Washington discussion
-
- Posts: 1199
- Joined: 23 May 2018 15:44
- Location: California
Re: Washington discussion
I kinda figured that it wouldn’t be very far, or basically one exit.
Montana will make the 90 go much further.
Montana will make the 90 go much further.
- Crocko From Oz
- Posts: 637
- Joined: 31 May 2016 16:00
- Location: NSW, Australia
- Contact:
Re: Washington discussion
Looks like in future updates/DLC's, you will need to move the Boeing factory from Washington to South Carolina;
Boeing moving all 787 Dreamliner production from Everett to South Carolina
https://www.krem.com/article/tech/scien ... eea0dd07f2
EDIT: Correction on that, you will need to add a Boeing factory in South Carolina ... sorry about that
Boeing moving all 787 Dreamliner production from Everett to South Carolina
https://www.krem.com/article/tech/scien ... eea0dd07f2
EDIT: Correction on that, you will need to add a Boeing factory in South Carolina ... sorry about that
MSI MPG Z590 Gaming Plus - Intel i7-11700KF - MSI MEG CORELIQUID S280 AIO
MSI RTX 3070 Gaming Z Trio 8GB - Samsung LC32G7xT
Corsair Vengeance RGB 32GB DDR4 @ 3600MHz - 5 x Samsung SSD - 9GB total
MSI A750GF 750W - LIAN LI LANCOOL 215 X
MSI RTX 3070 Gaming Z Trio 8GB - Samsung LC32G7xT
Corsair Vengeance RGB 32GB DDR4 @ 3600MHz - 5 x Samsung SSD - 9GB total
MSI A750GF 750W - LIAN LI LANCOOL 215 X
Re: Washington discussion
Boeing isn't ending production in the biggest building in the world. It is simply ending Dreamliner production at the Everett plant. But other plane manufacturing is still going on there. Word is they are going to add another airplane production line to fill the void of this massive building and skilled pool of workers at the Everett, Washington plant.Crocko From Oz wrote: ↑03 Oct 2020 06:49 Looks like in future updates/DLC's, you will need to move the Boeing factory from Washington to South Carolina;
Boeing moving all 787 Dreamliner production from Everett to South Carolina
https://www.krem.com/article/tech/scien ... eea0dd07f2
EDIT: Correction on that, you will need to add a Boeing factory in South Carolina ... sorry about that
Re: Washington discussion
Yeah I saw that the move was to make it more efficient at the plant. I know there are other Boeing facility in the country. It would be nice to get as many as possible in ATS so that we can haul from more places to Washington.
My post are only thoughts and ideas. Don't assume it makes ATS.
Poll: Choose Next 2 ATS States
ATS Flatbed
ATS Special Transport
North American Agriculture
Poll: Out of Production Truck
Poll: Choose Next 2 ATS States
ATS Flatbed
ATS Special Transport
North American Agriculture
Poll: Out of Production Truck
Re: Washington discussion
I need some help finding all 10 Viewpoints in WA. So far I have:
1) Bellingham Deepgroove
2) Deception Pass
3) Everett Swing Bridge
4) Boeing Factory
5) Seattle Downtown
6) Seattle Port
7) Mt. St. Helens
8) Vantage Bridge
9) Grand Coulee Dam
10) ??
Anyone able to see it?
1) Bellingham Deepgroove
2) Deception Pass
3) Everett Swing Bridge
4) Boeing Factory
5) Seattle Downtown
6) Seattle Port
7) Mt. St. Helens
8) Vantage Bridge
9) Grand Coulee Dam
10) ??
Anyone able to see it?
Check out my Michigan research map!
Check out my ATS IRL map! -> Leave any feedback in my thread!
Kansas added! Up-to-date blog photo locations for upcoming states also included.
Check out my ATS IRL map! -> Leave any feedback in my thread!
Kansas added! Up-to-date blog photo locations for upcoming states also included.
-
- Posts: 103
- Joined: 06 May 2020 02:21
- Location: Worcester, MA
Re: Washington discussion
I was looking around Omak recently, and I got an idea for a simple rework that could improve this area. Omak in the game is currently a combination of Downtown Okanogan and Northern Omak merged into a single town. However, if the section of road taken away in the picture is blocked off, the separation between the two towns will widen. Also, downtown Omak does not exist in the game currently, and by making the suggested change, it can be implied that downtown Omak exists but is just not accessible. All this rework would need essentially would be two x floating barricades to block off the shaded out road and signs which would indicate the town limits of omak and okanogan.
Before:
[ external image ]
After:
[ external image ]
Before:
[ external image ]
After:
[ external image ]
- bobgrey1997
- Posts: 3618
- Joined: 30 Nov 2015 02:13
- Location: Minnesota, Iowa, Dekotas, and Nebraska
- Contact:
Re: Washington discussion
I've never seen a suggestion to remove roads, but only to add roads that should've been included from the start.
The road here makes perfect sense to be in-game, and blocking it off would just be yet another useless limitation on where we can drive.
The road here makes perfect sense to be in-game, and blocking it off would just be yet another useless limitation on where we can drive.
- supersobes
- Global moderator
- Posts: 13711
- Joined: 07 Dec 2016 21:53
- Location: Northern Virginia, USA
- Contact:
Re: Washington discussion
I see no reason to block off the road either. It would just make driving through the area more inconvenient. Roads are going to be made shorter, and scenery along them is going to have to get cut out. That's just the unfortunate reality of a 1:20 map scale. As nice as another map rescale would be to add some of the missing stretches of road, it would be highly unlikely. But removing roads because of missing scenery is really unnecessary, in my opinion.
Re: Washington discussion
They should do another thing instead: Add WA-155 from Omak to Grand Coulee.
Re: Washington discussion
I'm not sure if that is possible or not, it feels rather short ingame. But if some liberties taken, who knows?
Actually, the biggest problem I see, where to fit the US-97/WA-155 intersection?
Actually, the biggest problem I see, where to fit the US-97/WA-155 intersection?
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
Who is online
Users browsing this forum: No registered users and 15 guests