ATS 1.37 Discussion

User avatar
Bandit & The Snowman
Posts: 2037
Joined: 23 Oct 2014 15:55
Location: East Bound and Down
Contact:

Re: ATS 1.37 Discussion

#2621 Post by Bandit & The Snowman » 11 May 2020 23:18

They're totally a reminiscence of the 18WoS games, I think they've always been there. As you said, I don't mind them but they should only be there in the right conditions.

Grizzly
Posts: 373
Joined: 13 Feb 2018 08:19

Re: ATS 1.37 Discussion

#2622 Post by Grizzly » 12 May 2020 05:45

Then we could talk about the poor old forestry workers forced to work 24 hours a day, and that woman who sits on the bench at the gas station, even at night and in the rain :lol:

Of course it's easy to pick faults.

User avatar
Holzauge
Posts: 610
Joined: 28 Aug 2016 13:33

Re: ATS 1.37 Discussion

#2623 Post by Holzauge » 12 May 2020 10:49

Talking about balloons: How about the Balloon Fiesta in Albuquerque once a year?

User avatar
Holzauge
Posts: 610
Joined: 28 Aug 2016 13:33

Re: ATS 1.37 Discussion

#2624 Post by Holzauge » 13 May 2020 12:56

Once again I just passed the truck stop east of Portland and stopped by to see if it had been repaired (don't know how long this bug exists). Unfortunately it is still not usable. Would be nice if it could be used again. ;)

User avatar
supersobes
Global moderator
Posts: 9201
Joined: 07 Dec 2016 21:53
Location: Northern Virginia, USA
Contact:

Re: ATS 1.37 Discussion

#2625 Post by supersobes » 13 May 2020 17:08

@Holzauge There were no map updates to ATS in 1.37, so any map bugs that existed in 1.36 still exist in 1.37.
Image
Scania trucks are the best, but the Peterbilts are good too.
Road signs are just as important as the road itself.

World of Trucks Profile | ATS Screenshots | ETS2 Screenshots | Forum Rules

Some newbie driver
Posts: 2548
Joined: 12 Dec 2018 11:37

Re: ATS 1.37 Discussion

#2626 Post by Some newbie driver » 13 May 2020 17:16

Considering they are updating internally so many things to adapt them to 1.38 graphic changes incoming... either they have no manpower available to map/asset bug fixes now or they don't wanna do double work and that kind of bugs are scheduled to be fixed altogether with the 1.38 changes.

User avatar
flight50
Posts: 13039
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth, Tx - USA

Re: ATS 1.37 Discussion

#2627 Post by flight50 » 13 May 2020 17:41

The other thing is........are there bug reports made. We can’t get change consistently outside of bug reports threads. Issues have to go there to get a QA number assigned.

Mic_2
Posts: 22
Joined: 10 Sep 2019 13:44

Re: ATS 1.37 Discussion

#2628 Post by Mic_2 » 13 May 2020 19:12

I made a bug report about the truck stop in february and it also recieved a qa number

User avatar
flight50
Posts: 13039
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth, Tx - USA

Re: ATS 1.37 Discussion

#2629 Post by flight50 » 13 May 2020 22:53

I just came across this interesting video....sound wise. For those of you saying that the trains are too loud in ATS, perhaps SCS is not too far off in sound after all. I suppose it really depends on how well your mic picks up sound. Check out the video below. I can't tell where the camera is but the person definitely isn't right next to it. If you have good headphones, its more obvious as to how much sound picks up in vast areas and off the environment. But something to think about though. Although it could be toned down a bit in ATS or perhaps better yet, a slider specific to external mass vehicles transport.....trains, planes, boats, helicopters. Perhaps keep trucks and cars together, things that drive on roads. What do you think @Max. Is it worth it to make a separate slider channel for large transport vehicles that don't travel on roads?

User avatar
Madkine
Posts: 2391
Joined: 08 Oct 2018 16:35
Location: Australia
Contact:

Re: ATS 1.37 Discussion

#2630 Post by Madkine » 14 May 2020 02:31

Some newbie driver wrote:
13 May 2020 17:16
Considering they are updating internally so many things to adapt them to 1.38 graphic changes incoming... either they have no manpower available to map/asset bug fixes now or they don't wanna do double work and that kind of bugs are scheduled to be fixed altogether with the 1.38 changes.
You've misunderstood the process. A number of the map fixes have been made, it's just that 1.37 did not contain them. They are there are ready to be included in the next release that includes map updates.

Post Reply

Return to “General discussion about the game”

Who is online

Users browsing this forum: MT269 and 6 guests