Public Beta 1.28 discussion (ATS)

rookie31st
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Joined: 04 Jan 2016 18:09

Re: Public Beta 1.28 discussion (ATS)

#261 Post by rookie31st » 09 Aug 2017 18:46

This bug can be fixed by disabling trains in Tucson. Simple map mod involving editing road item properties for railroad, adding check to 'No AI vehicles'
Before rescale, trains used to be movers. In Tucson, they are not movers but AI traffic type. So, the problem comes from AI spawning algorithm

dubmans
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Joined: 07 Feb 2016 05:53

Re: Public Beta 1.28 discussion (ATS)

#262 Post by dubmans » 10 Aug 2017 03:36

i also noticed the turn left light is not on during the light cycle

Solo_Kamen
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Joined: 14 Jan 2016 16:33

Re: Public Beta 1.28 discussion (ATS)

#263 Post by Solo_Kamen » 10 Aug 2017 17:56

Im curious about the new steering wheels announced in last update. Can´t wait for tommorrow after work.

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jaws
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Joined: 06 Feb 2016 09:19

Re: Public Beta 1.28 discussion (ATS)

#264 Post by jaws » 15 Aug 2017 14:29

Thank you SCS for the new steering wheels :)
My Flickr! My YT! 8-) I am Always on latest patch.

Tirol
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Re: Public Beta 1.28 discussion (ATS)

#265 Post by Tirol » 15 Aug 2017 20:13

Maybe we get 1.28 Final this week, because the beta phase has been going on for almost a whole month.

flight50
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Location: Dallas/Ft. Worth

Re: Public Beta 1.28 discussion (ATS)

#266 Post by flight50 » 15 Aug 2017 23:12

@Tirol. That's what I was thinking when I was looking back thru the SCS blog archives the other day. When they release a beta for updates, it has been pretty typical to release the actual full blown update a month later. If this holds true, I would have to say NM is right around the corner. In like 1-2 weeks after 1.28 drops. I think they were holding off til 1.28 is more polished. I am sure NM has been updated to work with 1.28. Working them both at the same time. I am thinking, you can't release one, without the other being polished.
Last edited by flight50 on 16 Aug 2017 12:03, edited 1 time in total.

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pigbrother
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Re: Public Beta 1.28 discussion (ATS)

#267 Post by pigbrother » 16 Aug 2017 05:01

There are no new experimental or testing versions for ATS since August 10, when the latest beta was release, so I presume the game is kinda ready for an official update. ETS2, on the other hand, has received beta updates on 11, 14 and 15, so I'm just wild guessing they want to fix them both and updated them both in the same time. Yeah, I think today or tomorrow we'll see the official updates.

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piva
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Re: Public Beta 1.28 discussion (ATS)

#268 Post by piva » 16 Aug 2017 05:10

pigbrother wrote:
16 Aug 2017 05:01
Yeah, I think today or tomorrow we'll see the official updates.
I was waiting release on last friday :lol:
I just want to make a game and mods better.

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CA_Trucks
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Joined: 15 Aug 2017 22:08
Location: California

Re: Public Beta 1.28 discussion (ATS)

#269 Post by CA_Trucks » 16 Aug 2017 05:21

(this is TruckSim_dude by the way, I got logged out of my old account and lost my password)

I sure hope this is the case. I anticipate that 1.28 will be released alongside New Mexico, though that may be wishful thinking.

Because I play with several mods, I haven't tried out the 1.28 beta; can't wait to be surprised. ;)

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piva
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Re: Public Beta 1.28 discussion (ATS)

#270 Post by piva » 16 Aug 2017 06:04

@CA_Trucks
Here only one big problem - new models in /model/flare/, so files in /unit/hookup/ need to be fixed.
All other update not critical for mods that was worked in 1.27.2 or ATS 1.6.2
I just want to make a game and mods better.

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