ATS 1.39 Speculation Thread

Locked
goalsa320
Posts: 99
Joined: 23 Aug 2019 03:19
Location: Arizona, US

Re: ATS 1.39 Speculation Thread

#331 Post by goalsa320 » 31 Jul 2020 17:34

I want a Barstow rebuild because I really do not like the I-15/ I-40 interchange and the town needs to be smaller than it is in the game.
interstate trav
Posts: 1207
Joined: 23 May 2018 15:44
Location: California

Re: ATS 1.39 Speculation Thread

#332 Post by interstate trav » 31 Jul 2020 17:40

I agree very much, I want the realistic look with the actually interchange. Barstow feels so large in the game but I face it really isn’t and it doesn’t look very much like the real one, and the 15 is different I’m the game then real life there. I’d say Barstow is one rebuild that when it happens will really help.
User avatar
supersobes
Global moderator
Posts: 13714
Joined: 07 Dec 2016 21:53
Location: Northern Virginia, USA
Contact:

Re: ATS 1.39 Speculation Thread

#333 Post by supersobes » 31 Jul 2020 18:20

GT182 wrote: 31 Jul 2020 15:21 ...but the state of California does. That is a fact, especially during the winter months.
Say for example it was the middle of January and you came down I-15 from Montana in the middle of a blizzard, and you got pulled into a weigh station between Las Vegas and Los Angles, are you saying that Caltrans could put you out of service or fine you because your truck is covered with salt-brine?
User avatar
flight50
Posts: 30336
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth, Tx - USA

Re: ATS 1.39 Speculation Thread

#334 Post by flight50 » 31 Jul 2020 22:30

Speaking of Barstow, for me, the only thing in need is that I-40 @ I-15 interchange to be swapped out. I don't know enough about Barstow to say much else. That's what kills the scene for me. I-80 @ US-101 and the two big interchanges in Phoenix are the only (4) that bother me in the game currently.
User avatar
GT182
Posts: 1462
Joined: 10 May 2017 16:27
Location: New Castle, Delaware

Re: ATS 1.39 Speculation Thread

#335 Post by GT182 » 01 Aug 2020 01:22

Supersobes, as far as I know they won't put out you out of service for a dirty truck and trailer, but yes they can and would fine you. Same as no uncertified truck.... for clean air, which means DEF is used... is allowed in California. You can take an older non certified non DEF truck from out of state in only once on a 3 day permit. After that it will not be allowed back in again. California is not like the other 49 States for many things.

I still would like to see the night view out of the truck cleaned up you can actually "See" out thru the right windshield and door windows when you are not in any place with lights... totally out in the boonies with no lights around you. Next time you drive a rig when it's totally dark at night in ATS, take a look in the driver's mirror. That is how you should be able to see out of the cab at night. If it can be done with the mirrors, then why not with the windows? If we drove real trucks with the ability to see as it is in ATS at night, we would be fired from all the accidents it would cause making right and left turns at night. The way is it now is a lame excuse for graphics. I can't see a thing looking out the right windshield or the door windows because they're so back. The only view is out the driver's side windshield and it's a cone view. The other the real drivers on here know what I mean.
Gary - CB code name: CW
Formerly from Northern NY on the Ontario/Quebec borders.
I've hauled ass down the road to deliver new cars and trucks, fuel, freight, and produce. Now I'm addicted to ATS doing the same thing in a simulation. :roll:
User avatar
Jatruck
Posts: 808
Joined: 01 Dec 2019 10:41

Re: ATS 1.39 Speculation Thread

#336 Post by Jatruck » 01 Aug 2020 07:36

Just speculating, I could see a traffic intensity control:

* 0 --- Not traffic at all.

* 1 --- Light traffic with only vehicles.

* 2 --- Light traffic with vehicles, railroad crossings and moving bridges. DEFAULT MODE.

* 3 --- Dense traffic mode.
interstate trav
Posts: 1207
Joined: 23 May 2018 15:44
Location: California

Re: ATS 1.39 Speculation Thread

#337 Post by interstate trav » 01 Aug 2020 17:19

The 15 40 interchange is definitely a main issue, as far as rebuilding the town, it really does need to be rebuilt. It doesn’t look realistic, I’ve been there more times then I can count.
User avatar
Mohegan13
Global moderator
Posts: 19285
Joined: 05 Jul 2013 09:44
Location: West Yorkshire; Mars
Contact:

Re: ATS 1.39 Speculation Thread

#338 Post by Mohegan13 » 01 Aug 2020 17:29

We already have dense traffic. How about heavy traffic instead. ;)
[ external image ]
I reserve the right to be 100% wrong.
Something isn't right, nothing feels the same.
Everyone around me Is a different shade of grey.
User avatar
Theosz
Posts: 1743
Joined: 26 Sep 2013 01:39
Location: Brasil

Re: ATS 1.39 Speculation Thread

#339 Post by Theosz » 01 Aug 2020 17:55

@Mohegan13
The traffic is totally unbalanced and in most cases what really exists is a very typical quarantine desert.

Some rules of the traffic are not ok IMO in both games here and there are many annoying things that could be fixed if SCS wish.



The games worked "better" only when g_traffic = 1 because in some situations any value other than that will make the player stuck and use g_traffic 0 at some point

and it's the most irritating and meaningless thing in the game... traffic and desert are similar for the both games... and 'to be good' must have to improve a lot.

I'm sharing my experience with in-game traffic
PLEASE, vote for krizzy090's idea about ownable freightmarket skins viewtopic.php?f=185&t=276108
Brazil... shanty towns
since ATS 1.32... and counting
User avatar
Jatruck
Posts: 808
Joined: 01 Dec 2019 10:41

Re: ATS 1.39 Speculation Thread

#340 Post by Jatruck » 02 Aug 2020 13:44

Mohegan13 wrote: 01 Aug 2020 17:29 We already have dense traffic. How about heavy traffic instead. ;)
Maybe the system requirements would change :)

Of course, if you want, there is a new possible option:

* 4 --- Heavy traffic mode. Note: If your game suffers stuttering call @Mohegan13 , as this is his idea :D
Locked

Return to “General discussion about the game”

Who is online

Users browsing this forum: explosion65, gaillard and 19 guests