New Mexico Discussion Thread

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old.Trucker
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Re: new mexico dlc

#591 Post by old.Trucker » 22 Oct 2017 06:01

flight50 wrote: 21 Oct 2017 23:07 ... I am learning that patience is a must with SCS.
It and this below:
flight50 wrote: 19 Oct 2017 19:53 ...if we just lower our expectations, it will be okay.
and there will never be any problems ... :)
Understanding 'map editor' is really easy, all you have to do is understand 'map editor' ... :o
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Re: new mexico dlc

#592 Post by Mohegan13 » 22 Oct 2017 08:47

For those still asking about price: http://www.contact-sales.co.uk/EXCALIBU ... T_LIST.htm

£9.99 is the RRP which is the price it will 99.99999999% likely be in the UK. It's possible SCS might do it cheaper directly on Steam but I'd be genuinely surprised if it wasn't £9.99 at this point.
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Re: new mexico dlc

#593 Post by MGDawson » 22 Oct 2017 15:20

flight50 wrote: 21 Oct 2017 16:17 There is the rumor that SCS is working on upgrading the engine. Whether it is true or not for being anytime soon, it will happen eventually. Going from DirectX9 to DirectX11 would be a big jump. Issues will happen left and right I am sure that will take time to solve. Will they simply just absorb the hit without trying to get compensation and just keep trucking. Or will they let the prices remain stable and constant until the move to DX11 takes place. Most of us probably have pc's that can run their game on DX11 but I am sure there are some that don't have that luxury still. That is the balance SCS is fighting. Do they make it playable for the vast majority. Or do they move forward. They can't stay behind forever so moving forward will come one day with a new game engine. Will the title still be ATS/ET2 or will it be ATS2/ET3.

Can you all imagine the direction SCS can go in with more capabilities. Weather conditions would be a good one to upgrade. I am sure physics would get a bump as well. 2017 has been a great year for adding several things here and there. It's only going to get better and more in depth as new ideas get flung around. It's possible that dlc content can be created easier and faster as well. While ATS is relatively small in term of current sq miles covered, moving content over to DX11 will be much easier than moving over half the U.S. map. I haven't been one pushing for DX11 but many have. It's just something that can't be ignored forever. Me, I am just along for the ride.
I hate to burst your bubble, but SCS has said they'd upgrade to a universal API (originally thought to be AMD's Mantle, later Vulkan) as it would be easier to distribute and convert to other platforms, not to mention a bit more future proof.

What's more annoying is they've fixed stuff in ATS (like vehicle wheels not turning in mirrors) but not applied the same to ETS2.
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Re: new mexico dlc

#594 Post by xXCARL1992Xx » 22 Oct 2017 15:37

SCS upgrades the Engine to DX11 and Vulkan

not Vulkan alone
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Re: new mexico dlc

#595 Post by MGDawson » 22 Oct 2017 15:45

CARL1992 wrote: 22 Oct 2017 15:37 SCS upgrades the Engine to DX11 and Vulkan

not Vulkan alone
But that would mean developing two branches for the same engine for the 2 APIs, which wouldn't make sense financially or support wise, unless the change from DX9 to DX11 is easy to do as an interim to make improvements- which it doesn't seem to be.
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Re: new mexico dlc

#596 Post by xXCARL1992Xx » 22 Oct 2017 15:52

and now ?

what will bring Vulkan to us ? nothing

almost ALL games use DX10/11 maybe even 12 as its main API, Vulcan is only integrated for Linux or macOS support nothing more, same for openGL in ETS/ATS only for Linux and macOS support

https://www.youtube.com/watch?time_cont ... GY0PTh8rho

and here vulkan loses even against DX11, only because you can use it on many platforms doesnt mean it is the best alternativ for ALL, DX is the standard for Windows and that wont change for a while
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Re: new mexico dlc

#597 Post by doktorpixel14 » 25 Oct 2017 19:06

http://store.steampowered.com/app/68463 ... ew_Mexico/

But still no exact date. I thought Nov 1st would be a good date, but I think it's too close. But we'll see :)
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Re: new mexico dlc

#598 Post by Tarso » 25 Oct 2017 19:12

i'll not do the math this time, but i'm pretty close to say we are good to go again :lol:


viewtopic.php?f=41&t=244527&hilit=fixed ... 60#p788932
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Re: new mexico dlc

#599 Post by pigbrother » 25 Oct 2017 19:17

Please do the math, it was a good omen last time. :lol:
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Re: new mexico dlc

#600 Post by flight50 » 25 Oct 2017 21:53

@TarsoMagno. This is off topic but the link you provided, how do you post a link and have it go to a specific post number. All I know to do is just copy the URL but it requires scrolling down to a particular post as it won't take anyone to the exact link I want to reference.

@doktorpixel14. That's a good sign to see it on Steam. I am sure once 1.29 releases, NM will be available at the same time. NM is ready to go I am sure. But SCS needs 1.29 to work before letting NM loose.
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