ATS 1.37 Discussion

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TINO
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Re: ATS 1.37 Discussion

#2641 Post by TINO » 19 May 2020 10:08

The "Along the Snake River " achievement might be something like the Orient Express in ETS2. :D

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Re: ATS 1.37 Discussion

#2642 Post by gandalf7472000 » 19 May 2020 10:11

:D we might even get an Idaho release date this week
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TINO
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Re: ATS 1.37 Discussion

#2643 Post by TINO » 19 May 2020 10:12

They usualy announce it 7 days before the release, so I doubt. :D
Maybe they'll release it in a month.

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Re: ATS 1.37 Discussion

#2644 Post by gandalf7472000 » 19 May 2020 10:18

:lol: you are wright. I am over exited I guess.
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Re: ATS 1.37 Discussion

#2645 Post by Robinicus » 19 May 2020 11:52

I wouldn't read too much into any timeline relative to 1.38 in what the duck man replied to in my question; that was relative to FMOD and that there were additional updates in sound coming in 1.38 as well which isn't a surprise. I didn't take anything he said to imply 1.38 is coming soon or sooner than planned and with it being focused on graphics I don't see them releasing anything (even to the test group) before it has significant in house testing.
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Marcello Julio
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Re: ATS 1.37 Discussion

#2646 Post by Marcello Julio » 19 May 2020 13:07

1.38 will only arrives in the end of the year. We are talking about another major update that will bring big changes to the both games. 1.37 still has a lot to breathe. It is totally acceptable to have a small update still at 1.37 bringing improvements related to FMOD. In the case of ATS, this update may come together with the update that will prepare the game for the Idaho DLC.
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Re: ATS 1.37 Discussion

#2647 Post by Trucker_71 » 19 May 2020 14:19

People... we just got 1.37 public! :shock:
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flight50
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Re: ATS 1.37 Discussion

#2648 Post by flight50 » 19 May 2020 14:21

So we finally got the achievements I been talking about. Those usually come out 1-2 months before dlc's releases. Whether Idaho comes with 1.37 or 1.38, it won't have much to do with the sound update in 1.37. There will be minimal changes for sound if that. Even graphically, there is nothing a patch can't update if Idaho releases before or after phase one of the graphics overhaul. Depends a lot on what phase 1 is. You all think phase one has to be a huge update and it doesn't. Whenever SCS does set the release, I'd expect an open beta for the compatibility update. Especially if the changes are significant enough. Remember that 1.37 targeted sound. The graphics update has been worked on since the beginning of the year. So the duration of time between a sound updated and a graphic update, does't relate or conflict. There is nothing stopping SCS from releasing two updates within a 2-3 months space if both updates target thing totally unrelated. Sounds that might with Idaho, are already rolled in at this point but anything graphically, will need a much larger update than a patch for 1.37 imo. The compatibility update will come before the beta testers are done testing. Once that open beta releases, then Idaho's actual release date will get announced and that will be once closed betas start to wrap up for the actual dlc. Open beta that the community test is only the compatibility update and not Idaho. Idaho will release more than likely 1-2 weeks after open beta or in seldom cases, both drop the same week/day the map expansion releases.

Here are the words from Carthoo in which he confirms an update is needed for map releases. I asked the question above his reply and he answered quickly. Updates are much larger than patches. I don't see a patch bringing in Idaho. If it does so be it. If there is too much for a patch that is not part of the base files, an update is required. Read my post above Carthoo's and that will shed some light perhaps. I just can't see Idaho with 1.37 based off those words from Carthoo based on what I stated above his comment. If someone can confirm all the Idaho content rolled out with 1.37 already, then 1.37 could indeed be the compatibility update for Idaho as well as implementing Fmod. But 1.37 open beta kicked in at the end of Feb. That was way to soon for Idaho. I'd expect US-12 from Kennewick that's in the game already to get updated just like Monument valley was for Arizona/New Mexico if you dev cam it all. If that stuff isn't polished for 1.37, Idaho won't come for 1.37. Before Utah released, the compatiblity update gave us a complete Monument Valley. The same will need to happen for US-12 for Walla Walla/Waitsburg. That stuff has to update before Idaho ever releases. From Waitsburg to Lewiston will only come with the actual Idaho dlc. But Kennewick to Waitsburg, we can already see that stuff.

@Trucker_71. We have always had 1.37 public. It released about a month or so ago.
Last edited by flight50 on 19 May 2020 14:34, edited 2 times in total.

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Re: ATS 1.37 Discussion

#2649 Post by cip » 19 May 2020 14:30

I did not follow this thread in the last week, but I am negatively surprised that sound still comes mostly from my right year when I look to left and vice-versa. I know this has been reported some time ago, it is still not fixed or maybe was decided that is not a bug? :shock:
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Re: ATS 1.37 Discussion

#2650 Post by mackintosh » 19 May 2020 20:48

Not a bug. At least not for now. Use 5.1 speakers or open the left window. Max promised they would continue working on this though, so we'll see what the future brings. I hope they do something, I miss these games. Haven't played much since 1.37 dropped.

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