FMOD Discussion [ATS]

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serialblack
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Re: FMOD Discussion [ATS]

#2481 Post by serialblack » 27 Jul 2021 10:27

Well, I use both, depending on availability of the samples I am trying to get.
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mamba001
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Re: FMOD Discussion [ATS]

#2482 Post by mamba001 » 31 Jul 2021 14:25

Hi,
Question will there be needed a new FMOD Template for 1.41....

What does this mean, because the game.log runs full with it :roll:
Is there a invalid entry or a missing entry....
00:25:06.584 : <ERROR> [fmod] (31) An invalid parameter was passed to this function.
00:25:07.460 : <ERROR> [fmod] (31) An invalid parameter was passed to this function.
00:25:07.473 : <ERROR> [fmod] (31) An invalid parameter was passed to this function.
00:25:07.487 : <ERROR> [fmod] (31) An invalid parameter was passed to this function.
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Robinicus
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Re: FMOD Discussion [ATS]

#2483 Post by Robinicus » 31 Jul 2021 15:17

@mamba001 - that error is usually caused by trying to use a parameter in the bank that isn't valid to be associated with it such as a load parameter with an interior sound event etc....hard to give you any more specifics without actually seeing the bank but that should give you a place to start looking.
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mamba001
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Re: FMOD Discussion [ATS]

#2484 Post by mamba001 » 31 Jul 2021 16:10

@Robinicus - Thanks for the answer and explanation. Then I can check the banks to see where the error is.
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Robinicus
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Re: FMOD Discussion [ATS]

#2485 Post by Robinicus » 31 Jul 2021 20:03

@mamba001 No problem - it can also occur the other way around - i.e. - if a parameter is missing that should be there, say the load example again is missing in the exhaust track
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mamba001
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Re: FMOD Discussion [ATS]

#2486 Post by mamba001 » 05 Aug 2021 14:15

@Robinicus I found the reason for the error
<ERROR> [fmod] (31) An invalid parameter was passed to this function
it´s the Rumble stripe.....
If you activate the Rumble Stripe sound in the sound options, then the error occurs.
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serialblack
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Re: FMOD Discussion [ATS]

#2487 Post by serialblack » 05 Aug 2021 20:32

@mamba001 I use the older template myself to change the rumble strip sound, and I don't get that error....perhaps your missing a parameter within that sound specifically? As Robinicus stated, it could be from something missing that should be there as well....
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Kameer
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Re: FMOD Discussion [ATS]

#2488 Post by Kameer » 07 Aug 2021 13:00

Hi @Robinicus hope all is well with you and your family. I am trying to mod the blinker sounds for the MAN TGX Euro 6 by SCS and they don't work when I put them in game, I only hear the default ones, can you check the project for me please? Here's a link to it:

https://www.mediafire.com/file/1uuay8ci ... s.zip/file
Subscribe to my Youtube channel: [youtube]https://www.youtube.com/channel/UCxjqw_ ... aCl9Rc7mOg[/youtube]

My Steam Profile: [steamurl]https://steamcommunity.com/profiles/76561198197031474/[/steamurl]
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Drive Safely
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Re: FMOD Discussion [ATS]

#2489 Post by Drive Safely » 07 Aug 2021 22:14

@Kameer - I can see you have a spatializer for the blinker_off event. You need to make sure both blinker events are 2D events since they are interior sounds
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Kameer
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Re: FMOD Discussion [ATS]

#2490 Post by Kameer » 08 Aug 2021 01:29

Drive Safely wrote: 07 Aug 2021 22:14 @Kameer - I can see you have a spatializer for the blinker_off event. You need to make sure both blinker events are 2D events since they are interior sounds
Ohh ok thanks so much! @Drive Safely
Subscribe to my Youtube channel: [youtube]https://www.youtube.com/channel/UCxjqw_ ... aCl9Rc7mOg[/youtube]

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