Hi, im new AF to fmod and modding. i only discovered ATS when covid hit. i only started to learn fmod couple of days ago
big Thank you to robinucs & harven, without your information and tutorials i wouldve been no chance, have been able to get some engine sounds created and some old unupdated 1.36 mods now working in 1.39
@COGA72 i thought i had done "everything right" but i still had no ingame sound took a while to find out why but i managed to.
After D/L robinucs mods and exploring i found a major difference between the 1.38 and 1.39 sound mods and Its in your def folder
in your def/vehicle/truck/YOURTRUCKNAME/engine
example def/vehicle/truck/peterbilt.389/engine
You need to add 5 extra files
1 [your engine]sound.sui
2 [your engine]sound_engine.soundref
3 [your engine]sound_exhaust.soundref
4 [your engine]sound_start_bad.soundref
5 [your engine]sound_turbo.soundref
the contents of these sound.sui file's need to be
1
# Configuration of the engine sounds for the specific truck.
sounds:4
sounds[]: "engine|/def/vehicle/truck/peterbilt.389/engine/[your_engine_name]_sound_engine.soundref"
sounds[]: "exhaust|/def/vehicle/truck/peterbilt.389/engine/[your_engine_name]_sound_exhaust.soundref"
sounds[]: "start_bad|/def/vehicle/truck/peterbilt.389/engine/[your_engine_name]_sound_start_bad.soundref"
sounds[]: "turbo|/def/vehicle/truck/peterbilt.389/engine/[your_engine_name]_sound_turbo.soundref"
this is from the scs wiki
https://modding.scssoft.com/wiki/Docume ... ruckEngine
your sound ref files should look like
2 - sound_engine.soundref
source="/sound/truck/[your_engine_name].bank#engine/engine"
3 - sound_exhaust.soundref
source="/sound/truck/[your_engine_name].bank#engine/exhaust"
4 - sound_start_bad.soundref
source="/sound/truck/[your_engine_name].bank#engine/start_bad"
5 - sound_turbo.soundref
source="/sound/truck/[your_engine_name].bank#engine/turbo"
once i had added thos files into my mod , bingo had engine sounds from fmod ingame.
I hope this might help someone
I thank you both robinucs and harven again very much