Oregon DLC discussion thread

User avatar
xXCARL1992Xx
Posts: 16461
Joined: 17 Aug 2016 12:18
Contact:

Oregon DLC discussion thread

#1 Post by xXCARL1992Xx » 01 Feb 2018 15:56

Well, now that SCS has officially announced Oregon to be the next state DLC for ATS we can start to rip every blog post apart and analyze every little detail of it here :lol:

http://blog.scssoft.com/2018/02/which-w ... knows.html

and the first thing, 2. picture is a new trailer
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
[ external image ]
Enjoyingorc6742
Posts: 336
Joined: 03 Jul 2017 07:22
Location: Colorado
Contact:

Re: Oregon DLC discussion thread

#2 Post by Enjoyingorc6742 » 01 Feb 2018 16:02

this is awesome. a logging road and a belly dump trailer are what i've found
User avatar
flight50
Posts: 30352
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth, Tx - USA

Re: Oregon DLC discussion thread

#3 Post by flight50 » 01 Feb 2018 16:10

Yep, let the discussions roll, lol. It is now official that Oregon is next. I can accept that. I knew we would hear something near ATS's anniversary though. I won't be surprised if Oregon outdoes NM as far as quality. One thing for sure is that SCS got great reviews and feedback in 2017 to push forward in ATS. It is also great to hear the ATS team alone is almost 40 strong. A hugggge difference from the start up team. Over the next several months, we will all take this ride with SCS as they piece together Oregon. I honestly think we will get it sooner than NM but only time will tell. My guess is sometime this summer.

I have been waiting for confirmation since December and now we got it. Let's go corridor driving, lol. (sarcasm) Although I was on board for box style, any state is a welcomed addition in my book. One good thing about Oregon is that with the amount of trees it has to create the maps, it just may allow SCS to map less behind some of those tree lines, why map/create what we won't see. This just may speed up a few areas. Mountain ranges is another that can occupy space quickly. Nature can be mapped much quicker than a city. Granted the game is played from road view and not from the dev came that is. I can't wait to see how well SCS puts Oregon together.
Last edited by flight50 on 01 Feb 2018 17:17, edited 1 time in total.
User avatar
Tiger313
Posts: 480
Joined: 30 Aug 2015 10:55
Contact:

Re: Oregon DLC discussion thread

#4 Post by Tiger313 » 01 Feb 2018 16:30

Whoop! Great to see the next addition coming up. Corridor driving or no, it'll be great to see some more woodland. :)
User avatar
Sora
Posts: 2187
Joined: 22 Feb 2017 18:47

Re: Oregon DLC discussion thread

#5 Post by Sora » 01 Feb 2018 19:36

One nice thing about Oregon is that it makes the northern section of the map more relevant. As it is I spend like 80% of my playtime in Arizona and New Mexico, and probably like 90% of it if you only expand that to include the southernmost extent of California and Las Vegas/Primm up through maybe Death Valley. And bluntly I'd rather go through I-5 (or even Tonopah) than sit through a trip through the ETS2 base map going between France and Scandinavia any day.

It's also beautiful, of course. Hope Astoria made it in.
Laynlow13
Posts: 89
Joined: 15 May 2017 19:23

Re: Oregon DLC discussion thread

#6 Post by Laynlow13 » 01 Feb 2018 19:48

For now I just want to say love those lumber mill photos, and tri-axle belly dump, yeeeeeessss! Would be cool if they also add a new style flat bed and some more lumber loads. Maybe plywood or veneer? There's a lot of that moving through the NW.
LOOKING TO BUY AN SKRS SHIFTER?
DO NOT BUY FROM CSIO TECHNOLOGIES

They'll take your payment immediately yet they show no signs of fulfilling orders,
I ordered mine May 11, 2017 and they WILL NOT communicate with me at all!
YOU HAVE BEEN WARNED!
User avatar
Voltaire1971
Posts: 469
Joined: 29 Feb 2016 12:53
Location: Germany

Re: Oregon DLC discussion thread

#7 Post by Voltaire1971 » 01 Feb 2018 20:08

Did anyone recognize that church in the 1st pic already?

#UTAH2019
Belan
Posts: 140
Joined: 22 Jun 2014 01:22
Location: Western Maryland

Re: Oregon DLC discussion thread

#8 Post by Belan » 01 Feb 2018 20:11

I think SCS is missing an opportunity here. They should have developed Washington, as well, and called the DLC "Cascadia."
Your bad English is a lot better than Google Translate
angrybirdseller
Posts: 3300
Joined: 05 Feb 2013 05:16
Location: Minnesota

Re: Oregon DLC discussion thread

#9 Post by angrybirdseller » 01 Feb 2018 20:22

With Oregon be out at Xmas time besides lumber Oregon makes cheese and has fish farms. Scandinavian DLC assets those cottages could be used as do see those in western areas of the state.

Will see more peek-a-boo in coming months.
RuvanJeff
Posts: 1
Joined: 01 Feb 2018 20:29

Re: Oregon DLC discussion thread

#10 Post by RuvanJeff » 01 Feb 2018 20:32

I really would love to see SCS make a reference to Gravity Falls in this. I and a lot of people would love to see some sort of small reference to Gravity Falls in this
Post Reply

Return to “General discussion about the game”

Who is online

Users browsing this forum: Vernstr0em and 21 guests