FMOD Discussion [ATS]

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Rockeropasiempre
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Re: FMOD Discussion [ATS]

#2071 Post by Rockeropasiempre » 20 Jun 2020 17:30

@Robinicus

Did you see that now we can choose the preferred audio driver ???

It is added to choose the output device, and they have added some checks to mark or unmark; the sound of the wind, the reverberation in the cabin, reverberation from the surroundings and the sound with the windows open. I am testing right now, and the truth is that I don't see any difference. Perhaps this part of the game is still unfinished.
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galimim
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Re: FMOD Discussion [ATS]

#2072 Post by galimim » 20 Jun 2020 17:33

I knew it was something stupid. Got it working, thanks.
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cip
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Re: FMOD Discussion [ATS]

#2073 Post by cip » 20 Jun 2020 20:05

Rockeropasiempre wrote: 20 Jun 2020 17:30 Did you see that now we can choose the preferred audio driver ???
this is not new mate, we have this and everything else you mentioned for some time now in 1.37 , but it's true it was not present in early 1.37 versions ;)
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Rockeropasiempre
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Re: FMOD Discussion [ATS]

#2074 Post by Rockeropasiempre » 20 Jun 2020 21:24

@cip

I'm sorry friend. I had not seen him until today. :D ;) ;)
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Robinicus
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Re: FMOD Discussion [ATS]

#2075 Post by Robinicus » 21 Jun 2020 15:33

Info on migrating existing mods to new version; my suggestion if you are going to install the updated version is to do it as a second install. This approach will let you open existing work still using 2.07.00 (you need to use open from the menu in FMOD; double-clicking on a shortcut will default to 2.01.01) and simply copy banks/events etc over to a new version of your mod made in 2.01.01 as a safety measure to protect your work during transition.

Once you migrate your work to the new version, it cannot be opened in 2.07.00 any longer...take whichever approach you feel most comfortable with but be forewarned about the impacts of your decisions.

[ external image ]

The other considerations are that the SCS template does not work fully with the new version; you will get a master bank only with none of the engine or interior banks/events/assets. For any existing work, you could also consider trying what I am working on which is making copies of existing 2.07.00 work, renaming it and then converting; as I am still having 1.38 game crashing I can't fully test the results of this approach but will update you all when I can.
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Rockeropasiempre
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Re: FMOD Discussion [ATS]

#2076 Post by Rockeropasiempre » 21 Jun 2020 16:33

Thanks @Robinicus

In the coming week, I will post the engine mod I finished for ETS2 and then make copies of my work, and join the testing with the new Fmod.

I will leave the 2 versions of Fmod to start testing with 2.01.01. But first of all I will copy all my works to another disk. Furthermore, the previous Fmod version is the one currently being used for the European simulator.
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Robinicus
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Re: FMOD Discussion [ATS]

#2077 Post by Robinicus » 21 Jun 2020 16:44

Everyone will probably find this information useful as well; this shows what is new in 2.01.

Action sheets are probably the biggest one for us as it allows better trigger control without having to mess as much with parameter & magnet "tricks" that we have had to use to this point.

https://www.fmod.com/resources/document ... n-201.html

The other area I will be working on a fair bit is effects chain panning as a workaround to some of the positional settings SCS has chosen (i.e. engine sound source location in cab) that many of us find undesirable. Will report on outcomes when I have some good solutions developed.
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Jatruck
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Re: FMOD Discussion [ATS]

#2078 Post by Jatruck » 21 Jun 2020 18:02

Will affect this new FMOD version to FSB Extractor?
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Robinicus
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Re: FMOD Discussion [ATS]

#2079 Post by Robinicus » 21 Jun 2020 19:05

@Jatruck - I don't believe so; the tool itself is from a few years ago and it has worked on every version of FMOD I have ever tried it on
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Drive Safely
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Re: FMOD Discussion [ATS]

#2080 Post by Drive Safely » 22 Jun 2020 03:59

For now I will stick with 2.07.00 until there is a SCS template for the new version
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