Wyoming Discussion Thread

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flight50
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Re: Wyoming Discussion Thread

#5901 Post by flight50 » 12 Nov 2021 00:19

^Your top 3 I'm completely in agreement with. The others are not so critical for me. But more roads are always better. I want to use the detours feature but SCS never made tweaks to it nor added roads to make such long workarounds not so tedious. For the most part, there is a solid 2-3 roads per state that would polish up existing maps.
hangman005
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Re: Wyoming Discussion Thread

#5902 Post by hangman005 » 12 Nov 2021 16:00

I do like the Detour feature all though it still needs serious work. Roads and Placements are the biggest issues, especially when they need to block two lanes of the highway, instead of just the slip lane.

Out of interest I can't off the top of my head name the road, but has anyone encountered the random event on the road with the median between Jackson and Riverton/Casper, with the traffic lights, which just do not work on that road, I have been meaning to try and replicate it on a virgin profile, but never actually get around to it.
Shiva
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Re: Wyoming Discussion Thread

#5903 Post by Shiva » 12 Nov 2021 20:32

Ceco wrote: 07 Nov 2021 19:33 Today's extension of the Cruising Wyoming event could signal the addition of Cody in update 1.43 and scs gives us a month to discover it :lol: :lol:
@Ceco
Whoa, 1.43 Open Betas came for ETS2 and ATS, already.
Not checked what they cointain, yet.
Does anyone have a nice and quiet bunker I can rest and sleep in?
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
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supersobes
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Re: Wyoming Discussion Thread

#5904 Post by supersobes » 21 Nov 2021 05:58

Yellowstone wasn't something that particularly interested me because it's not a truck route. I typically play as a more hardcore simulation, and therefore I don't have much time for sightseeing because I have freight to deliver and miles to drive. I made an early morning delivery to the Wallbert in Jackson toady. Since I was there, I decided to a day off from hauling, so I dropped the trailer in Jackson and bobtailed up to Grand Teton and Yellowstone National Parks. For a road that I don't really care about and probably will never drive again after this, I do have to say that I was quite impressed with its beauty and how well done it is. It's a very pretty place, and I definitely enjoyed my visit. It was a nice to take a break from hauling down highway to take a slow roll through nature.

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Shiva
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Re: Wyoming Discussion Thread

#5905 Post by Shiva » 21 Nov 2021 21:36

Nice journey :)
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
Grizzly
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Re: Wyoming Discussion Thread

#5906 Post by Grizzly » 22 Nov 2021 01:50

There's a special transport job that takes you up there...
parasaurolophus67
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Re: Wyoming Discussion Thread

#5907 Post by parasaurolophus67 » 22 Nov 2021 01:52

I think he knows. He just wanted to take a drive and relax thats all :I
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J.Random
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Re: Wyoming Discussion Thread

#5908 Post by J.Random » 22 Nov 2021 02:44

Grizzly wrote: 22 Nov 2021 01:50 There's a special transport job that takes you up there...
And for tailored and curated content, I was kinda surprised by the tree growing right through asphalt road at the very end. :mrgreen:
interstate trav
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Re: Wyoming Discussion Thread

#5909 Post by interstate trav » 23 Nov 2021 01:22

I do like the state
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clifflandmark
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Re: Wyoming Discussion Thread

#5910 Post by clifflandmark » 26 Nov 2021 21:48

North of Jackson amazed me in first drive. However, it's just a shortened part of whole this gorgeous area in game.

You have continental tyres. Do small mods still get updates?
I left mods considering SiSL's recommendation after lightning update.
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