- Southern Utah is, genuinely, pretty much devoid of civilization. Either of the two cities we've decided to care about in that location (Torrey or Hanksville) have populations below 300. Cody is at least somewhat substantial - it has a population of around 10k, and is the largest city in Wyoming that isn't on I-80 that's missing from the game.
- Without those two cities, Southern Utah doesn't really impact any other routes. Cody, even just on its own, makes a couple of routes already in Wyoming more generally useful; at the moment, the entire stretch between Riverton and Sheridan is basically a scenic detour. Cody would individually make those routes useful for either Cody-Riverton or Cody-Sheridan.
- Neither US 14 (west of Cody) nor UT 24 "should be" driven by truckers. But Capitol Reef is just one of many scenic locations in Utah, while Yellowstone is genuinely the most well-known aspect of Wyoming and arguably one of the most well-known natural locations in the US.
We can take this to extremes and ignore all non-Interstate roads, but I feel like this would make for a rather boring game. I don't think I'm alone in this opinion, either, considering that people got upset at both Iberia (which was almost entirely freeway, at the expense of minor routes) and Black Sea (which, apparently, sacrificed major routes for scenic ones.)AlexxxF1 wrote: ↑21 Sep 2021 20:51 not having huge resources and extra time, for me it is more important that the SCS does not waste time on secondary things, but concentrates on the most important things being released as quickly as possible. as 3-4 DLС releases per year for ATS and accelerated the rework of all old territories, as CA, NV, AZ.
Ideally, I think the medium here is to have as many Interstates as possible, while supplementing them with whatever roads can demonstrate a state's unique attributes without being completely redundant. Inevitably, that will lead to roads that are not used a lot... but it also gives you somewhere to go if you feel like leaving the beaten path, and it gives players a good feel for the area they're pretending to drive through.