Of cource it's the other. I don't demand to throw away Prism3D and buy engine of Kunos Simulazioni. I've just demonstrate the possibilities, which exist today, that's all. Firstable, about physics of suspension, quality of cars (they wrote in the one of interview about lazer scanning)weather possibilities and of cource graphic performance with fantastic quality with the same system requirements. Their approach to getting license (they are the first company to destroy the monopoly of EA for the Porsche) could be interested for SCS also. But they know better what and how they going to do, you are wright.TwinShadow wrote: ↑01 Jul 2017 21:29 Assetto Corsa is a whole different ballgame though. I'm not denying the feat they accomplished though (I do own it), but different park altogether compared to a truck simulation as opposed to a racing simulator.
Each company has their own policies and methods in how they want to accomplish their work. They do what works best for them, and has been the case through the decades of gaming.
I have no doubt we'll see DX11 in Prism3D in the future. When that occurs, who knows. All good things take time when an engine wasn't coded from the ground up for a particular rendering engine.
About DX11 i don't think what it's bring a major changes... More stable maybe, but no more than that. Here the compare for example:
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