Idaho Discussion Thread

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J. Ritter
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Re: Idaho Discussion Thread

#1641 Post by J. Ritter » 24 May 2020 04:37

Those pedestals could also be for telco as well.
fra_ba
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Re: Idaho Discussion Thread

#1642 Post by fra_ba » 24 May 2020 11:40

I think AIs will stop on cross prefabs anyway! Don't think stop signs force them to stop! Could be wrong though
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joschac2
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Re: Idaho Discussion Thread

#1643 Post by joschac2 » 24 May 2020 17:39

@fra_ba if there is no other AI around. The AI will just drive though
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Travismods
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Re: Idaho Discussion Thread

#1644 Post by Travismods » 24 May 2020 17:58

Johny1987 wrote: 23 May 2020 18:58 It's a gas station in Challis. https://www.google.com/maps/@44.49917,- ... 6656?hl=cs
Sad to see in that shot, mountains in Idaho like SLC of Utah looks like small round hills. :(
Last edited by supersobes on 24 May 2020 20:50, edited 1 time in total.
Reason: Removed image from quote [Forum rule 2.13]
angrybirdseller
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Re: Idaho Discussion Thread

#1645 Post by angrybirdseller » 24 May 2020 19:13

I went Bellingham to Roswell NM it was 2000 miles with I-84 route available it be 300 miles less and cut travel time by 8 hours :D . I like see more southern Idaho with the farming and agricultural areas than the northern areas with logging myself.
Shiva
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Re: Idaho Discussion Thread

#1646 Post by Shiva » 24 May 2020 19:53

@koolizz IRL location, as mentioned a bit earlier in this thread.
https://www.google.com/maps/@44.4994164 ... 312!8i6656
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
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flight50
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Re: Idaho Discussion Thread

#1647 Post by flight50 » 24 May 2020 21:51

@koolizz. I do have to agree with you. That area of the game has simple rounded off hills. The real life version looks like lumpy mountains. There is a difference in hills and mountains though. Looking at the real life view in a 360 degree turn, there are some real nice mountains in that entire view. Unfortunately, the Idaho dlc will not match, at least here. Based on SLC and now this, I think we know what to expect here on out. I might as well lower expectations for Colorado now before getting to hyped. If Colorado turns out to match mountains better, I'd have to think its the team/personnel doing some of these mountains or its pc strain related. But strain doesn't make since. Especially in a small town where the geometry is not that of a large city. In the West, the mountains are my focal point and what intrigues me the most of the terrain. Not matching the real scene won't alter my opinion a ton other than just wishing for better models to get used. We all have seen better models that are already in the game that goes better for this new scene and the SLC backdrop.
Shiva
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Re: Idaho Discussion Thread

#1648 Post by Shiva » 25 May 2020 03:21

There are cases where the background mointains look better than their IRL counterparts.
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
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MT269
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Re: Idaho Discussion Thread

#1649 Post by MT269 » 25 May 2020 05:03

KnuteOle wrote: 23 May 2020 21:26 I knew a guy so dumb, he died at a stop sign waiting for it to turn green.

He was waiting for AUTS.
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