FMOD Discussion [ATS]
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
- serialblack
- Posts: 87
- Joined: 17 Sep 2018 23:46
- Location: Canada
Re: FMOD Discussion [ATS]
Well, I use both, depending on availability of the samples I am trying to get.
Re: FMOD Discussion [ATS]
Hi,
Question will there be needed a new FMOD Template for 1.41....
What does this mean, because the game.log runs full with it
Is there a invalid entry or a missing entry....
00:25:06.584 : <ERROR> [fmod] (31) An invalid parameter was passed to this function.
00:25:07.460 : <ERROR> [fmod] (31) An invalid parameter was passed to this function.
00:25:07.473 : <ERROR> [fmod] (31) An invalid parameter was passed to this function.
00:25:07.487 : <ERROR> [fmod] (31) An invalid parameter was passed to this function.
Question will there be needed a new FMOD Template for 1.41....
What does this mean, because the game.log runs full with it
Is there a invalid entry or a missing entry....
00:25:06.584 : <ERROR> [fmod] (31) An invalid parameter was passed to this function.
00:25:07.460 : <ERROR> [fmod] (31) An invalid parameter was passed to this function.
00:25:07.473 : <ERROR> [fmod] (31) An invalid parameter was passed to this function.
00:25:07.487 : <ERROR> [fmod] (31) An invalid parameter was passed to this function.
Re: FMOD Discussion [ATS]
@mamba001 - that error is usually caused by trying to use a parameter in the bank that isn't valid to be associated with it such as a load parameter with an interior sound event etc....hard to give you any more specifics without actually seeing the bank but that should give you a place to start looking.
1.39 combined engine pack now available
1.39 default SCS replacement engine pack now available
MS Flight Sim 2020 - Alpha test team
1.39 default SCS replacement engine pack now available
MS Flight Sim 2020 - Alpha test team
Re: FMOD Discussion [ATS]
@Robinicus - Thanks for the answer and explanation. Then I can check the banks to see where the error is.
Re: FMOD Discussion [ATS]
@mamba001 No problem - it can also occur the other way around - i.e. - if a parameter is missing that should be there, say the load example again is missing in the exhaust track
1.39 combined engine pack now available
1.39 default SCS replacement engine pack now available
MS Flight Sim 2020 - Alpha test team
1.39 default SCS replacement engine pack now available
MS Flight Sim 2020 - Alpha test team
Re: FMOD Discussion [ATS]
@Robinicus I found the reason for the error
If you activate the Rumble Stripe sound in the sound options, then the error occurs.
it´s the Rumble stripe.....<ERROR> [fmod] (31) An invalid parameter was passed to this function
If you activate the Rumble Stripe sound in the sound options, then the error occurs.
- serialblack
- Posts: 87
- Joined: 17 Sep 2018 23:46
- Location: Canada
Re: FMOD Discussion [ATS]
@mamba001 I use the older template myself to change the rumble strip sound, and I don't get that error....perhaps your missing a parameter within that sound specifically? As Robinicus stated, it could be from something missing that should be there as well....
Re: FMOD Discussion [ATS]
Hi @Robinicus hope all is well with you and your family. I am trying to mod the blinker sounds for the MAN TGX Euro 6 by SCS and they don't work when I put them in game, I only hear the default ones, can you check the project for me please? Here's a link to it:
https://www.mediafire.com/file/1uuay8ci ... s.zip/file
https://www.mediafire.com/file/1uuay8ci ... s.zip/file
Subscribe to my Youtube channel: [youtube]https://www.youtube.com/channel/UCxjqw_ ... aCl9Rc7mOg[/youtube]
My Steam Profile: [steamurl]https://steamcommunity.com/profiles/76561198197031474/[/steamurl]
My Steam Profile: [steamurl]https://steamcommunity.com/profiles/76561198197031474/[/steamurl]
- Drive Safely
- Posts: 2914
- Joined: 20 Jun 2015 06:17
- Contact:
Re: FMOD Discussion [ATS]
@Kameer - I can see you have a spatializer for the blinker_off event. You need to make sure both blinker events are 2D events since they are interior sounds
Re: FMOD Discussion [ATS]
Ohh ok thanks so much! @Drive SafelyDrive Safely wrote: ↑07 Aug 2021 22:14 @Kameer - I can see you have a spatializer for the blinker_off event. You need to make sure both blinker events are 2D events since they are interior sounds
Subscribe to my Youtube channel: [youtube]https://www.youtube.com/channel/UCxjqw_ ... aCl9Rc7mOg[/youtube]
My Steam Profile: [steamurl]https://steamcommunity.com/profiles/76561198197031474/[/steamurl]
My Steam Profile: [steamurl]https://steamcommunity.com/profiles/76561198197031474/[/steamurl]
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