ATS 1.39 Speculation Thread

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55sixxx
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Re: ATS 1.39 Speculation Thread

#571 Post by 55sixxx » 22 Sep 2020 15:20

Finally something about the OB.

The lowboy looks awesome !!

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IvanKuz
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Re: ATS 1.39 Speculation Thread

#572 Post by IvanKuz » 22 Sep 2020 15:26

So is it a different model from the one already in the trailer listing? Or is it the same that was just added to ownership?

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Re: ATS 1.39 Speculation Thread

#573 Post by Skoot » 22 Sep 2020 15:41

Hey @flight50, your old dream about TO lowboys is finally coming true. :)

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Re: ATS 1.39 Speculation Thread

#574 Post by Alex. » 22 Sep 2020 15:47

@IvanKuz i guess there are reworked trailers for TO. So, looks a bit different what we have in game now.
Last edited by Alex. on 22 Sep 2020 15:49, edited 1 time in total.

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Re: ATS 1.39 Speculation Thread

#575 Post by 55sixxx » 22 Sep 2020 15:48

It's a different model from the ones we already have @IvanKuz

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Gootho717
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Re: ATS 1.39 Speculation Thread

#576 Post by Gootho717 » 22 Sep 2020 15:51

Drool :D

Looking forward to this!!! Hopefully one of the configurations to the lowboy will be one with 4 axles where 1 flips when loaded (similar to the video here at 0:52 https://www.youtube.com/watch?v=xJz3h1voAHU).
Last edited by Gootho717 on 23 Sep 2020 11:53, edited 1 time in total.
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Re: ATS 1.39 Speculation Thread

#577 Post by Skoot » 22 Sep 2020 15:53

1 axle lowboy maybe? :lol:

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Re: ATS 1.39 Speculation Thread

#578 Post by lamar326g » 22 Sep 2020 15:54

So ready for those lowboys!

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Re: ATS 1.39 Speculation Thread

#579 Post by flight50 » 22 Sep 2020 16:22

@Skoot yes I see. I was in a 10-10:30am (Central US time) meeting and as soon as it was over, I checked on here. I saw tons of notifications so I immediately went to the blog. I figured something happened, lol. Yes Lowboy are in that housssse, lol. Eventually they would come. It was just a matter of time.

In regards the lowboys being the same old trailers, they are seriously overhauled. There are many options now. One of the request for 1.39 was another trailer for ownership and here she is. You can't get any bigger than a lowboy with all the options they have. They have way more parts and pieces than another other trailer. I'm sure it has been in the works for a very long time and now the devs can show it off.

Thaaaaank you for the new excavator. I somewhat complained about the pixelated texturing enough, lol. Glad to see the devs thought the same. It looks great. That old body had no depth and really didn't go well with what ATS/ETS2 has become.

Pic 2. New trailer for sure. That is the double step deck with booster. So @Sametbey2 you have been answered, lol. I love the 3 axle lowboys to death. Whatever lowboy I get, it will have 3 axles. It even looks like on pic 2 the booster might be flippable when not hauling cargo. I really like that double step though. I will own it and the gooseneck. @SiSL. Have you guys fixed the lift axle on ATS trailers yet? In TO, the lift axle lowers by itself you are loaded. It should be like windows with memory state. The lift axles should have last state memory to it. It lowers when you don't want it to. When 1.39 comes, now we can have something to make a legit bug report on, if not fixed before hand.

Pic 3. I don't recall the deck being wood and having a deck mounted to the dolly. Another rework. Looks great. Also looks like another variate to the miller machine. I sure hope they kept the white one as well for variety.

Pic 4 new 3 axle single pivot lowboy. The old one was only 2 axles. I like it. It looks like they added fender flares as an option over the drive wheels. I do see small yellow lights on the back. Are these the strobes/beacons I've been talking about for the longest.........oh my. If they are......sweeeeeeet.

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Re: ATS 1.39 Speculation Thread

#580 Post by akima » 22 Sep 2020 16:30

My preference for MP is for it to be an addon to the existing single player experience. I basically, would like to play more normal single player profile, but with the possibility that ATS players from my Steam Friends list (or WoT if it supports "friends") trucking in my game world. So I would do everything as normal, but I'd see them in my world and on my map.

Later SCS could add more opportunities for other players to interact and co-operate with me. e.g. they could do a co-op convoy mission with me, ride in my cab (or vice versa), talk with me over a CB radio or via the existing "E-mail" feature and something I'd really like would be the abilitiy to help out a player who needs recovery using a specialized trailer. IE if they have crashed are out of gas or have any other reason for needing recovery, they could summon me and I could drive out to their location, choose an option to load them onto the back of my recovery truck and then take them to a place of their choosing.

My vision for MP means that you and other players don't have perfectly synced up worlds. You each have your own instance of your world, but that there is some limited interaction between players and worlds. This has the benefits that:
- because you don't have to sync up with a master world / server, you wont experience any lag (at worst you would see the other player stuttering, but you would never see local-only AI stutter or have menu delays for purely singleplayer activities).
- simpler to implement, so it could come faster
- I don't have to make a whole new profile.
- you don't have to rely on the server being up to play
- it's non-competitive, so there is no potential for undesired cheating from other players affecting my experience.
- no griefers because its friends only and my friends wouldn't grief me. Note: a centralized system wouldn't have to have griefers if private servers were an option, so this point isn't exclusive to my vision.
- I like the singleplayer experience how it is; I just want to have friends in my world for the company and to occasionally do convoys and co-op missions.
Last edited by akima on 22 Sep 2020 16:38, edited 1 time in total.

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