I'm perfectly fine with the city itself; it's honestly better than what I expected. But the ATS team surely knows how important signage is at this point; releasing the city without proper signage is just unacceptable for a game that has otherwise done a lot to learn from its mistakes. I could tolerate it being unfinished for the release of the beta, but by the full release? By the following update? Come on.
...what did you actually expect from a Tonopah rework lmaobobgrey1997 wrote: ↑19 Oct 2020 21:57I started my Las Vegas rework after looking at the Tonapah mod. I still much prefer that mod to SCS' excuse of a rework.
It's a literally nothing city in real life that would be scenic at most if it were anywhere else on the ATS map. If it had had a garage, it would've been by far the smallest and least important city with a garage on the entire map - probably for the rest of ATS's lifespan. That it lacks one isn't the fault of Tonopah, but of the ATS design decision that -- for better or for worse -- only a few select cities are allowed to have garages. Still, even in ETS where this isn't the case, there are still far more significant cities that don't have garages. Esbjerg comes to mind.
At the current game scale, the only thing I'd really say Tonopah could've used was some trash depot like a Tidbit. But even then, it isn't like having two depots (the farm and the gas station) is unusual for a small city; there have been cities that small as late as Washington, which had Longview and Omak. Which are incidentally both far more significant than Tonopah. Tonopah itself is practically irrelevant and the only reason it needed a rework was because a critical route happened to pass through it; this (alongside a few geographical mistakes) was fixed about as well as it could've been.