## Open beta 1.29 discussion

Max
SCS Software
Posts: 4200
Joined: 26 Nov 2012 10:00
Location: SCS, Prague

### Re: Open beta 1.29 discussion

@SabR: lol, you got lot of people nicely (for brief moment me as well). i'm amazed ..

flight50
Posts: 550
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth

### Re: Open beta 1.29 discussion

Hey Max, were you part of the interview with Squirrel when he came to SCS this past week? I can't wait to check out his videos once he puts it all together. It's pretty cool getting a tour thru you guys office and hear what you all have to say on top of seeing what you all are working on.
LOOKING TO BUY AN SKRS SHIFTER?
DO NOT BUY FROM CSIO TECHNOLOGIES

They'll take your payment immediately yet they show no signs of fulfilling orders,
I ordered mine July 6, 2017 and they WILL NOT communicate with me at all!
YOU HAVE BEEN WARNED!

Max
SCS Software
Posts: 4200
Joined: 26 Nov 2012 10:00
Location: SCS, Prague

### Re: Open beta 1.29 discussion

nope. not enough time, but maybe i will be on few shots ...
i'm also interested in result, btw.

cipinho
Posts: 769
Joined: 26 Aug 2016 08:14
Location: Brussels

### Re: Open beta 1.29 discussion

with beta finished I release my traffic mod for ATS. waiting your remarks both positive and negative if any... criticism would be highly appreciated in view of the next mod versions...
so here it is: viewtopic.php?f=198&t=247734
Enjoy driving with Real Traffic Density for ETS2 1.28 and ATS 1.29
Feel free to test also my innovative Cars and Trucks colors mod

Posts: 4
Joined: 07 Oct 2017 09:03

### Re: Open beta 1.29 discussion

Just finished watching the random events video and seeing it in game. Love it! This is life on our hwy. in Canada/US. To me retired real trucker I find it boring
driving from A to B with nothing happening . Traffic passing you all the way. Good for SCS not showing the real truth of these accidents, but it's a great reminder for all of us on the HI ways.
Driving through the towns and citys I've seen for quite a while 2 or 3 Harleys sitting at Rays Burgers. I'm hoping pretty soon I hear and see those babies Roaring
by me on the Hi way. I know the modellers could make some great machines. In the ai 1 rider cruising solo or 3or 4 riders out for a day ride. And we want to hear these two wheel monsters when they pass us. It's part of life here when the better weather comes up north and year around down south. Big salute to the
Chopper!

rain94
Posts: 5
Joined: 10 Nov 2017 02:31

### Re: Open beta 1.29 discussion

Is anyone having issues with the high number of mobile barrier jobs? If I sort by Price per distance in Freight Market, the top 15 are all mobile barriers. I do not have the heavy cargo pack and the only non-graphical mod I am running is Klaas' Realistic economy mod, which has not be updated for 1.29. Would this mod cause the high job # of the mobile barriers? Before 1.29 dropped, there was a good variety of high paying frieght per distance, but the barriers have now taken over those high paying frieght and pushed everything else downwards.

If anyone can please advise how I can adjust the spawn rate of barriers? Which file do I need to edit? Thanks

bobgrey1997
Posts: 650
Joined: 30 Nov 2015 02:13
Location: Bryant, Arkansas

### Re: Open beta 1.29 discussion

Your best bet would be to remove the mod until it is updated. Messing with economy files can be tricky and can cause issues with seemingly odd origins, in that an issue can arise from editing such files that seems unrelated to the files.
If you must have the mod, however, I would copy it to somewhere else and edit the copy. Take the mod apart and see if you can figure it out. I would try to help you further, but I don't know much about economy files myself.

Moh1336
Beta tester
Posts: 8220
Joined: 05 Jul 2013 09:44
Location: Yorkshire
Contact:

### Re: Open beta 1.29 discussion

Economy mods are faily basic and shouldn't change cargo spawn ratios.
My Blog/Mod page: http://ijsmods.wordpress.com
I reserve the right to be 100% wrong.

Gazer75
Posts: 403
Joined: 19 Jul 2013 04:56
Location: Norway

### Re: Open beta 1.29 discussion

@ rain94

Klaas changed the multipliers(volume factor) on most cargo. As hes not updated the mod yet the mobile barrier probably have a to high multiplier.

Edit:
I think its the mbt.sii file and you'll have to lower its price coefficient.

If you don't now how to extract scs files you can create a text file manually to lower this.
Find the Klaas economy mod cargo files in \Steam\steamapps\workshop\content\270880\646485632\universal\def\cargo

Make a new text file called mbt.sii and adjust the price_coef down until you're happy.

Code: Select all

cargo_data: cargo.mbt
{
name: "@@cn_mbt@@"
fragility: 0.1
price_coef: 1.475
valuable: true
group[]: machinery
}

Last edited by ohaha on 16 Nov 2017 18:47, edited 1 time in total.
Reason: Quote removed. Do not quote entire messages. Use direct addressing.

piva
Posts: 2306
Joined: 29 Oct 2014 16:41