More jobs?

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TomDooley
Posts: 832
Joined: 01 Feb 2016 09:42

More jobs?

#1 Post by TomDooley » 14 Nov 2017 07:31

Hi everybody.

Is there any (moddable or console) parameter that can enhance the sheer number of available freight market jobs per city?

Thanks
Tom

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Josh0
Posts: 26
Joined: 30 Mar 2016 03:08

Re: More jobs?

#2 Post by Josh0 » 16 Nov 2017 03:01

I believe the number of Freight Market jobs (this does not apply to External Contracts) is based on the outgoing cargo slots/positions built into each company prefab. Each slot can have at most one outgoing job. There is also a parameter in the game economy file (/def/economy_data.sii) that controls a probability of each slot generating a job:

Code: Select all

   no_cargo_prob: 0.1      # 10% prob. of empty cargo slot
The default value of 0.1 will generate no job 10% of the time, or in other terms will generate a job 90% of the time.

So if a given city has 3 companies, and each company prefab allows 3 outgoing cargoes, then you will see at most 9 jobs in that city. But based on the probability parameter, there may be fewer than 9 jobs sometimes.

TomDooley
Posts: 832
Joined: 01 Feb 2016 09:42

Re: More jobs?

#3 Post by TomDooley » 16 Nov 2017 07:29

Ok, thanks for the explanation.

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