FMOD Discussion [ATS]
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
- serialblack
- Posts: 87
- Joined: 17 Sep 2018 23:46
- Location: Canada
Re: FMOD Discussion [ATS]
@Robinicus It was copied into a new template. What is odd is that everything was fine, until more recently I had some users mention that there was no longer any sound. I don't get any error at all to suggest there's a problem. I've also used the references with only the three without issue before as well. I dunno, perhaps when I have time I will just start from scratch and go from there....Although that would be a complete pain in the a$$ to redo an engine yet again, probably for something simple.
Re: FMOD Discussion [ATS]
@serialblack - I would go over the simple things then like routing etc...I don't know of any changes that were made since 1.39 that should impact it
1.39 combined engine pack now available
1.39 default SCS replacement engine pack now available
MS Flight Sim 2020 - Alpha test team
1.39 default SCS replacement engine pack now available
MS Flight Sim 2020 - Alpha test team
- serialblack
- Posts: 87
- Joined: 17 Sep 2018 23:46
- Location: Canada
Re: FMOD Discussion [ATS]
@Robinicus ya me either. routing is all correct as well....I guess I will do it again, hopefully it will work this time.
Re: FMOD Discussion [ATS]
hey @Robinicus happy new year to you. Is there any way I can implement a turbo spool where the truck would whistle every time you take your foot off the gas using FMOD?
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Re: FMOD Discussion [ATS]
@Kameer - yes, you would add it as a new track in the engine event and use load for the trigger; you can setup triggers on the asset so it will only activate when the conditions you want are present. You can set multiples with and/or conditions to fine tune it.
1.39 combined engine pack now available
1.39 default SCS replacement engine pack now available
MS Flight Sim 2020 - Alpha test team
1.39 default SCS replacement engine pack now available
MS Flight Sim 2020 - Alpha test team
Re: FMOD Discussion [ATS]
Thanks. How would I be able to setup a trigger on a asset?
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My Steam Profile: [steamurl]https://steamcommunity.com/profiles/76561198197031474/[/steamurl]
My Steam Profile: [steamurl]https://steamcommunity.com/profiles/76561198197031474/[/steamurl]
Re: FMOD Discussion [ATS]
Ignore that this image shows it set as inverted but this is where you make those settings
[ external image ]
[ external image ]
1.39 combined engine pack now available
1.39 default SCS replacement engine pack now available
MS Flight Sim 2020 - Alpha test team
1.39 default SCS replacement engine pack now available
MS Flight Sim 2020 - Alpha test team
Re: FMOD Discussion [ATS]
@Robinicus this is what I have in my project, however it doesn't wrong in game. Did I do anything wrong?[ external image ]
Last edited by Mohegan13 on 06 Jan 2021 17:15, edited 1 time in total.
Reason: Rule 2.12
Reason: Rule 2.12
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My Steam Profile: [steamurl]https://steamcommunity.com/profiles/76561198197031474/[/steamurl]
My Steam Profile: [steamurl]https://steamcommunity.com/profiles/76561198197031474/[/steamurl]
- supersobes
- Global moderator
- Posts: 13714
- Joined: 07 Dec 2016 21:53
- Location: Northern Virginia, USA
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Re: FMOD Discussion [ATS]
I'm trying to make a mod that adds the sounds from the mod I made for the Freightliner Cascadia turn signals to the Western Star 49X. I assumed everything would work if I followed the same method. I took the WAV files I wanted to use, and I renamed to the the exact same name that SCS is using in the Western Star 49X bank. When I install the mod into the game, the blinker stick sounds are working fine, but only one of the turn signal click sounds is working. The one that is supposed to play when the arrow comes on does not work. I've check to make sure that the WAV file is playable, and I've made sure there are no typos in the file name. Does anyone have an idea why this isn't working?
- xXCARL1992Xx
- Posts: 16461
- Joined: 17 Aug 2016 12:18
- Contact:
Re: FMOD Discussion [ATS]
why dont you just link the soundref file to the Cascadia edit you did ? you can specifically only link the blinker sounds from the Cascadia
just change the soundrefs sound_blinker_on/off for the 49X from
to
and put the 2 files into the Cascadia edit you did
just change the soundrefs sound_blinker_on/off for the 49X from
Code: Select all
source="/sound/truck/westernstar_49x.bank#interior/blinker_on"
source="/sound/truck/westernstar_49x.bank#interior/blinker_off"
Code: Select all
source="/sound/truck/freightliner_cascadia.bank#interior/blinker_on"
source="/sound/truck/freightliner_cascadia.bank#interior/blinker_off"
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