Washington discussion

Tristman
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Re: Washington discussion

#2831 Post by Tristman » 19 Oct 2021 18:33

Currently there's no way to connect that I think, but they could take some creative liberties with Engh Road and turn that into WA-155?
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flight50
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Re: Washington discussion

#2832 Post by flight50 » 20 Oct 2021 00:28

I have to agree with bobgrey and supersobes. I don't think I'd ever recommend to remove a road. Only adding roads, realigning them, re-texturing them or complete rebuild a road is all that I've seen on here. I can't agree with removing roads. We already lack density, removing roads won't help if we are hoping the detours feature is to improve.
Shiva
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Re: Washington discussion

#2833 Post by Shiva » 20 Oct 2021 06:01

Tristam-94. Well, actually, SCS could combine Oak St, Okanogan, that is ingame, with Omak Ave, Omak "WA-155"
If adding a 4way, instead of a 3 way intersection and a railway crossing + moving a few buildings or removing 1 building.
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Onagerlinn
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Re: Washington discussion

#2834 Post by Onagerlinn » 20 Oct 2021 06:21

The only roads I would ever suggest removing are the fake base-map roads that don't exist IRL. That back road south of Santa Cruz and the road going east out of Fresno come to mind.
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Re: Washington discussion

#2835 Post by Shiva » 20 Oct 2021 06:44

Onagerlinn, do you mean the road going from CA-1, below US-101 to I-5?
It is sort of as if CA-130 between US-101 to I-5.
And for the CA-1 to US-101? Not sure, there is different options.

East of Fresno? That I hope disappears in the redo.
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B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
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Tristman
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Re: Washington discussion

#2836 Post by Tristman » 20 Oct 2021 06:56

Ah yes, the unmarked California roads should either be replaced by real roads or removed entirely (in the case of that road east of Fresno).

@Shiva Combining Omak Ave. and Oak St. could work. But they will have to move some scenery around for that to be implemented. I haven’t flown from there to Grand Coulee to check the distance, but it would be cool to have a road that makes Grand Coulee more accessible. Does anyone know if that section of WA-155 is okay for trucking?
Last edited by Tristman on 20 Oct 2021 07:11, edited 1 time in total.
Shiva
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Re: Washington discussion

#2837 Post by Shiva » 20 Oct 2021 07:04

No restrictions, what I could see on Rand McNally 2021.
Yes, OK for trucking.
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
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bobgrey1997
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Re: Washington discussion

#2838 Post by bobgrey1997 » 21 Oct 2021 03:07

Shiva wrote: 20 Oct 2021 06:01 Tristam-94. Well, actually, SCS could combine Oak St, Okanogan, that is ingame, with Omak Ave, Omak "WA-155"
If adding a 4way, instead of a 3 way intersection and a railway crossing + moving a few buildings or removing 1 building.
It's Oak Street? I was trying to figure out what road it was. The only roads I could find on Maps that connect both sides of the river here is Oak, Omak (WA 155), and WA 20, but Oak doesn't connect to both roads we have in-game. It ends shortly after crossing the river. WA 20 does, however. I think this is what SCS gave us, but I feel like it isn't at the same time.
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Re: Washington discussion

#2839 Post by Shiva » 21 Oct 2021 12:10

It is a combination of WA-20 and Oak Street. The bridge belongs to the latter. Walkway raling a bit incorrect, otherwise quite good.
Adding Omak Ave, Omak "WA-155", to that, could be doable.
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
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bobgrey1997
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Re: Washington discussion

#2840 Post by bobgrey1997 » 22 Oct 2021 02:01

At that point, they could shift some scenery around and ignore Oak and WA 20. The junction might be incorrect for WA 155, but sometimes that is the cost of 1:20
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