1.30 changes to ATS

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JediCowboy
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Re: 1.30 changes to ATS

#11 Post by JediCowboy » 17 Nov 2017 16:37

@rain94 Is it the gas station with the drive thru saying Yummy? http://steamcommunity.com/sharedfiles/f ... 1088016526
If so than that been there before 1.29.
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npuT
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Re: 1.30 changes to ATS

#12 Post by npuT » 17 Nov 2017 18:44

Where is that yummy drive thru?

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JediCowboy
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Re: 1.30 changes to ATS

#13 Post by JediCowboy » 19 Nov 2017 08:58

On I-5 north of Sacramento left side gas gas station.
I wonder whats in 1.30 besides bug fixing.
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driverdadoyo
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Re: 1.30 changes to ATS

#14 Post by driverdadoyo » 19 Nov 2017 13:30

I've got my steering sorted out now, so not jumping from lane to lane and taking traffic with me. I 've been concentrating on staying in my lane so much I'm missing all the work that SCS has done on the environment. WOW! This is really good guys. Cruisin down the road, foot up on the dash, playin favorite tunes
and gettin the goods to the people. I don't know what has been done in 1.30 but this simulator has gone to a major level in my setup. I like arrows on the Hwy
which even tell you what lane to be in for where you are going. Instead of the solid green through the clover leafs. I also like the saving reminder up in the left
corner which doesn't bother me at all on a 37in monitor. Good humor in the design as well. Now I have to find a mod to resize my GPS as these old eyes aren't
what they used to be. I'm missing turns and then have to make a U turn on the freeway which is not good. SCS don't forget sound. I put an old Haulin ai file I made in the game thinking it wouldn't work. I was surprised the ai was for trucks as well. ai cars had a Cobra foot to the floor powering by, an Austin Healey and a Tr4A 4 cyl. sound. These sounds didn't go by all the time. Every once in a while one of these would go by and wow! what was that? When I was driving
in the 80s I would go From Edmonton Alta. to near Edwards Air Force Base for a load and when those fighter jets when over you. That would wake you up.
I got time for another load.

Tirol
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Re: 1.30 changes to ATS

#15 Post by Tirol » 20 Nov 2017 12:22

Maybe we get also new additional Random Events.

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flight50
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Re: 1.30 changes to ATS

#16 Post by flight50 » 20 Nov 2017 14:07

@driverdadoyo. 37" monitor, must be nice, lol. I am playing on a 23" and was debating about going larger but I have no room on my desk. I run a duo monitor workstation setup. Anywho, you saying you need to resize the gps. You may can't resize the gps itself, but you know you can assign a button to changed the zoom of the map on the gps correct. I just assigned one of my steering wheel buttons for quick access.

Also 1.30 isn't out yet for ATS, 1.30 is only i beta for ETS2. ATS will follow eventually.
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Dr_Jaymz
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Re: 1.30 changes to ATS

#17 Post by Dr_Jaymz » 20 Nov 2017 18:12

i´d love to see a new pavement/road system, is very boring ride around the whole map with no bumps, bad asphalt or holes in the road surface, its like been flying more than driving...

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dkasperOO
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Re: 1.30 changes to ATS

#18 Post by dkasperOO » 20 Nov 2017 20:57

How crazy would it be if ats 1.30 brought a surprise with it.
Safe trucking.

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flight50
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Re: 1.30 changes to ATS

#19 Post by flight50 » 20 Nov 2017 22:34

It would be totally awesome. I'd like to be optimistic but I just can't with ATS just releasing NM and 1.29 already, lol. But just to throw out some possibles, more locations for AI parking, a new truck, connection from Farmington to Albuquerque, connection from Show Low/Holbrook to Las Cruces, a new trailer.....
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dkasperOO
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Re: 1.30 changes to ATS

#20 Post by dkasperOO » 20 Nov 2017 23:05

I am honestly not expecting anything. I'd like to see the AI be not so stupid at merging points.
Safe trucking.

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