Texas Discussion Thread
- oldmanclippy
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Re: Texas Discussion Thread
I think it's feasible that we get part of TX-8 to get us from I-45 or I-69 to George Bush Intercontinental Airport. And maybe another segment south of I-10 to get to the industrial area east of the city.
Other than that, I think I-45, I-69, and I-10 should be plenty to keep the devs busy for Houston. Obviously it will depend on where they put the depots, but I think the airport is pretty likely to be at least one of them given that the only DLCs not to feature an airport as a depot were Idaho and Utah.
Other than that, I think I-45, I-69, and I-10 should be plenty to keep the devs busy for Houston. Obviously it will depend on where they put the depots, but I think the airport is pretty likely to be at least one of them given that the only DLCs not to feature an airport as a depot were Idaho and Utah.
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- supersobes
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Re: Texas Discussion Thread
There is one stretch of highway that I think Houston absolutely needs, and thankfully, it's on one of the main two digit Interstates, so it's likely to be considered. The Katy Freeway, the part of I-10 between Houston and Katy, is the widest highway in the world. At it's widest point, it has 26 lanes, including the toll lanes and frontage roads. Now obviously, all 26 lanes don't need to be in the game, but I think there should still be a good number of lanes to at least portray the feeling of a ridiculously wide highway.
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- FrancescoMasci
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Re: Texas Discussion Thread
That would be nice to see. Maybe we can get some 10 lanes if some are just scenic and not drivable.
- supersobes
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Re: Texas Discussion Thread
That's what I was thinking too. Restrict the player to only the main thru lanes, but add the frontage roads and the toll lanes for decoration just to add the the scenery and make the highway feel wide and complex.
Re: Texas Discussion Thread
There has to be enough traffic too, to fill the space.
Re: Texas Discussion Thread
Wonder if there would be a way to up the ai traffic spawn rate on those side roads too. Would hate to have 16-20 lanes with only 6 cars driving on it at 9am, including the player.
@harishw8r Same thought same time hahaha
@harishw8r Same thought same time hahaha
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Re: Texas Discussion Thread
I think they already did something like this in Los Angeles in the base game. There is a road that connects the I-5 to the downtown area, and it has inaccessible lanes filled with traffic on both sides, to simulate the idea of a much wider and more crowded highway.
Re: Texas Discussion Thread
I think 4+2+2 for that portion of road works. So 4 lanes for both East and West for I-10. 2 lanes for hov East and West that is not accessible and then 2 lanes for service road East and West. Beyond that, its over kill. On the 2020 xmas stream, SCS wanted to increase AI interaction. It would be perfect if SCS can make ATS/ETS2 react like traffic mods. Traffic should be dependent on time of day. That is part of the AI overhaul I'd like to see. If modders can control traffic like that, why can't SCS.
My post are only thoughts and ideas. Don't assume it makes ATS.
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Re: Texas Discussion Thread
Did a speculative map. This is just guesses, no real info at this point. Probably more secondary roads that SCS will do, and a bit doubtful of Longview and Beaumont and the southern tip.
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Re: Texas Discussion Thread
We typically just use ads678's concept map for everything. Its well done, not to mention, he did the entire North American continent.
My post are only thoughts and ideas. Don't assume it makes ATS.
Poll: Choose Next 2 ATS States
ATS Flatbed
ATS Special Transport
North American Agriculture
Poll: Out of Production Truck
Poll: Choose Next 2 ATS States
ATS Flatbed
ATS Special Transport
North American Agriculture
Poll: Out of Production Truck