Washington discussion

interstate trav
Posts: 1180
Joined: 23 May 2018 15:44
Location: California

Re: Washington discussion

#2821 Post by interstate trav » 26 Apr 2020 06:30

I kinda figured that it wouldn’t be very far, or basically one exit.

Montana will make the 90 go much further.
User avatar
Crocko From Oz
Posts: 640
Joined: 31 May 2016 16:00
Location: NSW, Australia
Contact:

Re: Washington discussion

#2822 Post by Crocko From Oz » 03 Oct 2020 06:49

Looks like in future updates/DLC's, you will need to move the Boeing factory from Washington to South Carolina;

Boeing moving all 787 Dreamliner production from Everett to South Carolina

https://www.krem.com/article/tech/scien ... eea0dd07f2

EDIT: Correction on that, you will need to add a Boeing factory in South Carolina ... sorry about that :oops:
MSI MPG Z590 Gaming Plus - Intel i7-11700KF - MSI MEG CORELIQUID S280 AIO
MSI RTX 3070 Gaming Z Trio 8GB - Samsung LC32G7xT
T-Force XTreme 32GB DDR4 @ 3600MHz - 5 x Samsung SSD - 9GB total
MSI A850GF 850W - LIAN LI LANCOOL 215 X
NWbyNW
Posts: 427
Joined: 03 Mar 2016 21:43

Re: Washington discussion

#2823 Post by NWbyNW » 05 Oct 2020 01:18

Crocko From Oz wrote: 03 Oct 2020 06:49 Looks like in future updates/DLC's, you will need to move the Boeing factory from Washington to South Carolina;

Boeing moving all 787 Dreamliner production from Everett to South Carolina

https://www.krem.com/article/tech/scien ... eea0dd07f2

EDIT: Correction on that, you will need to add a Boeing factory in South Carolina ... sorry about that :oops:
Boeing isn't ending production in the biggest building in the world. It is simply ending Dreamliner production at the Everett plant. But other plane manufacturing is still going on there. Word is they are going to add another airplane production line to fill the void of this massive building and skilled pool of workers at the Everett, Washington plant.
User avatar
flight50
Posts: 30163
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth, Tx - USA

Re: Washington discussion

#2824 Post by flight50 » 05 Oct 2020 04:57

Yeah I saw that the move was to make it more efficient at the plant. I know there are other Boeing facility in the country. It would be nice to get as many as possible in ATS so that we can haul from more places to Washington.
User avatar
Bedavd
Posts: 1651
Joined: 31 May 2018 15:09
Location: Michigan -> Washington

Re: Washington discussion

#2825 Post by Bedavd » 09 Oct 2020 22:00

I need some help finding all 10 Viewpoints in WA. So far I have:

1) Bellingham Deepgroove
2) Deception Pass
3) Everett Swing Bridge
4) Boeing Factory
5) Seattle Downtown
6) Seattle Port
7) Mt. St. Helens
8) Vantage Bridge
9) Grand Coulee Dam
10) ??

Anyone able to see it?
Check out my Michigan research map!
Check out my ATS IRL map! -> Leave any feedback in my thread!
Kansas added! Up-to-date blog photo locations for upcoming states also included.
ASUSTechSupport
Posts: 99
Joined: 06 May 2020 02:21
Location: Worcester, MA

Re: Washington discussion

#2826 Post by ASUSTechSupport » 19 Oct 2021 00:45

I was looking around Omak recently, and I got an idea for a simple rework that could improve this area. Omak in the game is currently a combination of Downtown Okanogan and Northern Omak merged into a single town. However, if the section of road taken away in the picture is blocked off, the separation between the two towns will widen. Also, downtown Omak does not exist in the game currently, and by making the suggested change, it can be implied that downtown Omak exists but is just not accessible. All this rework would need essentially would be two x floating barricades to block off the shaded out road and signs which would indicate the town limits of omak and okanogan.

Before:
[ external image ]
After:
[ external image ]
User avatar
bobgrey1997
Posts: 3641
Joined: 30 Nov 2015 02:13
Location: Minnesota, Iowa, Dekotas, and Nebraska
Contact:

Re: Washington discussion

#2827 Post by bobgrey1997 » 19 Oct 2021 01:00

I've never seen a suggestion to remove roads, but only to add roads that should've been included from the start.
The road here makes perfect sense to be in-game, and blocking it off would just be yet another useless limitation on where we can drive.
User avatar
supersobes
Global moderator
Posts: 13712
Joined: 07 Dec 2016 21:53
Location: Northern Virginia, USA
Contact:

Re: Washington discussion

#2828 Post by supersobes » 19 Oct 2021 01:14

I see no reason to block off the road either. It would just make driving through the area more inconvenient. Roads are going to be made shorter, and scenery along them is going to have to get cut out. That's just the unfortunate reality of a 1:20 map scale. As nice as another map rescale would be to add some of the missing stretches of road, it would be highly unlikely. But removing roads because of missing scenery is really unnecessary, in my opinion.
User avatar
Jatruck
Posts: 808
Joined: 01 Dec 2019 10:41

Re: Washington discussion

#2829 Post by Jatruck » 19 Oct 2021 10:06

They should do another thing instead: Add WA-155 from Omak to Grand Coulee. :)
Shiva
Posts: 4973
Joined: 21 Dec 2018 16:16

Re: Washington discussion

#2830 Post by Shiva » 19 Oct 2021 15:36

I'm not sure if that is possible or not, it feels rather short ingame. But if some liberties taken, who knows?
Actually, the biggest problem I see, where to fit the US-97/WA-155 intersection?
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
Post Reply

Return to “General discussion about the game”

Who is online

Users browsing this forum: harishw8r, oldmanclippy and 17 guests