ATS 1.37 Discussion
Posted: 14 Oct 2019 21:12
The 1.36 thread got renamed which it shouldn't have so I am starting a solo 1.37. Perhaps the moderators want us to create a new 1.37 first then adjust things. I am not sure if they can start one to move things.
Edit: It was noted that I shouldn't have created a new thread. My thinking was it was best. Apologies to those offended.
Anywho......Confirmation 1, 1.36 ob is out and dx11 is our official render. Pavel mentioned that they will be doing a graphic overhaul the first half of next year. Old assets will be up to par for dx11 and future dlc. He stated that they can't continue with things that was made 5 years ago. I agree with the move and applaud him for pumping the brakes to catch things up.
Confirmation 2. The sound overhaul was said to come with 1.37 because there was too much going on for the remainder of this year to squeeze it in. Perhaps improved trucks sounds will be in. Ambient sounds, trains, perhaps weather sounds, tunnels and open windows sounds will be part of this.
Things we don't know about but I hope come:
More trailers for ownership - Utah isn't out so not telling what else 1.36 brings. Lowboy and tankers are highly demanded. SCS did swap over equipment cargo to the 3 axle lowboy that is used in HH and Forestry dlc. I love the move and it is the exact lowboy I wanted. I think lowboys are coming soon.
Weather overhaul - I'd love for weather to look like this video. I love to keep referring to this video because I can so see something like this in SCS games. If SCS started working already parallel to what's going on now, that would be sweet. Weather and perhaps a particle system now with dx11 should be possible. We should get improved weather and particle system perhaps well before seasons come. Seasons - don't even think about it. Too big of a task and is years away.
Rigids for ETS2 (I know this is ATS but hey) - I know the ETS2 guys have been waiting for years. Each year there is that one huge addition and they are all leading up to bigger things. 2017-doubles / was multi pivot, 2018 - trailer ownership, 2019 - dx11. I think rigids are due soon. If next year, could be 1.37 or 1.38. If not, well it is what it is.
Multiple drops - This is a high request and could also make 1.37. We sort of have something close and it works but a true multi drop would be sweet. Un-link doubles/triples and dock separately or reconnect and haul to location b.
AI Improvements - This can happen any update really. The AI is what it is and for the most part, I am okay. I am speaking for those of you that really don't like it. The only thing I want for AI is for more interaction on prefabs. SCS has a few in the game but I would like more. Like ATS truck stops and rest areas. Seattle port. Pull out of facility as we come in or we drive by them to go park as they are leaving or something. Also more crowded truck stops at night. I know performance is a factor here. Perhaps make as slider for people with pc's that can handle it. After all, we are on dx11 now.
New ATS trucks - We don't need 1.37 for this one. ATS trucks can come when ever. If we get 1 or 2 with 1.36 cool. If not, all prefabs are in except Daimler so if we every see that one, we know either a Freightliner is coming or Western Star.
Last but not least...........Idaho. Yep that's right. Idaho. I am anticipating Idaho to be announced for the 4th ATS anniversary around the first week of Feb. I would expect 1.37 to come sometime in the spring. Perhaps April or May. 1.36 isn't huge and feature packed but 1.37 can be. Washington released in June. If that team moved over to Idaho, that would be several months Idaho go work up til the spring. If Idaho doesn't make 1.37, it could definitely make 1.38. Idaho is a good size and brings lots of beauty. I bridges the PNW to Utah. There are not a ton of big cities in Idaho so that makes thing easier. Idaho also isn't heavy on road density so I'd think Idaho could drop in the Spring unlike Washington that dropped in the Summer. We shall see.
Edit: It was noted that I shouldn't have created a new thread. My thinking was it was best. Apologies to those offended.
Anywho......Confirmation 1, 1.36 ob is out and dx11 is our official render. Pavel mentioned that they will be doing a graphic overhaul the first half of next year. Old assets will be up to par for dx11 and future dlc. He stated that they can't continue with things that was made 5 years ago. I agree with the move and applaud him for pumping the brakes to catch things up.
Confirmation 2. The sound overhaul was said to come with 1.37 because there was too much going on for the remainder of this year to squeeze it in. Perhaps improved trucks sounds will be in. Ambient sounds, trains, perhaps weather sounds, tunnels and open windows sounds will be part of this.
Things we don't know about but I hope come:
More trailers for ownership - Utah isn't out so not telling what else 1.36 brings. Lowboy and tankers are highly demanded. SCS did swap over equipment cargo to the 3 axle lowboy that is used in HH and Forestry dlc. I love the move and it is the exact lowboy I wanted. I think lowboys are coming soon.
Weather overhaul - I'd love for weather to look like this video. I love to keep referring to this video because I can so see something like this in SCS games. If SCS started working already parallel to what's going on now, that would be sweet. Weather and perhaps a particle system now with dx11 should be possible. We should get improved weather and particle system perhaps well before seasons come. Seasons - don't even think about it. Too big of a task and is years away.
Rigids for ETS2 (I know this is ATS but hey) - I know the ETS2 guys have been waiting for years. Each year there is that one huge addition and they are all leading up to bigger things. 2017-doubles / was multi pivot, 2018 - trailer ownership, 2019 - dx11. I think rigids are due soon. If next year, could be 1.37 or 1.38. If not, well it is what it is.
Multiple drops - This is a high request and could also make 1.37. We sort of have something close and it works but a true multi drop would be sweet. Un-link doubles/triples and dock separately or reconnect and haul to location b.
AI Improvements - This can happen any update really. The AI is what it is and for the most part, I am okay. I am speaking for those of you that really don't like it. The only thing I want for AI is for more interaction on prefabs. SCS has a few in the game but I would like more. Like ATS truck stops and rest areas. Seattle port. Pull out of facility as we come in or we drive by them to go park as they are leaving or something. Also more crowded truck stops at night. I know performance is a factor here. Perhaps make as slider for people with pc's that can handle it. After all, we are on dx11 now.
New ATS trucks - We don't need 1.37 for this one. ATS trucks can come when ever. If we get 1 or 2 with 1.36 cool. If not, all prefabs are in except Daimler so if we every see that one, we know either a Freightliner is coming or Western Star.
Last but not least...........Idaho. Yep that's right. Idaho. I am anticipating Idaho to be announced for the 4th ATS anniversary around the first week of Feb. I would expect 1.37 to come sometime in the spring. Perhaps April or May. 1.36 isn't huge and feature packed but 1.37 can be. Washington released in June. If that team moved over to Idaho, that would be several months Idaho go work up til the spring. If Idaho doesn't make 1.37, it could definitely make 1.38. Idaho is a good size and brings lots of beauty. I bridges the PNW to Utah. There are not a ton of big cities in Idaho so that makes thing easier. Idaho also isn't heavy on road density so I'd think Idaho could drop in the Spring unlike Washington that dropped in the Summer. We shall see.