Washington discussion

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supersobes
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Re: Washington discussion

#2801 Post by supersobes » 11 Aug 2019 19:02

@caustic It's definitely in ATS. It's along the very curvy bit of I-90 to the East of Seattle.
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rbsanford
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Re: Washington discussion

#2802 Post by rbsanford » 11 Aug 2019 21:03

It's most visible from the westbound lanes, over that nice viaduct. You have to look back (east) to see it, most easily from the number 2 camera or in photo mode.
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Handy maps and diagrams.

Furthermore, I consider that I-80 across Nevada must be redone next.
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Robinicus
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Re: Washington discussion

#2803 Post by Robinicus » 19 Aug 2019 16:36

Is anyone else still getting these errors around Wenatchee? I thought this was supposed to have been resolved in one of the small updates they released a while ago.

00:32:28.279 : <ERROR> [model] Unknown variant name 'model' on model '/model/vehicle/construction/bobcat_hookup.pmd'
00:32:28.298 : <ERROR> [model] Unknown variant name 'model' on model '/model/vehicle/construction/bobcat_hookup.pmd'
00:32:28.298 : <WARNING> Missing model variant definition! in item 0x2874B43C93800000
rambolz
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Re: Washington discussion

#2804 Post by rambolz » 20 Aug 2019 06:15

@Robinicus seems to be the same as this: viewtopic.php?f=263&t=275007

They thought it was fixed before but apparently wasn't completely
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EllieODaire
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Re: Washington discussion

#2805 Post by EllieODaire » 20 Aug 2019 13:54

Was playing truckersMP with my GF last night and we stopped at the Broadway Flying J in Spokane. Not my favorite place IRL (kind of a dump) but it's very faithfully recreated in the game! Odd to see it so empty, but I was delighted to see the best thing about that Flying J lovingly rendered across the street:

Zip's Burgers & Fish, the PNW's best little burger joint. Thanks SCS!
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supersobes
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Re: Washington discussion

#2806 Post by supersobes » 21 Aug 2019 00:05

I just visited the area around the Walmart and Home Depot (Wallbert and Home Store in ATS) in Kennewick, and it looks really nice. There are so many cool details, and it feels really realistic. I went ahead and looked at the same area on Google Maps (the Google Maps Street View car actually went into the Walmart and Home Depot parking lots too), and it looks almost exactly like it does in real-life! It looks so good! You guys did a top notch job here, SCS! :D I can't believe that I visited this awesome area of Kennewick sooner! :lol:
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TMM10
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Re: Washington discussion

#2807 Post by TMM10 » 21 Aug 2019 22:47

Where is Valve Corp.'s office? You making Bellevue too?
Shiva
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Re: Washington discussion

#2808 Post by Shiva » 02 Oct 2019 10:52

rbsanford wrote: 07 May 2019 06:49 Speaking of the railroad, I'm excited to see if Cascade Tunnel on Stevens Pass will be included. At 7.8 miles, it's the longest rail tunnel in the US, and US 2 passes by both of its portals.
Heh, discovered today, the West Portal is ingame :)
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B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
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Deezle
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Re: Washington discussion

#2809 Post by Deezle » 16 Oct 2019 01:31

I'm from the Vancouver area. I think overall the WA DLC is pretty well done. My biggest disappointment is how compressed the trip between Vancouver and Longview is. As a consequence we'll never get the rest of I-205 and the major weigh station on I-5 NB just north of Vancouver is missing. If you look at a map, Vancouver is just too far north.

I would love to see the rest of SR14 up the gorge. Taking a ferry to the San Juan Islands (at least San Juan and Orcas) would be quite awesome too, they could be scaled up a bit as well.
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flight50
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Re: Washington discussion

#2810 Post by flight50 » 16 Oct 2019 02:37

@Deezle, yeah that's good ole map scale for you. It might have been better to leave Longview out in my opinion. Vancouver is almost a must and its well done but yes it is too far north. They packed a lot in Washington in the space they had. Bellingham, I think the curve is too long and one of those rest stops can go because it too is too far North in my opinion as well. That gives little room to get a proper border into Canada. But we will see what ProMods comes up with.
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