ATS concept map (fanmade)

Shiva
Posts: 4994
Joined: 21 Dec 2018 16:16

Re: ATS concept map (fanmade)

#61 Post by Shiva » 13 Jul 2019 01:15

I am on the same page about Texarkana as CodArk2.
If cities that share name or state border is only built for 1 state.

Limon Colorado, why not? it is some distance away from Denver and from Colorado Springs.
It is a nice way away from Burlington CO.
US 287, US 24 and I 70 meet there.
Weigh stations and truck stops.
It is a bit similar to Santa Rosa in NM. THAT on the other hand can be a disadvantage.
Scenery with truck stops and weigh stations, or marked with these features and something more?
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
User avatar
flight50
Posts: 30357
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth, Tx - USA

Re: ATS concept map (fanmade)

#62 Post by flight50 » 13 Jul 2019 02:20

ads678 wrote: 12 Jul 2019 21:54 Flight50, I guess this area around Kansas City should be the size of Portland in Oregon. I think there is enough place for it so I'd prefer to keep it there. But now I think I should replace Kansas City with Overland Park.
I use translator not much, just for some words or phrases.
Yep. I agree that KC can be like those 2. Kansas City will make the game 100% though. Now Overland Park unless done like Vancouver/Portland or San Francisco/Oakland, then Overland Park will get absorbed into KC.
angrybirdseller
Posts: 3300
Joined: 05 Feb 2013 05:16
Location: Minnesota

Re: ATS concept map (fanmade)

#63 Post by angrybirdseller » 13 Jul 2019 08:39

Kansas City has I-435 beltway to get around to I-35 to avoid the downtown. Kansas will be some work same with Missouri as biomes changes north to south and east to west.

The maps are speculative anyways and Wyoming some routes are necessary if your going to Minnesota. Rawlins to Casper route is missing need that to take I-90 in South Dakota far less crowded than I-80 in Iowa to take east.
User avatar
Sora
Posts: 2187
Joined: 22 Feb 2017 18:47

Re: ATS concept map (fanmade)

#64 Post by Sora » 13 Jul 2019 08:58

On the subject of Kansas City, one thing I'm really hoping to see is US 71.

This is an incredibly dangerous section of road that would otherwise be I-49, but never will be, because a certain publication successfully used accusations of racism to guilt-trip people into creating an abrupt at-grade parkway that has injured and killed more minority citizens than most actual racists.

Just stick a small road between I-49 and I-29 that looks like a freeway but oops! sudden traffic signal. It'll be fun and immersive gameplay I promise.
User avatar
Frontiersman
Posts: 838
Joined: 21 Feb 2016 14:24
Location: Missouri USA
Contact:

Re: ATS concept map (fanmade)

#65 Post by Frontiersman » 13 Jul 2019 11:16

Spoken like someone who has nearly bought it there. KC is a great city to drive *around*
User avatar
CodArk2
Posts: 481
Joined: 15 May 2019 04:30
Location: Texas coast

Re: ATS concept map (fanmade)

#66 Post by CodArk2 » 13 Jul 2019 12:25

Sora wrote: 13 Jul 2019 08:58 On the subject of Kansas City, one thing I'm really hoping to see is US 71.

This is an incredibly dangerous section of road that would otherwise be I-49, but never will be, because a certain publication successfully used accusations of racism to guilt-trip people into creating an abrupt at-grade parkway that has injured and killed more minority citizens than most actual racists.

Just stick a small road between I-49 and I-29 that looks like a freeway but oops! sudden traffic signal. It'll be fun and immersive gameplay I promise.
https://www.youtube.com/watch?v=DkIs55L7_HA

Yeah, the stoplights are stupid, probably cause dozens of accidents a year like that.

Though when you said "road that looks like a freeway but oops! sudden traffic signal" I immediately thought of some areas of Germany in ETS2 :lol:
User avatar
supersobes
Global moderator
Posts: 13714
Joined: 07 Dec 2016 21:53
Location: Northern Virginia, USA
Contact:

Re: ATS concept map (fanmade)

#67 Post by supersobes » 13 Jul 2019 14:22

The road is even already graded down, and the traffic signals are in the bottom of a small valley as it they planned on making it an overpass. I read in the comments of the video that CodArk2 posted, and the reason they left the signals there is for revenue from red light runners. :roll:
User avatar
SmokeyWolf
Posts: 2446
Joined: 08 Mar 2019 23:27
Location: Indiana

Re: ATS concept map (fanmade)

#68 Post by SmokeyWolf » 13 Jul 2019 15:52

I thought the government was all about "safety"? Let's keep the stop lights because they make revenue but convince the public that it is for their "safety". Never ran 71 past the triangle and didn't know they were even there. Why would you go from expressway to stop lights then back to expressway then back to stop lights again?
User avatar
ads678
Posts: 493
Joined: 27 Nov 2018 15:56
Location: Eastern Europe

Re: ATS concept map (fanmade)

#70 Post by ads678 » 13 Jul 2019 19:34

Reworked Kansas, added Nebraska
Post Reply

Return to “General discussion about the game”

Who is online

Users browsing this forum: gandalf7472000, LeGod7, Rockatansky6, xyzan and 27 guests