Open beta 1.29 discussion

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TarsoMagno
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Re: Open beta 1.29 discussion

#641 Post by TarsoMagno » 16 Nov 2017 16:40

In 1:20 scale a 4 wagons train correspond to a 80 wagons RL one :lol:

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piva
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Re: Open beta 1.29 discussion

#642 Post by piva » 16 Nov 2017 16:41

Let we see 1/20 part of truck trailer in game. :lol: :lol:
I just want to make a game and mods better.

rain94
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Re: Open beta 1.29 discussion

#643 Post by rain94 » 16 Nov 2017 18:45

Gazer, I did exactly what you said and it's much better now. Thank you! :D
Last edited by ohaha on 16 Nov 2017 18:46, edited 1 time in total.
Reason: Quote removed. Do not pyramid quote. Do not quote entire messages. Use direct addressing.

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piva
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Re: Open beta 1.29 discussion

#644 Post by piva » 21 Nov 2017 06:20

Wow! I test "deny" rule for "slow" vehicle type in cities , and I must say - that's absolutely awesome new traffic spawn feature.
At fisrt sight it looks like a bug, but when I understood how it work, I was shocked.
Thanks SCS, but I don't know, why you don't told about it. :lol:

EDIT. Special thanks to mjack, I think, that he did it. 8-)
I just want to make a game and mods better.

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cipinho
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Re: Open beta 1.29 discussion

#645 Post by cipinho » 21 Nov 2017 09:49

that is great, Piva! so you discovered a secret rule that wasn't shared by SCS? maybe they didn't know that exists or they just wanted to test it more... would you share it with us when you will understand it at 100% how it works?
Enjoy driving with Real Traffic Density for ETS2 1.28 and ATS 1.29
Feel free to test also my innovative Cars and Trucks colors mod

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piva
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Re: Open beta 1.29 discussion

#646 Post by piva » 21 Nov 2017 09:53

Test mod for ATS, you can test. Here is just "disallow" rule is tested.
https://yadi.sk/d/ALpsgEHJ3PtPVu

EDIT.
Here no secrets, here SCS use new "traffic system" what you can see in map editor by "Traffic tool", but I was wonder, when I known that spawn system use this feature for AI traffic.
I just want to make a game and mods better.

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cipinho
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Re: Open beta 1.29 discussion

#647 Post by cipinho » 21 Nov 2017 10:17

alright, I see what you did, however I don't trust that much these rules in traffic_rules.sii so I expect that the "deny" rule you have mentioned is different
meanwhile I've got an idea, on traffic_rules_spawn.sui we define:

Code: Select all

traffic_rule_data : traffic_rule.s_slow_no
{
	# name: "Spawn density slow"

	rule: "density"

	str_params[]: "slow"

	num_params[]: 0.0	# 0:00
	num_params[]: 0.0	# frequency
	num_params[]: 0	# count limit
}
then in traffic_lane.sii we add traffic_rules[]: traffic_rule.s_slow_no to cities and freeways, wherever we don't want slow vehicles.
I know that if we don;t include traffic_rules[]: traffic_rule.s_slow in cities should not have in theory slow vehicles in cities, in reality I can't say if it works
and to eliminate the vanishing issues when entering in cities, we can add a 0.0001 frequency in s_slow_no type
Enjoy driving with Real Traffic Density for ETS2 1.28 and ATS 1.29
Feel free to test also my innovative Cars and Trucks colors mod

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piva
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Re: Open beta 1.29 discussion

#648 Post by piva » 21 Nov 2017 10:39

This is bad solution.
I just want to make a game and mods better.

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cipinho
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Re: Open beta 1.29 discussion

#649 Post by cipinho » 21 Nov 2017 13:06

arguments? :lol: I tested with buses and works fine, I have more buses in cities than on local roads and motorways, why wouldn't work for slow vehicles?
Enjoy driving with Real Traffic Density for ETS2 1.28 and ATS 1.29
Feel free to test also my innovative Cars and Trucks colors mod

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John Doe
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Re: Open beta 1.29 discussion

#650 Post by John Doe » 21 Nov 2017 18:55

Sorry, if I interfere.
Dear chipinho, i test your trafficmod and there are many buses in the places. Too many... Greyhounds and this ugly limegreen Coaches, but no School buses. To the Harvesters: in every small town in New Mexico one after the other ... more green monsters than trucks at the same time. Two oncoming Harvesters - a collision and nothing works anymore. I'm so sorry, but this is my opinion.

@ Piva, your last traffic mod 1.6 works fine in cities, on freeways and on highways. I think it was the best compromise for the game. Yes, you have him closed ... a pity, your decision.

If I had a wish ... please, think about it again ...

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