ATS concept map (fanmade)

ads678
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Location: Eastern Europe

Re: ATS concept map (fanmade)

#881 Post by ads678 » 12 Jul 2020 08:52

@flight50 I even made an updated map of Idaho without ID-21 viewtopic.php?p=1379426#p1379426
Just didn't want to update the whole map right before the release of DLC.
So it turns out that my statement was actually true viewtopic.php?p=1379414#p1379414

Shiva
Posts: 1893
Joined: 21 Dec 2018 16:16

Re: ATS concept map (fanmade)

#882 Post by Shiva » 12 Jul 2020 16:10

I'm not yet giving up on a future ID-28. If Montana and more than a few map DLC's are released, then I'll finally give up. Maybe.
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.

ads678
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Joined: 27 Nov 2018 15:56
Location: Eastern Europe

Re: ATS concept map (fanmade)

#883 Post by ads678 » 12 Jul 2020 22:27

Replaced Idaho map with the real one.

Shiva
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Joined: 21 Dec 2018 16:16

Re: ATS concept map (fanmade)

#884 Post by Shiva » 13 Jul 2020 00:28

ads678, cheers :)
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.

averyc2506
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Re: ATS concept map (fanmade)

#885 Post by averyc2506 » 13 Jul 2020 07:15

looking at the comments the other day about scaling. ive always thought that im glad that it isnt 1:1 because it wouldnt generate as much excitement. think about it, we wouldnt have anything to talk out & guess... or make a concept about. we would just know everything coming with the dlc. so thanks scs for making it 1:20 i guess :)

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flight50
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Re: ATS concept map (fanmade)

#886 Post by flight50 » 13 Jul 2020 07:33

I wouldn’t be playing SCS games if they were 1:1. That’s a full time job. I am better off getting a CDL and getting paid at least, lol.
Last edited by flight50 on 13 Jul 2020 08:12, edited 1 time in total.

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pigbrother
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Re: ATS concept map (fanmade)

#887 Post by pigbrother » 13 Jul 2020 07:41

1:1 is a joke anyway, there isn’t a single company in this world big enough to handle such task and there are not enough customers to afford the astronomically high pricetag.

Viper28
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Re: ATS concept map (fanmade)

#888 Post by Viper28 » 13 Jul 2020 07:49

1:1 lol, I critique this game pretty hard and even I don't want that! I like it where it's at, although, it would be nice to have a bit more flexibility to address some areas that are really grossly misrepresented in the game at the current scale. 2 of my big ones: i-5 Siskiyou Summit & I-5 between Portland and Salem. One isn't even a pass really, and Portland and Salem are not bedroom cities.

Shiva
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Joined: 21 Dec 2018 16:16

Re: ATS concept map (fanmade)

#889 Post by Shiva » 14 Jul 2020 15:35

For that stretch of I-5 sout of Portland?
I have an easy fix. Remove Salem and there will be more space to do the stretch between Portland and Eugene ;)
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.

averyc2506
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Location: Portland, Oregon
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Re: ATS concept map (fanmade)

#890 Post by averyc2506 » 14 Jul 2020 17:52

@Shiva yea thats true but ughhhhhhhhhhh. as someone from portland, it would literally be so weird to not have salem, since it is the 2nd largest city in the state. id honestly rather have salem then get rid of it. i just wish there was more room :( :lol:

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