Colorado Discussion Thread
Re: Colorado Discussion Thread
It depends on how the vehicle interacts with the road. I have no idea if the truck actually touches the surface, or just hovers a millimetre or two above like a hover car.
If the game is designed to simulate gravity/have the vehicle touch the road, then this is an obvious flaw, and should be addressed. Driving a truck back and fourth can be repetitive. But I don't think this is acceptable.
Going by what you've said, they use the same prefab for every dirt road, which is ridiculous in my opinion. No variety whatsoever.
If the game is designed to simulate gravity/have the vehicle touch the road, then this is an obvious flaw, and should be addressed. Driving a truck back and fourth can be repetitive. But I don't think this is acceptable.
Going by what you've said, they use the same prefab for every dirt road, which is ridiculous in my opinion. No variety whatsoever.
- xXCARL1992Xx
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Re: Colorado Discussion Thread
ever heard of bump mapping ? this can create road surface imperfections without actually modelling them, same as normal mapping but the Z depth is used as information for suspension physics
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- plykkegaard
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Re: Colorado Discussion Thread
Bump mapping is a texture thing to simulate details not found in the 3D model
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- xXCARL1992Xx
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Re: Colorado Discussion Thread
that is normal mapping, bump mapping is used to fake rough surfaces for roads so you don have to model every single pothole or wave in the pavement
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well correction, bump/normal mapping can be used to simulate rough surfaces, normal maps even more because they use more infos (x, y and z) in the road case the z information will be used to fake bumps or waves on the road
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well correction, bump/normal mapping can be used to simulate rough surfaces, normal maps even more because they use more infos (x, y and z) in the road case the z information will be used to fake bumps or waves on the road
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Re: Colorado Discussion Thread
Umm? " Bump mapping simulates the bumps or wrinkles in a surface without the need for geometric modifications to the model" . Source.
Altho, not that simple either.
From an iRacing blog:
Or the Kennecott Copper Mine?
Regarding Cripple Creek & Victor Gold Mine, I am not sure if it is the view angle/distortion, or if parts of the mine are aligned differently than IRL.
How to get the city in?
Maybe with stitching like this? :
1, 2, 3, 4, 5, 6, 7, 8, 9.
Some parts may be a bit longer etc. And smoother transition than what I did.
if comparing 2/7 with a sun calculator, then the time would seem to be 8:30 AM, local time.
Then it would seem that the bridge is offset to IRL with.. well.
IRL sun and shadows would be in a 90degree angle to the bridge.
Bridge is in a southwest-northeast direction.
7/7 is about 1PM. We are looking, maybe not totally straight north, but north anyway.
Could Cripple Creek be hiding somewhere there? or northeast of what we see? Behind the hills?
Maybe, maybe not. At the moment I'm more for the not, sadly.
Will be interesting to explore that area.
Altho, not that simple either.
From an iRacing blog:
@flight50 Do you mean the Metro Township of Copperton, Utah 84006, USA?Most games use a low-resolution triangle mesh for track collision. At iRacing our surfaces are defined parametrically as smooth sweeping road sections on which we overlay a separate bump map. The bump map is what captures all the track details in high fidelity.
Or the Kennecott Copper Mine?
Regarding Cripple Creek & Victor Gold Mine, I am not sure if it is the view angle/distortion, or if parts of the mine are aligned differently than IRL.
How to get the city in?
Maybe with stitching like this? :
1, 2, 3, 4, 5, 6, 7, 8, 9.
Some parts may be a bit longer etc. And smoother transition than what I did.
if comparing 2/7 with a sun calculator, then the time would seem to be 8:30 AM, local time.
Then it would seem that the bridge is offset to IRL with.. well.
IRL sun and shadows would be in a 90degree angle to the bridge.
Bridge is in a southwest-northeast direction.
7/7 is about 1PM. We are looking, maybe not totally straight north, but north anyway.
Could Cripple Creek be hiding somewhere there? or northeast of what we see? Behind the hills?
Maybe, maybe not. At the moment I'm more for the not, sadly.
Will be interesting to explore that area.
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
- plykkegaard
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Re: Colorado Discussion Thread
Don't you mean displacement maps?xXCARL1992Xx wrote: ↑11 Sep 2020 11:56 that is normal mapping, bump mapping is used to fake rough surfaces for roads
In this case the actual geometry is changed during runtime
Differences in the three methods
https://www.pluralsight.com/blog/film-g ... ement-maps
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- Blackspots
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Re: Colorado Discussion Thread
Me and the parents were in Cody, WY when the snow hit. Our plan was to go through Yellowstone and the Grand Tetons to get to Pinedale, WY. However, the east entrance was closed due to the snow, so we had to take a much longer route to go through the Tetons to Pinedale. (US-20 south to Shoshone, then US-26 to Riverton and back up to Moran and US-191 south through the Tetons and Jackson, WY to Pinedale.).supersobes wrote: ↑10 Sep 2020 13:18 Yes, Colorado and Wyoming had some crazy weather this week. It was 95 degrees Fahrenheit (35 Celsius) one day and 30 degrees Fahrenheit (-1 Celsius) the next day. I-80 in Wyoming and I-70 in Colorado were both shutdown in some sections due to the early dose of Winter weather.
We did not expect to see snow in September (although snow in Wyoming and Montana can happen at any time)
Cody, WY
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The Grand Tetons
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Obligatory Pikes Peak photo:
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Last edited by supersobes on 12 Sep 2020 01:22, edited 1 time in total.
Reason: Removed pyramid quote [Forum rule 2.12]
Reason: Removed pyramid quote [Forum rule 2.12]
Author: C2C Eastern New Mexico, Texas, Oklahoma and Kansas improvments
ETS2 Map Combo: PM, Scandinavian Addon, RusMap, SR, The Great Steppe, PJ Indo Map
ATS Map Combo: Coast to Coast, CanaDream, Tonopah Reworked, US Expansion, Viva Mexico
ETS2 Map Combo: PM, Scandinavian Addon, RusMap, SR, The Great Steppe, PJ Indo Map
ATS Map Combo: Coast to Coast, CanaDream, Tonopah Reworked, US Expansion, Viva Mexico
Re: Colorado Discussion Thread
The Tetons are going to be the spectacular in ATS. I think Western Wyoming and Western Colorado will be awesome creations in ATS. Now that we are heading into fall and soon winter, its perfect timing to be getting Colorado in ATS. I am really waiting to see a serious landscaping blog come from Colorado. This week didn't produce map expansion blogs for neither dlc. Perhaps next week we got some. Stream on Tuesday but that leaves Thursday/Friday for blogs.
My post are only thoughts and ideas. Don't assume it makes ATS.
Poll: Choose Next 2 ATS States
ATS Flatbed
ATS Special Transport
North American Agriculture
Poll: Out of Production Truck
Poll: Choose Next 2 ATS States
ATS Flatbed
ATS Special Transport
North American Agriculture
Poll: Out of Production Truck
Re: Colorado Discussion Thread
Maybe I've just been really busy, but it seems like they've come out with a ton of blogs in a very short time. Colorado, Iberia, and now Western Star. SCS definitely has a lot on their plate right now.
Re: Colorado Discussion Thread
^Its the end of the year grind. A full plate is typical for them.
My post are only thoughts and ideas. Don't assume it makes ATS.
Poll: Choose Next 2 ATS States
ATS Flatbed
ATS Special Transport
North American Agriculture
Poll: Out of Production Truck
Poll: Choose Next 2 ATS States
ATS Flatbed
ATS Special Transport
North American Agriculture
Poll: Out of Production Truck
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