FMOD Discussion [ATS]
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
-
- Posts: 21
- Joined: 01 Mar 2021 19:17
Re: FMOD Discussion [ATS]
@Smarty If you have a short video of the procedure, I appreciate it. And if we do include it, will the engine ring in Convoy traffic even though no testing is necessary?
Re: FMOD Discussion [ATS]
@Smarty Nice
But can I mix exhaust sounds to the single event?
But can I mix exhaust sounds to the single event?
I make mods
yeah that's pretty much it
yeah that's pretty much it
Re: FMOD Discussion [ATS]
Yeah, you could add another instrument track for that (or copy and paste the one from your exhaust event, remembering to switch the parameters to play, rpm, etc). Just keep in mind that, ideally, you want to keep your remote even relatively simple. If you have 1:1 engine and exhaust clips (i.e. same number and same sample rpm), you might be best off mixing them into combined clips so that you just have one instrument for engine + exhaust in the remote event.
-
- Posts: 4750
- Joined: 26 Sep 2019 20:14
Re: FMOD Discussion [ATS]
So with this remote system, would you hear another player's jake brake going by or just basic engine acceleration and stuff? This is very promising. Thanks, Smarty!
-
- Posts: 27
- Joined: 07 Aug 2020 11:19
Re: FMOD Discussion [ATS]
I found play parameter for remote event in scs international lt sound
is it just a mistake or something?
[ external image ]
is it just a mistake or something?
[ external image ]
I make mods
yeah that's pretty much it
yeah that's pretty much it
Re: FMOD Discussion [ATS]
Hello,
Could you help me from where i can download the template to create an air brake that i want, in the SCS moidding page it does not download anything.
Thanks
Could you help me from where i can download the template to create an air brake that i want, in the SCS moidding page it does not download anything.
Thanks
Re: FMOD Discussion [ATS]
@GunPowder you can use default template to make air brake sound
http://download.eurotrucksimulator2.com ... 139_01.zip
http://download.eurotrucksimulator2.com ... 139_01.zip
I make mods
yeah that's pretty much it
yeah that's pretty much it
Re: FMOD Discussion [ATS]
@Slavthailand But look, when i open the link, nothing is downloaded and the tab closes.
Update: i do not know what I have done but i managed to download it, thank you very much friend.
Update: i do not know what I have done but i managed to download it, thank you very much friend.
Re: FMOD Discussion [ATS]
Still don’t understand the logic of having one remote event, especially since most people will probably cram as many tracks into it as possible making it rather large and memory intensive.
Surely supporting at least engine_remote and exhaust remote makes more sense. Allowing you to actually reduce the tracks in each event as needed without much loss of quality rather than putting everything inside the one event and bloating it (because that is what’ll happen).
Please let us know if you are going to do something so we don’t all waste time here.
Thank you SCS.
Surely supporting at least engine_remote and exhaust remote makes more sense. Allowing you to actually reduce the tracks in each event as needed without much loss of quality rather than putting everything inside the one event and bloating it (because that is what’ll happen).
Please let us know if you are going to do something so we don’t all waste time here.
Thank you SCS.
Who is online
Users browsing this forum: pepkansek and 8 guests