ATS 1.39 Speculation Thread

Locked
User avatar
plykkegaard
Posts: 7201
Joined: 26 Oct 2014 13:42

Re: ATS 1.39 Speculation Thread

#541 Post by plykkegaard » 20 Sep 2020 17:45

A nice dream which turned into a nightmare with ghosts everywhere

This signature virus has been spliced with the Fundementalism-B virus to create a new more contagious strain. Please look for it infecting a signature near you.
User avatar
Mechanic_Wolf
Posts: 320
Joined: 12 Feb 2016 23:53
Location: California, United States
Contact:

Re: ATS 1.39 Speculation Thread

#542 Post by Mechanic_Wolf » 20 Sep 2020 18:05

Phantom 309
World of Trucks
https://www.worldoftrucks.com/en/profile/404150
FREE Brown Wolf Icon by Peace-Wolf
User avatar
supersobes
Global moderator
Posts: 13714
Joined: 07 Dec 2016 21:53
Location: Northern Virginia, USA
Contact:

Re: ATS 1.39 Speculation Thread

#543 Post by supersobes » 20 Sep 2020 18:12

FAres wrote: 20 Sep 2020 15:26 Self parking AI is so annoying, one is parked and big queue is behind it waiting
This is one of the things that I dislike about the AI parking in ATS. They only use a few spots in each lot, so they all wait for those few spots to be clear before they move. If the player parks in one of the spots that the AI uses, they just sit behind the player's truck and honk until the player moves even though there are several other empty spots in the parking lot. The same thing happens in the fuel island too. The AI will sit behind the player and honk until they are done fueling even though the other fuel lanes are clear.
User avatar
plykkegaard
Posts: 7201
Joined: 26 Oct 2014 13:42

Re: ATS 1.39 Speculation Thread

#544 Post by plykkegaard » 20 Sep 2020 18:15

Abother proof that the AI acts like some not so intelligent RL drivers :D

This signature virus has been spliced with the Fundementalism-B virus to create a new more contagious strain. Please look for it infecting a signature near you.
akima
Posts: 234
Joined: 23 Jan 2020 22:02

Re: ATS 1.39 Speculation Thread

#545 Post by akima » 20 Sep 2020 18:43

pigbrother wrote: 20 Sep 2020 17:39 This dream ends when your friends are driving a mod truck, a mod trailer, both or even a custom paintjob and your local game doesn't have those assets. :)
They handle this in the initial 1.39 launch of multiplayer by only allowing multiplayer for vanilla profiles or profiles which only have mods from a white list of mods that they have deemed compatible. Due to time constraints the list is small and focuses only on popular mods.

For a later version of multiplayer they improve the situation to support all mods which only change skins. However they never add or plan to add support for third party map mods or other types of mods which would cause possible synchronization issues. They no longer use white listing at this point. Instead the game automatically detects what aspects of the game the mod changes so that they can mark the mod as "multiplayer compatible" or not; something they found easy to do, due to the very static nature of their modding system (IE the lack of true scripting support).
Last edited by supersobes on 20 Sep 2020 18:58, edited 1 time in total.
Reason: Removed quote [Forum rule 2.12]
User avatar
flight50
Posts: 30357
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth, Tx - USA

Re: ATS 1.39 Speculation Thread

#546 Post by flight50 » 20 Sep 2020 19:47

@akima what are your reference sources to make these claims. Not to mention, 1.39 is not even out yet so how could they even test me?
User avatar
bryntrollian
Posts: 380
Joined: 05 Jun 2019 03:36

Re: ATS 1.39 Speculation Thread

#547 Post by bryntrollian » 20 Sep 2020 21:00

I still wonder how these guys even come up with such wild theories all the time.
User avatar
flight50
Posts: 30357
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth, Tx - USA

Re: ATS 1.39 Speculation Thread

#548 Post by flight50 » 20 Sep 2020 21:19

Lol. Ikr. If a source is provided cool. But I know SCS typically doesn’t leak stuff in advance like that. If they do, its on the blogs or a teaser on here. That post is like a premonition or something.
User avatar
Blackspots
Posts: 4205
Joined: 13 Apr 2016 21:57
Location: Wichita Falls, TX
Contact:

Re: ATS 1.39 Speculation Thread

#549 Post by Blackspots » 20 Sep 2020 21:53

supersobes wrote: 20 Sep 2020 18:12
This is one of the things that I dislike about the AI parking in ATS. They only use a few spots in each lot, so they all wait for those few spots to be clear before they move. If the player parks in one of the spots that the AI uses, they just sit behind the player's truck and honk until the player moves even though there are several other empty spots in the parking lot. The same thing happens in the fuel island too. The AI will sit behind the player and honk until they are done fueling even though the other fuel lanes are clear.
That's only because that's where the AI path leads. The AI paths are essentially rails, and the AI in this game does not have any actual freedom of movement.
Author: C2C Eastern New Mexico, Texas, Oklahoma and Kansas improvments
ETS2 Map Combo: PM, Scandinavian Addon, RusMap, SR, The Great Steppe, PJ Indo Map
ATS Map Combo: Coast to Coast, CanaDream, Tonopah Reworked, US Expansion, Viva Mexico
Knightrider
Posts: 1458
Joined: 14 May 2018 07:25

Re: ATS 1.39 Speculation Thread

#550 Post by Knightrider » 20 Sep 2020 22:49

I would love dirt to be implemented in the near Future.
Best Regards.

Hosting a dedicated server for ETS 2/ATS, with optional mods support.
Locked

Return to “General discussion about the game”

Who is online

Users browsing this forum: Brothergun, harishw8r, jontsuba, oldmanclippy, PBandJ, radmik, SashaLuganskiy, ZeFrango and 27 guests