FMOD Discussion [ATS]
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Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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- Posts: 27
- Joined: 07 Aug 2020 11:19
Re: FMOD Discussion [ATS]
so lads is 1.40 gunna break sound mods?
- mackintosh
- Posts: 3055
- Joined: 03 Feb 2013 17:58
- Location: Warsaw, Poland
Re: FMOD Discussion [ATS]
No. They work fine. I'm hearing an imbalance in stereo again with some sound packs, but that could be unrelated.
Re: FMOD Discussion [ATS]
Does anyone else have the problem the certain vanilla trucks (the w900 being one of them) non-air horns sound like they are coming from right next the camera in third person?
It means they are loud as all mighty. I wanted to know if this was a bug (that hasn't been fixed since the introduction of FMOD) that anyone else encounters? Or if my game is just broken for some reason (I don't use sound mods).
It means they are loud as all mighty. I wanted to know if this was a bug (that hasn't been fixed since the introduction of FMOD) that anyone else encounters? Or if my game is just broken for some reason (I don't use sound mods).
Re: FMOD Discussion [ATS]
I put Kriechbaum's new Scania open pipe v8 into my w900 and it works fine except of course I got a retarder sound instead of a jake sound. So I used the FSB extractor and replaced the retarder wav file with a jake sound wav file from another mod and that works except the sound isn't tied to engine rpm so it's just a constant sound at any revs.
I assume to fix that I'd have to start a whole new FMOD project but I just wanted to check if I might have overlooked something.
I assume to fix that I'd have to start a whole new FMOD project but I just wanted to check if I might have overlooked something.
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- Posts: 21
- Joined: 01 Mar 2021 19:17
Re: FMOD Discussion [ATS]
Hello to everyone, I'm new in this forum. I'm improving some sound effects of the International 9800 from 1.36. One of them is the sound of the exhaust valve or the air of the gear, when the foot is raised before a change of gear or when it goes downhill.
I have tried the method that Harven showed earlier. In FMod it works, but not in the truck. With the Robinicus method it does work, but when the truck goes downhill, the sound of the gear sounds without knowing why, also it only works for me when I use the load condition.
Also, when viewing sound files from 1.36 and earlier versions, the gear air sound has the RPM range defined. I'm making improvements with a sound correction mod for the 1.36, specifically the International 9800 (these sounds are the same on the 1.36 and earlier Freightliner FLD).
Pd: I don't know much English, but thanks to the use of the Google Chrome translator I understand a little more.
I have tried the method that Harven showed earlier. In FMod it works, but not in the truck. With the Robinicus method it does work, but when the truck goes downhill, the sound of the gear sounds without knowing why, also it only works for me when I use the load condition.
Also, when viewing sound files from 1.36 and earlier versions, the gear air sound has the RPM range defined. I'm making improvements with a sound correction mod for the 1.36, specifically the International 9800 (these sounds are the same on the 1.36 and earlier Freightliner FLD).
Pd: I don't know much English, but thanks to the use of the Google Chrome translator I understand a little more.
Re: FMOD Discussion [ATS]
You can set it so it only works under various conditions by RPM, load, brake etc
1.39 combined engine pack now available
1.39 default SCS replacement engine pack now available
MS Flight Sim 2020 - Alpha test team
1.39 default SCS replacement engine pack now available
MS Flight Sim 2020 - Alpha test team
- meatballs_21
- Posts: 46
- Joined: 19 Feb 2016 00:54
- Location: Toronto, ON
Re: FMOD Discussion [ATS]
What would a prevent specific event trigger from playing a modded sound? I am having trouble (again) with my Prepass Mod and am at my wit's end to explain why. The sound for the green trigger plays fine, but the one for red will not. I decided to just copy the green audio file that I know works and rename it for the red event, too. I rebuilt the bank, started the game, and it still wouldn't play a sound for the red event when it's triggered, even though the exact same sound file works fine for the green event. The two soundref files are correct, too.
I am using the Fmod Bank Tools.
I am using the Fmod Bank Tools.
Re: FMOD Discussion [ATS]
Check for a typo in the naming; it has to be named exactly that same as the original file and in the same format as the original if you are using the Bank Tools method.
1.39 combined engine pack now available
1.39 default SCS replacement engine pack now available
MS Flight Sim 2020 - Alpha test team
1.39 default SCS replacement engine pack now available
MS Flight Sim 2020 - Alpha test team
- meatballs_21
- Posts: 46
- Joined: 19 Feb 2016 00:54
- Location: Toronto, ON
Re: FMOD Discussion [ATS]
I checked and it all looks correct. I re-extracted all the files and compared them (and then overwrote the soundrefs) and still doesn't work.
I reformatted the audio file into the exact same format as the SCS original (even though the weigh_green sound I modded that works was not) and doesn't work.
I had a thought that the SCS original sound for the weigh_red is a very, very short beep that is looped for several seconds to get an urgent sounding alert, and therefore it is quickly looping whatever sound I put in. I edited my weigh_green sound so it would be very short and have sound during that short period before it would, in theory, loop, and that didn't work either.
Really don't know what else I can try or what's wrong. It doesn't help that testing this means making a new mod file and then rolling down a ramp under a weigh station gantry half a dozen times until it tells me to pull in for inspection.
I reformatted the audio file into the exact same format as the SCS original (even though the weigh_green sound I modded that works was not) and doesn't work.
I had a thought that the SCS original sound for the weigh_red is a very, very short beep that is looped for several seconds to get an urgent sounding alert, and therefore it is quickly looping whatever sound I put in. I edited my weigh_green sound so it would be very short and have sound during that short period before it would, in theory, loop, and that didn't work either.
Really don't know what else I can try or what's wrong. It doesn't help that testing this means making a new mod file and then rolling down a ramp under a weigh station gantry half a dozen times until it tells me to pull in for inspection.
Re: FMOD Discussion [ATS]
After following some tutorials on the FMOD, I keep getting the following errors whenever I attempt to play the sound:
(There was no error or error code prior)
I looked at some similar errors, they were from GUIDS being generated too early. I re-generated the GUIDS, and still got the same errors.
Does anyone know if these errors indicative of anything else specific? I suspect I either did something incorrect in FMOD, or in the folder structure, which I based off an already existing airhorn pack. Probably something blatant I'm just not seeing.
Here's my soundref and GUIDS:
Code: Select all
00:02:00.024 : <ERROR> [sound] Unable to found event 'sirens/pathfinderhilo' in the bank '/sound/mod/pathfinderhilo.bank'!
00:02:00.024 : <ERROR> [sound] Failed to initialize sound '/sound/mod/sirenpack/pathfinderhilo.soundref'.
I looked at some similar errors, they were from GUIDS being generated too early. I re-generated the GUIDS, and still got the same errors.
Does anyone know if these errors indicative of anything else specific? I suspect I either did something incorrect in FMOD, or in the folder structure, which I based off an already existing airhorn pack. Probably something blatant I'm just not seeing.
Here's my soundref and GUIDS:
Code: Select all
source="/sound/mod/pathfinderhilo.bank#sirens/pathfinderhilo"
Code: Select all
{1315eda7-1829-4dd8-9d1a-176f65637ab2} bank:/master
{8b08cd73-6952-019a-1b53-9d9194907c2a} bank:/master.strings
{a0ac7a02-f0de-4052-a77a-cb4c0932787b} bank:/sirens
{e3504ea4-e791-43dd-af0b-beb87e487892} bus:/
{ef0877f2-ba09-411f-8f32-f431fc7e726e} bus:/cabin
{7fe623a8-a2f0-4ba8-ad2a-9cad68432851} bus:/cabin/interior
{760c0d67-622e-4543-9e94-1e7e37dfb798} bus:/cabin/window_left
{de62340b-467e-4bc7-88e2-4cd8e9ec68fb} bus:/cabin/window_out
{2f8f8562-8eeb-42d6-86a2-f0a5c036d7c2} bus:/cabin/window_right
{e444b724-08f5-47a6-871b-ea35f8292e32} bus:/game
{9b15497b-c032-47d0-966f-5d449a18c53d} bus:/game/intro
{5776935e-d63e-4125-9165-e19190e3f432} bus:/game/music
{336d263c-bbdc-49d3-8fab-77bf34f88544} bus:/game/navigation
{31d5e844-c381-4cf1-8012-7ab2dc0d11ec} bus:/game/ui
{358d4460-e6a5-41fb-b749-5e6b163bffa5} bus:/game/ui_music
{c64321c7-f2b2-4335-bb0c-70d79cdb10e8} bus:/game/voiceover
{6d587f30-8142-44d2-917b-cbabedb2aa82} bus:/outside
{5bddde98-7604-4833-81d7-df0b307a4295} bus:/outside/exterior
{65c10b8f-52be-4f54-bcd9-b8dcd1427863} bus:/outside/exterior/traffic
{52b7d8fb-7ead-4438-83d2-646facb01c43} bus:/outside/exterior/trailer
{d8d9330a-e2b2-4b37-816d-f0109b428471} bus:/outside/exterior/truck_effects
{227ad6ae-7787-4c93-9cf8-207435ebe965} bus:/outside/exterior/truck_engine
{a6fea95d-53c2-4734-b208-9d68bbd9a825} bus:/outside/exterior/truck_exhaust
{40329ee1-2dd0-4a5b-aef0-8924ffb03b95} bus:/outside/exterior/truck_noise
{a6c1b930-360b-4c27-b5cc-26255a50f1f9} bus:/outside/exterior/truck_turbo
{0b954e93-6f9f-4ef0-852e-bab956b95778} bus:/outside/exterior/world
{161bde12-79e5-42e1-ab71-1ddcf30093c0} bus:/outside/unprocessed
{3b6c255e-e912-4f17-ab09-c1af4251cb96} bus:/outside/unprocessed/ambient
{6c654054-562b-497e-bcff-7eb7d7f459c9} bus:/radio
{cc05d479-ffd9-4060-9b86-ae96f670e4ce} event:/pathfinderhilo
{efa4f115-e095-4b65-997f-24ddd351d0b3} parameter:/cabin_out
{ec7111d9-a2e3-459d-9dd0-346adbe2e2e5} parameter:/cabin_rot
{e8bc8dc3-8f8f-43d7-a94f-704490fa3876} parameter:/cabin_type
{e2275c9a-60c3-4822-ac1f-4d728f76d384} parameter:/daytime
{05f30815-85aa-48ff-a4e3-2b5badab110c} parameter:/play
{afd3c6cf-765e-4691-9bdc-7b42e0fc0336} parameter:/surr_type
{e066374f-5e5b-4463-96e9-313c49d45724} parameter:/wnd_left
{2f6538c5-e771-4dde-bbf8-08d07904b144} parameter:/wnd_right
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