Public Beta 1.28 discussion (ATS)

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piva
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Re: Public Beta 1.28 discussion

#41 Post by piva » 21 Jul 2017 03:10

"Big" update :lol:
A lot of errors in issues not fixed.

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00:00:45.908 : <WARNING> [model] '/model/mover/animal/cow/cows.pmg' vertex skin overflow - skipping draw due to too many animated models!
00:00:45.908 : <WARNING> [model] '/model/mover/animal/cow/cows.pmg' vertex skin overflow - skipping draw due to too many animated models!
00:00:45.908 : <WARNING> [model] '/model/mover/animal/cow/cows.pmg' vertex skin overflow - skipping draw due to too many animated models!

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traffic_spawn_condition: .traffic.police.san_francisc.condition.city
{
	# spawn only near city with name equal to traffic vehicle name suffix
	type: city
}
I just want to make a game and mods better.

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Axel Slingerland
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Re: Public Beta 1.28 discussion

#42 Post by Axel Slingerland » 21 Jul 2017 04:13

Frontiersman wrote:
21 Jul 2017 03:06
Damn you canuckster that song will be in my head all night! :lol: :lol:
That's a song? Image
You can call me Ax

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danbywinby
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Re: Public Beta 1.28 discussion

#43 Post by danbywinby » 21 Jul 2017 05:54

Can somebody please exactly what doubles have been added in this update because the blog post only mentions two types (rocky mountain doubles and triples) but people are saying there's a third type added?

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piva
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Re: Public Beta 1.28 discussion

#44 Post by piva » 21 Jul 2017 06:06

Only one axle trailers in doubles and triples.
I just want to make a game and mods better.

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GerScaniaTrucker
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Location: Somewhere in the fog, waiting for you :}

Re: Public Beta 1.28 discussion

#45 Post by GerScaniaTrucker » 21 Jul 2017 06:19

FAres wrote:
20 Jul 2017 22:00

The HDR is still the same for me , maybe you're using a "no bloome" mod ?
As I tested it I noticed, that the rest isn't darking out that much like before, while looking to the sun. Also one beta tester of my mod had a huge problem with gamma adaptions before (like it went to super bright or dark and it didn't changed) and now the problems are gone.

It wasnt the biggest problem out there and many didn't even noticed a problem there, but it was a known issue and especially with my mod it became huge, because of the different weather conditions, so I'm quite happy about that. :)
Creator and Developer of the "Foggy Weather" - modification for ETS 2 & ATS
Developer of "Tregion"
Creator & Developer of the "Realistic Map"

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jaws
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Re: Public Beta 1.28 discussion

#46 Post by jaws » 21 Jul 2017 07:10

Hello, first i like to say thanks for all the great new things that we are getting in this 1.28 :P Then i like to ask, are there any plans to open this option up for players after beta?

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My Flickr! My YT! 8-) I am Always on latest patch.

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Wolfi
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Re: Public Beta 1.28 discussion

#47 Post by Wolfi » 21 Jul 2017 07:14

Image

However you can unlock them with a mod :P
Ima test yo stuff, it may take a longer while, so keep calm and hug a puppy ;)
:wolf: One woof to hug them all. :wolf:

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piva
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Re: Public Beta 1.28 discussion

#48 Post by piva » 21 Jul 2017 07:27

g_simple_parking_doubles 0
in game console :lol:
I just want to make a game and mods better.

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pigbrother
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Re: Public Beta 1.28 discussion

#49 Post by pigbrother » 21 Jul 2017 07:30

Did anything changed in the way the "garage current week income" is calculated? Because mine shows 100% after just one day in a new week, which is not possbile knowing my drivers. :)))

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jaws
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Re: Public Beta 1.28 discussion

#50 Post by jaws » 21 Jul 2017 07:31

@piva, how did you find that?

@Wolfi
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I just had to throw that in there Image :rofl:
My Flickr! My YT! 8-) I am Always on latest patch.

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