FMOD Discussion [ATS]

Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
User avatar
Aryan
Posts: 104
Joined: 09 Sep 2020 09:06
Location: IR-Iran
Contact:

Re: FMOD Discussion [ATS]

#2451 Post by Aryan » 15 May 2021 07:58

Hi , I know this game not create for bus mods but I have that one and it has door animation and door sound. But door sound work for driver window too. Can I delete left window sound in Fmod?
User avatar
Drive Safely
Posts: 2898
Joined: 20 Jun 2015 06:17
Contact:

Re: FMOD Discussion [ATS]

#2452 Post by Drive Safely » 23 May 2021 01:28

Can't wait to see what's coming up next documentation wise. Some crucial information still unknown to me: tires, traffic, and global parameters in particular

[ external image ]
King Leo
Posts: 144
Joined: 05 Apr 2019 16:51
Location: Germany
Contact:

Re: FMOD Discussion [ATS]

#2453 Post by King Leo » 23 May 2021 11:38

Thank you for so kindly ignoring my request. Pity.
Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the present.
User avatar
zippe
Posts: 2438
Joined: 28 May 2016 17:12
Location: Austria
Contact:

Re: FMOD Discussion [ATS]

#2454 Post by zippe » 23 May 2021 12:07

@King Leo maybe you should also say what exactly you want for which mod! there are many mods on your linked page ;)
Nobody has a crystal ball here to know which one you mean :lol:
User avatar
Robinicus
Posts: 2562
Joined: 26 Aug 2018 13:02

Re: FMOD Discussion [ATS]

#2455 Post by Robinicus » 23 May 2021 12:48

@King Leo - if you are looking for help with ETS2 I suggest posting it here viewtopic.php?f=41&t=282710
King Leo
Posts: 144
Joined: 05 Apr 2019 16:51
Location: Germany
Contact:

Re: FMOD Discussion [ATS]

#2456 Post by King Leo » 23 May 2021 18:01

@zippe , unfortunately, it cannot be linked directly, but of course I mean the horns.

@Robinicus Oops, I must have mixed up the pages. Shouldn't end up at ATS. Then I'll try again on the ETS2 page.
Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the present.
User avatar
serialblack
Posts: 87
Joined: 17 Sep 2018 23:46
Location: Canada

Re: FMOD Discussion [ATS]

#2457 Post by serialblack » 08 Jun 2021 17:06

I have been fiddling with using the positional offset within the soundref files, and it doesn't seem to do much, if anything. Would anyone know the correct way to type it all in?

for example is this correct:

source="/sound/truck/something.bank#blah/foo"
position_offset=0.2;0.1;0
User avatar
Drive Safely
Posts: 2898
Joined: 20 Jun 2015 06:17
Contact:

Re: FMOD Discussion [ATS]

#2458 Post by Drive Safely » 08 Jun 2021 20:09

@serialblack - That seems correct. 0.2 is like 20 centimeters. You'll need a smaller sound or a bigger offset to notice the difference
User avatar
serialblack
Posts: 87
Joined: 17 Sep 2018 23:46
Location: Canada

Re: FMOD Discussion [ATS]

#2459 Post by serialblack » 11 Jun 2021 18:01

ok I just threw those numbers out as an example, I assume each whole number is 1m, correct?
User avatar
Drive Safely
Posts: 2898
Joined: 20 Jun 2015 06:17
Contact:

Re: FMOD Discussion [ATS]

#2460 Post by Drive Safely » 11 Jun 2021 23:23

@serialblack - Correct!
Post Reply

Return to “Modding Guides”

Who is online

Users browsing this forum: No registered users and 3 guests