Freightliner Trucks Discussion Thread

User avatar
flight50
Posts: 30287
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth, Tx - USA

Re: Freightliner Trucks Discussion Thread

#3711 Post by flight50 » 08 Dec 2021 00:39

Did I say you said anything about chances. No I didn't. But you if that is what you get out of my post, so be it, that's your mindset. I'm simply commenting that there is a future that we don't know anything about and anything is possible. Old Cascadia talk has been around well before we even got the teaser in Sept 2018. So old/new Cascadia news has been around since the LB back in 2016. The LB is why the old Cascadia is talked about still. Its the only truck that was on the 2016 LB that isn't in ATS/ETS2. Technically the Lonestar from back then isn't either but that truck is a lot more like the current Lonestar than the 2 different generations of Cascadia's.
Freeze338
Posts: 1399
Joined: 15 Nov 2016 21:09

Re: Freightliner Trucks Discussion Thread

#3712 Post by Freeze338 » 08 Dec 2021 05:00

SuchManor wrote: 07 Dec 2021 16:30 So it does replace the current model in game which is... fine I guess. I didn't notice too many issues with old skins and mods being messed up on the new model. However, I did notice a bug that shows the entire truck skin on the new corner pillar aero deflectors so hopefully that will be addressed/fixed. Also I will say that I'm quite disappointed that with this update they didn't use the opportunity to add some of the missing stuff for the Cascadia that people were requesting so that's a bummer.
Why should they replaced? It's not making any sense. Did they replace old Renault T in ETS2? Or MAN? Or since they are 3 gens of DAF exist in the game what makes you think that they'll replace ?
Jacob94
Posts: 344
Joined: 28 Jun 2020 21:10

Re: Freightliner Trucks Discussion Thread

#3713 Post by Jacob94 » 08 Dec 2021 05:14

we were supposed to get a driver loft but they had issues with it with the accessories hopefully we will see it in the future
User avatar
Kaleidescoop
Posts: 178
Joined: 20 Oct 2018 06:46
Contact:

Re: Freightliner Trucks Discussion Thread

#3714 Post by Kaleidescoop » 08 Dec 2021 08:29

Hopefully they can get the problems sorted out somewhere down the line, it would be a shame if we never got that new interior at all.
I think trucks are cool.
vmfrlt
Posts: 146
Joined: 28 May 2018 12:21
Location: Korea, Republic of
Contact:

Re: Freightliner Trucks Discussion Thread

#3715 Post by vmfrlt » 09 Dec 2021 05:52

[ external image ]

It's a little disappointing that the 'Side Guard Assist' radar's modeling was not included in this update.

Like the front radar, we hope that external modeling will be implemented even if it does not functionally work. ;)
My PC Specification
  • Motherboard: ASUS ROG Crosshair VI Extreme
  • CPU: AMD Ryzen™ 7 1800X
  • VGA: Gigabyte AORUS GeForce® GTX 1080 Ti Xtreme Edition 11G
  • RAM: G.SKILL TridentZ RGB F4-3200C14Q-32GTZR (8G x 4)
User avatar
TheOtherCorey
Posts: 128
Joined: 29 Nov 2019 22:49
Location: Chatham, NH, USA
Contact:

Re: Freightliner Trucks Discussion Thread

#3716 Post by TheOtherCorey » 09 Dec 2021 07:03

After poking around in the files of the new cascadia, the texture for that arrow is at least there. So that’s a start
Sorry for my english, I'm american.
[ external image ]
User avatar
Wolfi
Beta tester
Posts: 9379
Joined: 12 Jul 2013 12:14
Location: United Republic of Huggable Fuzzbutts

Re: Freightliner Trucks Discussion Thread

#3717 Post by Wolfi » 09 Dec 2021 08:16

vmfrlt wrote: 09 Dec 2021 05:52
It's a little disappointing that the 'Side Guard Assist' radar's modeling was not included in this update.
It was not included, because it's an optional addon IRL and in-game it wouldn't be functional, so there's no point in adding it.
The smallest details always make the biggest difference.
User avatar
harishw8r
Posts: 4136
Joined: 14 Mar 2020 05:52
Location: Moon
Contact:

Re: Freightliner Trucks Discussion Thread

#3718 Post by harishw8r » 09 Dec 2021 08:20

Doesn’t the International Lonestar have a bumper with radar as a configuration?
User avatar
Wolfi
Beta tester
Posts: 9379
Joined: 12 Jul 2013 12:14
Location: United Republic of Huggable Fuzzbutts

Re: Freightliner Trucks Discussion Thread

#3719 Post by Wolfi » 09 Dec 2021 08:44

Yes, but in Lonestar it gives us a second bumper option. Otherwise we would have 1. On Cascadia there's already a lot of sideskirt options. I guess SCS didn't see the need to double them.
The smallest details always make the biggest difference.
vmfrlt
Posts: 146
Joined: 28 May 2018 12:21
Location: Korea, Republic of
Contact:

Re: Freightliner Trucks Discussion Thread

#3720 Post by vmfrlt » 09 Dec 2021 08:55

As you can see in the picture above, Freightliner Cascadia's A-pillar internal warning indicator is already implemented.
Isn't it strange that internal warning indicator are already implemented, but there is no external radar modeling?

How about adding a new side-radar parts point instead of doubling the number of sideskirt parts?
My PC Specification
  • Motherboard: ASUS ROG Crosshair VI Extreme
  • CPU: AMD Ryzen™ 7 1800X
  • VGA: Gigabyte AORUS GeForce® GTX 1080 Ti Xtreme Edition 11G
  • RAM: G.SKILL TridentZ RGB F4-3200C14Q-32GTZR (8G x 4)
Post Reply

Return to “General discussion about the game”

Who is online

Users browsing this forum: A J K 91 and 16 guests