new mexico dlc

Gazer75
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Re: new mexico dlc

#881 Post by Gazer75 » 14 Nov 2017 16:49

Pyramide quote removed

You can surely be right about U.S. 550, honestly i don't know. I mainly use Google Maps to compare the game map with the real map, i saw that 550 it's a 4-lanes highway and various images with trucks going into there, so i supposed it was fine, but i did not think about possible restrictions for trucks.

Ps: since you mentioned tunnels and tight corners, you were perhaps referring to the U.S. 550 in Colorado?
[/quote]

CDOT says the following for US550:
MP 90.8 Ouray -NO PERMITTED LOADS THROUGH TUNNEL-

No permitted loads through tunnel. This restriction is permanent.
So trucking through there is probably not allowed.
Last edited by Flemming V on 15 Nov 2017 06:26, edited 1 time in total.
Reason: Pyramide quote removed.

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bobgrey1997
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Re: new mexico dlc

#882 Post by bobgrey1997 » 14 Nov 2017 21:56

CDOT being "Colorado Department of Transportation"?
So, that is for the Colorado part of 550. Have you checked the New Mexico Department of Transportation? Does it have any restrictions on trucks?
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TurboTrucker7
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Joined: 11 Nov 2017 17:38

Re: new mexico dlc

#883 Post by TurboTrucker7 » 14 Nov 2017 22:11

Interesting to know that the image posted by JedyCowboy is in the game files. All the grey roads are fine for me, except the redundant connection between Farmington and I-40. Those routes in Arizona are also good news. I would still be surprised to see that portion of U.S. 191 in ATS: it is a very difficult road to reproduce; moreover it seems a little too dangerous to drive a truck there. Surely i would not complain at all if SCS adds it! I love challenging roads! :D

Let's wait and see what future updates will bring to the game. Maybe some new roads will be added before the release of the next map dlc, as in the case of New Mexico.

TurboTrucker7
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Re: new mexico dlc

#884 Post by TurboTrucker7 » 14 Nov 2017 22:19

Pyramide quote removed.

Thanks for the informations. I was able to find pictures of a tunnel in the Million Dollar Hwy section of U.S. 550 in Colorado, definitely not adequate for big trucks.
Last edited by Flemming V on 15 Nov 2017 06:26, edited 1 time in total.
Reason: Pyramide quote removed.

Gazer75
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Location: Norway

Re: new mexico dlc

#885 Post by Gazer75 » 14 Nov 2017 22:38

I found some bridge weight restrictions, but those were on state routes that are not in game.

http://dot.state.nm.us/content/nmdot/en/trucking.html

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flight50
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Re: new mexico dlc

#886 Post by flight50 » 15 Nov 2017 00:37

Good catch Bobgrey. Colorado isn't NM. We just need 550 form Albuquerque to Farmington. We can worry about Colorado later, lol. I sure hope that permitted loads means heavy transport. 550 in Colorado is the Million Dollar Hwy. It will be one of the main attractions in Colorado. The million dollar is as close as we can get to the Dalton in the lower 48, lol. I am sure SCS would just put up invisible walls on the edge though.
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angrybirdseller
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Re: new mexico dlc

#887 Post by angrybirdseller » 15 Nov 2017 01:04

I think this would be nice addition to add for the risk takers

Hell_Raiser
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Re: new mexico dlc

#888 Post by Hell_Raiser » 15 Nov 2017 02:44

US-550 in NM is a non-STAA highway, therefore restricted to 43' trailers and shorter. However from what I have read most truckers ignore that and haul 53' down it anyway.

TurboTrucker7
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Re: new mexico dlc

#889 Post by TurboTrucker7 » 15 Nov 2017 08:38

This could be an idea for a possible evolution of ATS: choose the correct roads on the base of the load and type of trailer of a job (even though, since it is still a game, some very realistic aspects can also be overlooked).

Voltaire1971
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Joined: 29 Feb 2016 12:53

Re: new mexico dlc

#890 Post by Voltaire1971 » 15 Nov 2017 08:59

Have driven on almost every yard of road in New Mexico now and I have to say that I like it a lot. It provides nice landscape, longer hauls and decent Truck Stops (I`d like to see more of them in the other states too).

The only weird thing I noticed is, that AI Trucks with long trailers have problems, when a railway crossing is too close to a junction. I saw the brains of two AI drivers explode over the question whether to pass the rail tracks or not. Result: They just stayed put in front of the tracks, although they had green light, no cars were in front of them and no Trains around.

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