FMOD Discussion [ATS]
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: FMOD Discussion [ATS]
Hi , I know this game not create for bus mods but I have that one and it has door animation and door sound. But door sound work for driver window too. Can I delete left window sound in Fmod?
- Drive Safely
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Re: FMOD Discussion [ATS]
Can't wait to see what's coming up next documentation wise. Some crucial information still unknown to me: tires, traffic, and global parameters in particular
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Re: FMOD Discussion [ATS]
Thank you for so kindly ignoring my request. Pity.
Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the present.
Re: FMOD Discussion [ATS]
@King Leo maybe you should also say what exactly you want for which mod! there are many mods on your linked page
Nobody has a crystal ball here to know which one you mean
Nobody has a crystal ball here to know which one you mean
Re: FMOD Discussion [ATS]
@King Leo - if you are looking for help with ETS2 I suggest posting it here viewtopic.php?f=41&t=282710
1.39 combined engine pack now available
1.39 default SCS replacement engine pack now available
MS Flight Sim 2020 - Alpha test team
1.39 default SCS replacement engine pack now available
MS Flight Sim 2020 - Alpha test team
Re: FMOD Discussion [ATS]
@zippe , unfortunately, it cannot be linked directly, but of course I mean the horns.
@Robinicus Oops, I must have mixed up the pages. Shouldn't end up at ATS. Then I'll try again on the ETS2 page.
@Robinicus Oops, I must have mixed up the pages. Shouldn't end up at ATS. Then I'll try again on the ETS2 page.
Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the present.
- serialblack
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Re: FMOD Discussion [ATS]
I have been fiddling with using the positional offset within the soundref files, and it doesn't seem to do much, if anything. Would anyone know the correct way to type it all in?
for example is this correct:
source="/sound/truck/something.bank#blah/foo"
position_offset=0.2;0.1;0
for example is this correct:
source="/sound/truck/something.bank#blah/foo"
position_offset=0.2;0.1;0
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Re: FMOD Discussion [ATS]
@serialblack - That seems correct. 0.2 is like 20 centimeters. You'll need a smaller sound or a bigger offset to notice the difference
- serialblack
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Re: FMOD Discussion [ATS]
ok I just threw those numbers out as an example, I assume each whole number is 1m, correct?
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