FMOD Discussion [ATS]

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supersobes
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Re: FMOD Discussion [ATS]

#2401 Post by supersobes » 17 Jan 2021 00:38

That doesn't seem to work. I edited each soundref to source from the Cascadia bank. I then created a mod that uses the same file structure as the Western Star 49X does in the game files. When I load this mod, it has no sounds for the blinkers and blinker stick. Below is a screenshot that shows my soundrefs and my file structure.

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xXCARL1992Xx
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Re: FMOD Discussion [ATS]

#2402 Post by xXCARL1992Xx » 17 Jan 2021 09:38

@supersobes

the link in the soundrefs are wrong, there is no #interior/cascadia_blinker1/2 or #interior/cascadia_blinkerstick_1/2

these are the link in the soundref files for the Cascadia and this is what you have to write down in the WS49X files

source="/sound/truck/freightliner_cascadia.bank#interior/blinker_on"
source="/sound/truck/freightliner_cascadia.bank#interior/blinker_off"

source="/sound/truck/freightliner_cascadia.bank#interior/stick_blinker_on"
source="/sound/truck/freightliner_cascadia.bank#interior/stick_blinker_off"
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Re: FMOD Discussion [ATS]

#2403 Post by Robinicus » 17 Jan 2021 13:26

Yeah, you can't use any naming that isn't in the original if you use that method
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Re: FMOD Discussion [ATS]

#2404 Post by supersobes » 17 Jan 2021 14:34

Is the soundref using the names of the events in FMOD? I thought it was using the file names for the sounds, so that's why I was using the names from the Freightliner Cascadia bank.

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Re: FMOD Discussion [ATS]

#2405 Post by Robinicus » 17 Jan 2021 15:42

Without seeing the fspro for the bank, there is no way of knowing what they used....there are several with sounds in them that aren't used. Part of the frustration with the complete lack of information from them on this whole topic on the wiki...still, after all these months.

If there are more changes in 1.40 that aren't documented I will just be moving to private only, kind of tired of their approach to this at this point....IMO, they were given plenty of leeway & support when 1.37 came out and the documentation was almost non-existent....we are a long way down the path with no improvement on their end in this regard
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Re: FMOD Discussion [ATS]

#2406 Post by xXCARL1992Xx » 17 Jan 2021 15:51

the names of the files are irrelevant, the soundref files link to the bank (frightliner_cascadia) and the event (interior/blinker_on/off) wich you can find in the .guids files
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Re: FMOD Discussion [ATS]

#2407 Post by Robinicus » 17 Jan 2021 16:49

Not exactly; that only shows you what the control side is....in that particular bank there are 3 of both the on and off assets for the blinker on/off....so it is just trial and error to find the right one(s) to replace without seeing the fspro
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Re: FMOD Discussion [ATS]

#2408 Post by supersobes » 17 Jan 2021 18:05

If I used the soundrefs highlighted in green above (I copy pasted them directly from here), the turn signals clicks work correctly, but now the blinker stick sound does not work. It works fine when you turn it off, but it plays no sound when you turn it on. What have I done wrong?
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Re: FMOD Discussion [ATS]

#2409 Post by xXCARL1992Xx » 17 Jan 2021 18:08

my mistake on the stick_blinker, remove the _on, and it should work
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Re: FMOD Discussion [ATS]

#2410 Post by supersobes » 17 Jan 2021 18:21

That worked! It's all working as it should now. Thank you for your help! :)
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