some polish and a handful of road adjustments, CA needs to be completely redone.
Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
I honestly think Nevada fits the California criteria for a mass redo. Majority of the roads are feasible as they just need realignment, textures, smoother curves and better banking. I-80 from California to Wells, redo all of it. Reno, Elko and Winnemucca can get makeovers since they are right off 80. Winnemucca's road layout definitely needs revamped. Not accurate at all. Sierra Nevada made a real good Winnemucca. I-15 from Vegas to California, redo all of it. Its not that much South of Vegas. California takes care of the rest of I-15.
US-95, realign it coming out of Vegas and add the missing part of US-95. All roads outside of 80 and 15, redo the mountain models along them. Add newer depots they wasn't in place before. Shouldn't be a ton of them. There is plenty of mining and several solar energy depots that can come to open up more delivery locations.
So that might be 60-75% of Nevada that I'd like to see redone. Arizona more like 45-50%. Those mountain models and other rock formations can be replaced to be more on the level of the current rock formation rocks. Phoenix can get reworked. Realign US-60 and finish US-70. Add AZ-260 or AZ-264. Both is een better. The landscaping now is just to good to keep sub-par rock formation models. California benefits from this new tool in a huge way. Nevada and Arizona should get that same love in my book. New Mexico rock formations holds up to not worry much about it. Only thing NM gets is adjustments to bring in Texas.
US-95, realign it coming out of Vegas and add the missing part of US-95. All roads outside of 80 and 15, redo the mountain models along them. Add newer depots they wasn't in place before. Shouldn't be a ton of them. There is plenty of mining and several solar energy depots that can come to open up more delivery locations.
So that might be 60-75% of Nevada that I'd like to see redone. Arizona more like 45-50%. Those mountain models and other rock formations can be replaced to be more on the level of the current rock formation rocks. Phoenix can get reworked. Realign US-60 and finish US-70. Add AZ-260 or AZ-264. Both is een better. The landscaping now is just to good to keep sub-par rock formation models. California benefits from this new tool in a huge way. Nevada and Arizona should get that same love in my book. New Mexico rock formations holds up to not worry much about it. Only thing NM gets is adjustments to bring in Texas.
My post are only thoughts and ideas. Don't assume it makes ATS.
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
Yes! I have rolled the truck so many times in Nevada. At the very least we need the addition of the yellow speed limit signs for the sharper curves - they could add those today before any other rework.
- Rockatansky6
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
Nevada for me needs the rest of 95, Fallon added, Winnemuca, Elko and Wells redone or updated. Between Reno and Winnemuca, we have a huge area with great potential for additions, rest areas and truckstops. The rest would be textural adjustments, realignment of some roads ... Did anyone notice the "extraterrestrial highway" sign?
Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
There are definitely a lot of things in NV/AZ that need to be added, redone, or changed; however, I feel like those states aren't hurt as badly by 1:35 scale because they're not dense to begin with.
The biggest casualties there are the Reno/Carson/Tahoe area and the Phoenix area, but both of those are at least functional compared to CA. And I say that as someone who wanted a NV rework before CA for I-80.
The biggest casualties there are the Reno/Carson/Tahoe area and the Phoenix area, but both of those are at least functional compared to CA. And I say that as someone who wanted a NV rework before CA for I-80.
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
This is exactly my reasoning for wanting a refresh/rebuild as well. California and Nevada in particular simply aren't as nice to drive through after spending time in the newer states. When all we had were the base states it was okay, especially since they're not bad compared to the ETS2 base map, but it brings the whole game down in my opinion when there's a noticeable quality difference. It either draws your attention and makes you think about it every time you drive though, or you avoid the area and lose a big chunk of the map. I agree that Oregon or even New Mexico levels of quality are good benchmarks to shoot for. Personally I would be happy about a rebuild like that even if it delayed future states a bit, because a rebuilt base map would be just as good as far as I'm concerned.Sora wrote: ↑16 May 2021 09:12 Personally, I strongly value consistency. If an area of the game feels noticeably better or worse, I'm going to avoid one or the other. This results in the map taking on a very unsatisfying shape, though, which in turn results in me getting tired of new areas quickly. This is probably my big issue with Utah: by the time it was released, it was surrounded by areas that I no longer wished to travel through because the quality had increased too much.
Still, both games have a pretty acceptable "baseline" quality standard - Oregon for ATS, VLF for ETS2. This hasn't really changed much in several years, and is certainly doing so at a slower rate than states are being added. While it's true that later areas are often better, most of the things that make modern maps better than the base map are present by these two packs. (By extension, Scandinavia and AZ/NM are a clear step between both their predecessors and successors.)
More specifically, the ETS2 base map was not designed to last ten years, and the ATS base map was not designed at 1:20 scale, resulting in both of these regions absolutely benefitting from a redesign for reasons that are more concrete than just "old map bad". California in particular really suffers from, frankly, bearing only a passing resemblance to CA. Compared to NV/AZ/NM, which mostly just need some polish and a handful of road adjustments, CA needs to be completely redone.
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
Looking at Arizona AZ-69 more trucking route than AZ-260, but you would need assets for Prescott. Truck Stops are needed on the base map which means you will need asset team, but I think be more limited of upgrade for now and incrementally add replacement assets.
- bobgrey1997
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
Why would they focus on a full-scale rebuild if they will have to redo it again in the near future? The asset team makes assets for ALL of the mapping teams. We already have truck stop assets. While each truck stop may have a unique layout, the individual assets are the same as the rest. If the rebuild team needs more assets, they get them from the asset team.
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