Colorado Discussion Thread

ASUSTechSupport
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Joined: 06 May 2020 02:21

Re: Colorado Discussion Thread

#1461 Post by ASUSTechSupport » 17 Sep 2020 05:36

The picture of hundred towers inn is from Lamar

https://goo.gl/maps/yEjJ7Jhc6gCJ3igN7

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alecwarper
Posts: 77
Joined: 04 Nov 2017 02:39
Location: Boulder, Colorado

Re: Colorado Discussion Thread

#1462 Post by alecwarper » 17 Sep 2020 07:10

Drove a total 300 mile round trip today from Boulder to Pueblo to check out some train related stuff... you can imagine my SHOCK when one of the museums I visited TODAY showed up in a blog for me when I came home!

Pretty amazing attention to detail, I was seriously impressed when I saw it! They got the Wagner-built coach car looking GREAT and the little Allen Mine locomotive definitely looks like the real thing!

I am just... blown away. Like for those of you who aren't local, this isn't even that big or famous of a museum. Me and my buddy were the ONLY ones there. It's kinda hidden away behind some industrial lots, so its incredibly easy to miss... and they got it looking GREAT!

I know this is a small thing, but it just shows to me how absolutely committed to detail the guys at SCS are! I'm truly astonished, and am so excited to finally drive through Colorado in-game!

Image

Image

Image

btw this is the Steelworks Center of the West- basically a museum documenting Colorado's massive steel and mining industries. In the background of the last pic is the OLD Colorado Fuel and Iron plant, which is basically the reason for Pueblo becoming a larger town in the first place. Pretty long history with that place, used to be owned by Rockefeller for a time, and was the largest employer in the whole state. Still operational too, although nowadays it's operated EVRAZ.

Shiva
Posts: 1915
Joined: 21 Dec 2018 16:16

Re: Colorado Discussion Thread

#1463 Post by Shiva » 17 Sep 2020 10:54

alecwarper, yeap, nice detail by SCS :)

@Some newbie driver and
supersobes wrote:
16 Sep 2020 20:51
Hmm... Yeah, looking at it in Google Maps, it's definitely not a sound wall. It looks like a sound wall in the in-game screenshots though. Perhaps SCS just reused an asset that was originally made to be a sound wall for that. The interesting thing about the wall is that it seems to be in the process of being removed. This particular section of the wall is there in October 2016, but it's gone in November 2019.
It almost looks like a grandstand.
But, when looking farther south, it sort of looks like train tracks has been on top of it? Maybe it has been some protection when loading or unloading railway wagons?
Yeah, it has been.
https://scalar.usc.edu/works/the-colora ... tfurnacevt check 2/2 especially.
https://wark.photoshelter.com/gallery-i ... RIKh9S_l2Q
https://wark.photoshelter.com/gallery-i ... RIKh9S_l2Q
https://www.steelworks.us/

ALT2870 wrote:
16 Sep 2020 17:08
The biggest thing that annoys me is orientation. Hotel Colorado is too far rotated from what is appears along with 6th Street. However the more I think about it it could just be the awkward angle. I'm not sure.
That's the downscaling cities/towns in play.
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.

Sametbey2
Posts: 486
Joined: 22 Dec 2019 20:38

Re: Colorado Discussion Thread

#1464 Post by Sametbey2 » 17 Sep 2020 11:56

14. image. Check the sign (STELL). Could there be a private steel company in this game too?
https://www.google.com/maps/@38.238284, ... 2?hl=en-US
Of course, I hope that steel mill will be active.

plykkegaard
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Re: Colorado Discussion Thread

#1465 Post by plykkegaard » 17 Sep 2020 12:08

Image 14 +15
Sorry, out of office

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MT269
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Location: Australia

Re: Colorado Discussion Thread

#1466 Post by MT269 » 17 Sep 2020 12:40

If Colorado is accessible now, then what's the point of making it paid DLC then?

parasaurolophus67
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Re: Colorado Discussion Thread

#1467 Post by parasaurolophus67 » 17 Sep 2020 13:25

to put food on there table v:

Cyberman
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Joined: 08 May 2019 21:31

Re: Colorado Discussion Thread

#1468 Post by Cyberman » 17 Sep 2020 14:20

MT269 wrote:
17 Sep 2020 12:40
If Colorado is accessible now, then what's the point of making it paid DLC then?
only a portion of it is accessible

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flight50
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Location: Dallas/Ft. Worth, Tx - USA

Re: Colorado Discussion Thread

#1469 Post by flight50 » 17 Sep 2020 15:16

MT269 wrote:
17 Sep 2020 12:40
If Colorado is accessible now, then what's the point of making it paid DLC then?
Its only accessible thru dev cam and its only the Western edge connected to Utah and the Southern edge connected to New Mexico. I'd say it only goes in about 50 miles (80km) or less.

Shiva
Posts: 1915
Joined: 21 Dec 2018 16:16

Re: Colorado Discussion Thread

#1470 Post by Shiva » 17 Sep 2020 15:44

The Colorado parts that are accessible, by the means that flight50 wrote, are on the sectors that share borders and areas with Utah, Arizona and New Mexico. And even those are not 100% finalized.
And as he wrote, the grids are about 50 miles (80km), square.
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.

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