ATS 1.39 Speculation Thread
- plykkegaard
- Posts: 7201
- Joined: 26 Oct 2014 13:42
Re: ATS 1.39 Speculation Thread
A nice dream which turned into a nightmare with ghosts everywhere
This signature virus has been spliced with the Fundementalism-B virus to create a new more contagious strain. Please look for it infecting a signature near you.
- Mechanic_Wolf
- Posts: 320
- Joined: 12 Feb 2016 23:53
- Location: California, United States
- Contact:
Re: ATS 1.39 Speculation Thread
Phantom 309
- supersobes
- Global moderator
- Posts: 13714
- Joined: 07 Dec 2016 21:53
- Location: Northern Virginia, USA
- Contact:
Re: ATS 1.39 Speculation Thread
This is one of the things that I dislike about the AI parking in ATS. They only use a few spots in each lot, so they all wait for those few spots to be clear before they move. If the player parks in one of the spots that the AI uses, they just sit behind the player's truck and honk until the player moves even though there are several other empty spots in the parking lot. The same thing happens in the fuel island too. The AI will sit behind the player and honk until they are done fueling even though the other fuel lanes are clear.
- plykkegaard
- Posts: 7201
- Joined: 26 Oct 2014 13:42
Re: ATS 1.39 Speculation Thread
Abother proof that the AI acts like some not so intelligent RL drivers
This signature virus has been spliced with the Fundementalism-B virus to create a new more contagious strain. Please look for it infecting a signature near you.
Re: ATS 1.39 Speculation Thread
They handle this in the initial 1.39 launch of multiplayer by only allowing multiplayer for vanilla profiles or profiles which only have mods from a white list of mods that they have deemed compatible. Due to time constraints the list is small and focuses only on popular mods.pigbrother wrote: ↑20 Sep 2020 17:39 This dream ends when your friends are driving a mod truck, a mod trailer, both or even a custom paintjob and your local game doesn't have those assets. :)
For a later version of multiplayer they improve the situation to support all mods which only change skins. However they never add or plan to add support for third party map mods or other types of mods which would cause possible synchronization issues. They no longer use white listing at this point. Instead the game automatically detects what aspects of the game the mod changes so that they can mark the mod as "multiplayer compatible" or not; something they found easy to do, due to the very static nature of their modding system (IE the lack of true scripting support).
Last edited by supersobes on 20 Sep 2020 18:58, edited 1 time in total.
Reason: Removed quote [Forum rule 2.12]
Reason: Removed quote [Forum rule 2.12]
Re: ATS 1.39 Speculation Thread
@akima what are your reference sources to make these claims. Not to mention, 1.39 is not even out yet so how could they even test me?
My post are only thoughts and ideas. Don't assume it makes ATS.
Poll: Choose Next 2 ATS States
ATS Flatbed
ATS Special Transport
North American Agriculture
Poll: Out of Production Truck
Poll: Choose Next 2 ATS States
ATS Flatbed
ATS Special Transport
North American Agriculture
Poll: Out of Production Truck
- bryntrollian
- Posts: 380
- Joined: 05 Jun 2019 03:36
Re: ATS 1.39 Speculation Thread
I still wonder how these guys even come up with such wild theories all the time.
Re: ATS 1.39 Speculation Thread
Lol. Ikr. If a source is provided cool. But I know SCS typically doesn’t leak stuff in advance like that. If they do, its on the blogs or a teaser on here. That post is like a premonition or something.
My post are only thoughts and ideas. Don't assume it makes ATS.
Poll: Choose Next 2 ATS States
ATS Flatbed
ATS Special Transport
North American Agriculture
Poll: Out of Production Truck
Poll: Choose Next 2 ATS States
ATS Flatbed
ATS Special Transport
North American Agriculture
Poll: Out of Production Truck
- Blackspots
- Posts: 4205
- Joined: 13 Apr 2016 21:57
- Location: Wichita Falls, TX
- Contact:
Re: ATS 1.39 Speculation Thread
That's only because that's where the AI path leads. The AI paths are essentially rails, and the AI in this game does not have any actual freedom of movement.supersobes wrote: ↑20 Sep 2020 18:12
This is one of the things that I dislike about the AI parking in ATS. They only use a few spots in each lot, so they all wait for those few spots to be clear before they move. If the player parks in one of the spots that the AI uses, they just sit behind the player's truck and honk until the player moves even though there are several other empty spots in the parking lot. The same thing happens in the fuel island too. The AI will sit behind the player and honk until they are done fueling even though the other fuel lanes are clear.
Author: C2C Eastern New Mexico, Texas, Oklahoma and Kansas improvments
ETS2 Map Combo: PM, Scandinavian Addon, RusMap, SR, The Great Steppe, PJ Indo Map
ATS Map Combo: Coast to Coast, CanaDream, Tonopah Reworked, US Expansion, Viva Mexico
ETS2 Map Combo: PM, Scandinavian Addon, RusMap, SR, The Great Steppe, PJ Indo Map
ATS Map Combo: Coast to Coast, CanaDream, Tonopah Reworked, US Expansion, Viva Mexico
-
- Posts: 1458
- Joined: 14 May 2018 07:25
Re: ATS 1.39 Speculation Thread
I would love dirt to be implemented in the near Future.
Best Regards.
Hosting a dedicated server for ETS 2/ATS, with optional mods support.
Hosting a dedicated server for ETS 2/ATS, with optional mods support.
Who is online
Users browsing this forum: Brothergun, harishw8r, jontsuba, oldmanclippy, PBandJ, radmik, SashaLuganskiy, ZeFrango and 27 guests