Yeah, I'm feeling an August reveal date as well. Whether it actually releases in August is TBD. Sept wouldn't be a bad bday present, lol. I think Cheyenne, #2 gameplay and YS are bloggable. Although that gameplay could be a live stream, for when the devs talk about it.
@howey. Every depot from a previous dlc is always on the menu along with whatever new they come up with. Vitas would be good. They could even expand it from what we got with Colorado. Colorado was the base but doesn't mean they have to stay that way. For me, the Colorado wind farm are too small. I was hoping for much larger depots with all that space where wind farms are. I'd love to see multiple pads put together just like gallon was in Moab, Vernal and Price. We had multiple depots in one larger complex.
Wyoming is known for wind so we should definitely get some farms. If not, big miss there too. I-80 is prime real estate for wind farms. There is
Foote Creek Wind Farm. There is
Highplains/McFadden Wind Farm. Both off WY-12. There is
Seven Mile Wind Farm off US-30.
Dunlap Wind Farm off WY-487. There is even
Goshen Wind Farms in Idaho that is off US-26 in which we'll get that road into Wyoming. I doubt that wind farm gets added though. There is more planned off I-80 in the future for the state. SCS could always come back and add it but that would be years from now.
https://cowboystatedaily.com/2019/12/19 ... -schedule/. Here is an image to show the affected area.
I agree on the train cargo from ETS2. I'm sketchy on the locomotive though. We'd only haul those on platform trailers that have tons of axles. SCS would have to make that and I don't see them doing that unless they have a plan to add lots more cargo to platform trailers with a dozen plus axles for specialized super heavy cargo. I can see Texas taking that to another level with a couple of industries. Special Transport # anyone, lol. Locomotive are to specialized of a cargo imho for ATS. But anything from
this thread can work.
Potential core cargo:
-a rail installer instead of a locomotive
-creosote rail road ties
-concrete rail road ties
-bogies
-axles
-rails
Now for HH/ST:
-perhaps any type of rail car
-50/50 for locomotive
The one thing I'd love to see SCS implement for this new rail industry are the maintenance rail vehicles that can drive on roads and tracks. I think spawning them on rails and having them cross just like trains or have them spawn near the new train facilities would be quite immersive. It won't take much to get some type of cargo going for ATS for the train industry though. Using what's in ETS2 helps. The ties are very simple and they are already modeled on prefabs. The locomotives and cars in ATS are already modeled. The only tough thing would be rail installer equipment. That would have to be built from scratch but if they started a year ago, there would have been plenty of time to get that as cargo too. Anything is a step in the right direction though. The more industries ATS can get, the more things can be added later. But to get it up and running, I'd love to see at least 1/2 dozen cargo come when a new industry is introduced.