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cwat89 wrote: ↑
16 Sep 2020 20:36
On top of the much needed industry and freight, I hope they make the drop offs more realistic. Like taking a grain hauler load to Tidbit doesn’t make sense. There’s other crazy p/u drop off combos I’ve seen but can’t think of at the moment because I try to avoid them.
Gotta agree. This wasn't very obvious until the food tank was added to the game.
Lack of cargo is also an issue. Flatbeds are fun to drive in ETS2 but the opposite in ATS. Also grain hoppers and bulk feed trailers are rarely utilized.
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- Location: Brazil
Or when you pick up a 53ft container at Seattle's Port and when you reach TidBit at Grand Coulee the container suddenly disappears... like where the guys from TidBit stored the container and how did they removed it from the trailer in the first place when there's clearly no machines capable of doing it around the area.
That's the main reason why i stopped using container trailers.
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The bulk feed trailer its one of the best trailers made by SCS imo, it looks great. I would probably use it over anything else if it had more cargo offers.
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- Joined: 10 May 2017 16:27
- Location: New Castle, Delaware
Some truck activity at the pickup and delivery sites would be nice. It's a bit unreal when you're the only truck moving, or picking up a trailer or dropping one off. Same for truckstops. Seeing all trucks parked is a bummer.
Gary - CB code name: CW
I've hauled ass down the road to deliver new cars and trucks, fuel, freight, and produce. Now I'm ATS addicted to doing the same thing in a simulation.
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- Location: Denmark
Gasstations has movement or is it a thing in ETS2?
Sorry, out of office
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Some truck stops actually do have movement. Some even have self parking AI. But that's most trucks stops after New Mexico. They have AI trucks and AI cars driving thru.
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Self parking AI is so annoying, one is parked and big queue is behind it waiting -_-, I always avoid truckstops with self parking AI.
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In 1.39 they'll be adding a basic multiplayer feature where you will optionally be able to see your Steam friends trucking in your game world. You wont be able to co-operate together or communicate, but you will see them in the world in the truck and trailer they are really driving and they will also appear on your map. There will be a limitation of up to 128 players (including you). This initial multiplayer launch will have only a primitive mechanism to handle AI cars: you will each have your own local AI and if a remote-player happens to intersect with one of your local AI vehicles, that vehicle will simply dissappear, unless they are special transport convoy vehicles (which instead act more like ghosts).
This will be the first in a number of updates which gradually expand the multiplayer experience. In later updates they'll add the ability for players to co-operate together on co-op missions and also a mode where you can simply sit as co-driver in your friends truck while they are driving and just relax and enjoy the ride. They'll also, later, build a better system to allow for "best-effort", AI synchronisation between clients.
Last edited by akima
on 20 Sep 2020 17:24, edited 1 time in total.
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100% not, SCS has more pressing matters to attend to then start on multiplayer integration, WoTr isnt even out of Alpha, and this should be done before they even think to start anything multiplayer related
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akima wrote: ↑
20 Sep 2020 17:22
In 1.39 they'll be adding a basic multiplayer feature where you will optionally be able to see your Steam friends trucking in your game world. You wont be able to co-operate together or communicate, but you will see them in the world in the truck and trailer they are really driving and they will also appear on your map
This dream ends when your friends are driving a mod truck, a mod trailer, both or even a custom paintjob and your local game doesn't have those assets.